1spv.depthOut.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 15 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 8 10 14 10 ExecutionMode 4 OriginUpperLeft 11 ExecutionMode 4 DepthReplacing 12 ExecutionMode 4 DepthGreater 13 Source GLSL 450 14 Name 4 "main" 15 Name 8 "gl_FragDepth" 16 Name 10 "Depth" 17 Name 14 "Color" 18 Decorate 8(gl_FragDepth) BuiltIn FragDepth 19 Decorate 10(Depth) Location 1 20 Decorate 14(Color) Location 0 21 2: TypeVoid 22 3: TypeFunction 2 23 6: TypeFloat 32 24 7: TypePointer Output 6(float) 25 8(gl_FragDepth): 7(ptr) Variable Output 26 9: TypePointer Input 6(float) 27 10(Depth): 9(ptr) Variable Input 28 12: TypeVector 6(float) 4 29 13: TypePointer Input 12(fvec4) 30 14(Color): 13(ptr) Variable Input 31 4(main): 2 Function None 3 32 5: Label 33 11: 6(float) Load 10(Depth) 34 Store 8(gl_FragDepth) 11 35 Return 36 FunctionEnd 37