1spv.conditionalDiscard.frag
2// Module Version 10000
3// Generated by (magic number): 8000a
4// Id's are bound by 36
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 17 34
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 400
12                              Name 4  "main"
13                              Name 9  "v"
14                              Name 13  "tex"
15                              Name 17  "coord"
16                              Name 34  "gl_FragColor"
17                              Decorate 13(tex) DescriptorSet 0
18                              Decorate 13(tex) Binding 0
19                              Decorate 17(coord) Location 0
20                              Decorate 34(gl_FragColor) Location 0
21               2:             TypeVoid
22               3:             TypeFunction 2
23               6:             TypeFloat 32
24               7:             TypeVector 6(float) 4
25               8:             TypePointer Function 7(fvec4)
26              10:             TypeImage 6(float) 2D sampled format:Unknown
27              11:             TypeSampledImage 10
28              12:             TypePointer UniformConstant 11
29         13(tex):     12(ptr) Variable UniformConstant
30              15:             TypeVector 6(float) 2
31              16:             TypePointer Input 15(fvec2)
32       17(coord):     16(ptr) Variable Input
33              21:    6(float) Constant 1036831949
34              22:    6(float) Constant 1045220557
35              23:    6(float) Constant 1050253722
36              24:    6(float) Constant 1053609165
37              25:    7(fvec4) ConstantComposite 21 22 23 24
38              26:             TypeBool
39              27:             TypeVector 26(bool) 4
40              33:             TypePointer Output 7(fvec4)
4134(gl_FragColor):     33(ptr) Variable Output
42         4(main):           2 Function None 3
43               5:             Label
44            9(v):      8(ptr) Variable Function
45              14:          11 Load 13(tex)
46              18:   15(fvec2) Load 17(coord)
47              19:    7(fvec4) ImageSampleImplicitLod 14 18
48                              Store 9(v) 19
49              20:    7(fvec4) Load 9(v)
50              28:   27(bvec4) FOrdEqual 20 25
51              29:    26(bool) All 28
52                              SelectionMerge 31 None
53                              BranchConditional 29 30 31
54              30:               Label
55                                Kill
56              31:             Label
57              35:    7(fvec4) Load 9(v)
58                              Store 34(gl_FragColor) 35
59                              Return
60                              FunctionEnd
61