1spv.depthOut.frag
2// Module Version 10000
3// Generated by (magic number): 8000a
4// Id's are bound by 15
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 8 10 14
10                              ExecutionMode 4 OriginUpperLeft
11                              ExecutionMode 4 DepthReplacing
12                              ExecutionMode 4 DepthGreater
13                              Source GLSL 450
14                              Name 4  "main"
15                              Name 8  "gl_FragDepth"
16                              Name 10  "Depth"
17                              Name 14  "Color"
18                              Decorate 8(gl_FragDepth) BuiltIn FragDepth
19                              Decorate 10(Depth) Location 1
20                              Decorate 14(Color) Location 0
21               2:             TypeVoid
22               3:             TypeFunction 2
23               6:             TypeFloat 32
24               7:             TypePointer Output 6(float)
25 8(gl_FragDepth):      7(ptr) Variable Output
26               9:             TypePointer Input 6(float)
27       10(Depth):      9(ptr) Variable Input
28              12:             TypeVector 6(float) 4
29              13:             TypePointer Input 12(fvec4)
30       14(Color):     13(ptr) Variable Input
31         4(main):           2 Function None 3
32               5:             Label
33              11:    6(float) Load 10(Depth)
34                              Store 8(gl_FragDepth) 11
35                              Return
36                              FunctionEnd
37