1spv.doWhileLoop.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 34 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 11 17 27 32 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 140 12 Name 4 "main" 13 Name 9 "color" 14 Name 11 "BaseColor" 15 Name 17 "bigColor" 16 Name 27 "d" 17 Name 32 "gl_FragColor" 18 Decorate 11(BaseColor) Location 1 19 Decorate 17(bigColor) Location 0 20 Decorate 27(d) Location 2 21 Decorate 32(gl_FragColor) Location 0 22 2: TypeVoid 23 3: TypeFunction 2 24 6: TypeFloat 32 25 7: TypeVector 6(float) 4 26 8: TypePointer Function 7(fvec4) 27 10: TypePointer Input 7(fvec4) 28 11(BaseColor): 10(ptr) Variable Input 29 17(bigColor): 10(ptr) Variable Input 30 21: TypeInt 32 0 31 22: 21(int) Constant 0 32 23: TypePointer Function 6(float) 33 26: TypePointer Input 6(float) 34 27(d): 26(ptr) Variable Input 35 29: TypeBool 36 31: TypePointer Output 7(fvec4) 3732(gl_FragColor): 31(ptr) Variable Output 38 4(main): 2 Function None 3 39 5: Label 40 9(color): 8(ptr) Variable Function 41 12: 7(fvec4) Load 11(BaseColor) 42 Store 9(color) 12 43 Branch 13 44 13: Label 45 LoopMerge 15 16 None 46 Branch 14 47 14: Label 48 18: 7(fvec4) Load 17(bigColor) 49 19: 7(fvec4) Load 9(color) 50 20: 7(fvec4) FAdd 19 18 51 Store 9(color) 20 52 Branch 16 53 16: Label 54 24: 23(ptr) AccessChain 9(color) 22 55 25: 6(float) Load 24 56 28: 6(float) Load 27(d) 57 30: 29(bool) FOrdLessThan 25 28 58 BranchConditional 30 13 15 59 15: Label 60 33: 7(fvec4) Load 9(color) 61 Store 32(gl_FragColor) 33 62 Return 63 FunctionEnd 64