1spv.RayGenShader_Errors.rgen
2ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: ray-generation
3ERROR: 0:4: 'rayPayloadInNV' : not supported in this stage: ray-generation
4ERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer
5ERROR: 0:9: 'binding' : cannot be used with shaderRecordNV
6ERROR: 0:12: 'set' : cannot be used with shaderRecordNV
7ERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a
8ERROR: 0:23: '=' :  cannot convert from ' const int' to ' temp accelerationStructureNV'
9ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier
10ERROR: 0:24: '=' :  cannot convert from ' temp float' to ' temp highp int'
11ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
12ERROR: 0:25: '=' :  cannot convert from ' temp float' to ' temp highp int'
13ERROR: 0:26: 'gl_InstanceCustomIndexNV' : undeclared identifier
14ERROR: 0:26: '=' :  cannot convert from ' temp float' to ' temp highp int'
15ERROR: 0:27: 'gl_WorldRayOriginNV' : undeclared identifier
16ERROR: 0:27: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
17ERROR: 0:28: 'gl_WorldRayDirectionNV' : undeclared identifier
18ERROR: 0:28: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
19ERROR: 0:29: 'gl_ObjectRayOriginNV' : undeclared identifier
20ERROR: 0:29: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
21ERROR: 0:30: 'gl_ObjectRayDirectionNV' : undeclared identifier
22ERROR: 0:30: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
23ERROR: 0:31: 'gl_RayTminNV' : undeclared identifier
24ERROR: 0:32: 'gl_RayTmaxNV' : undeclared identifier
25ERROR: 0:33: 'gl_ObjectToWorldNV' : undeclared identifier
26ERROR: 0:33: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
27ERROR: 0:34: 'gl_WorldToObjectNV' : undeclared identifier
28ERROR: 0:34: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
29ERROR: 0:35: 'gl_HitTNV' : undeclared identifier
30ERROR: 0:36: 'gl_HitKindNV' : undeclared identifier
31ERROR: 0:37: 'reportIntersectionNV' : no matching overloaded function found
32ERROR: 0:38: 'ignoreIntersectionNV' : no matching overloaded function found
33ERROR: 0:39: 'terminateRayNV' : no matching overloaded function found
34ERROR: 0:40: 'assign' :  l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer)
35ERROR: 33 compilation errors.  No code generated.
36
37
38ERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage
39
40SPIR-V is not generated for failed compile or link
41