1spv.ext.RayGenShader_Errors.rgen
2ERROR: 0:3: 'hitAttributeEXT' : not supported in this stage: ray-generation
3ERROR: 0:4: 'rayPayloadInEXT' : not supported in this stage: ray-generation
4ERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer
5ERROR: 0:9: 'binding' : cannot be used with shaderRecordNV
6ERROR: 0:12: 'set' : cannot be used with shaderRecordNV
7ERROR: 0:23: ' temp accelerationStructureNV' : cannot construct with these arguments
8ERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a
9ERROR: 0:23: '=' :  cannot convert from ' const float' to ' temp accelerationStructureNV'
10ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier
11ERROR: 0:24: '=' :  cannot convert from ' temp float' to ' temp highp int'
12ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
13ERROR: 0:25: '=' :  cannot convert from ' temp float' to ' temp highp int'
14ERROR: 0:26: 'gl_InstanceCustomIndexEXT' : undeclared identifier
15ERROR: 0:26: '=' :  cannot convert from ' temp float' to ' temp highp int'
16ERROR: 0:27: 'gl_WorldRayOriginEXT' : undeclared identifier
17ERROR: 0:27: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
18ERROR: 0:28: 'gl_WorldRayDirectionEXT' : undeclared identifier
19ERROR: 0:28: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
20ERROR: 0:29: 'gl_ObjectRayOriginEXT' : undeclared identifier
21ERROR: 0:29: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
22ERROR: 0:30: 'gl_ObjectRayDirectionEXT' : undeclared identifier
23ERROR: 0:30: '=' :  cannot convert from ' temp float' to ' temp highp 3-component vector of float'
24ERROR: 0:31: 'gl_RayTminEXT' : undeclared identifier
25ERROR: 0:32: 'gl_RayTmaxEXT' : undeclared identifier
26ERROR: 0:33: 'gl_ObjectToWorldEXT' : undeclared identifier
27ERROR: 0:33: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
28ERROR: 0:34: 'gl_WorldToObjectEXT' : undeclared identifier
29ERROR: 0:34: '=' :  cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
30ERROR: 0:35: 'gl_HitTEXT' : undeclared identifier
31ERROR: 0:36: 'gl_HitKindEXT' : undeclared identifier
32ERROR: 0:37: 'gl_RayFlagsSkipAABBEXT' : required extension not requested: GL_EXT_ray_flags_primitive_culling
33ERROR: 0:37: '=' :  cannot convert from ' const uint' to ' temp highp int'
34ERROR: 0:38: 'reportIntersectionEXT' : no matching overloaded function found
35ERROR: 0:39: 'ignoreIntersectionEXT' : not supported in this stage: ray-generation
36ERROR: 0:40: 'terminateRayEXT' : not supported in this stage: ray-generation
37ERROR: 0:41: 'assign' :  l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer)
38ERROR: 36 compilation errors.  No code generated.
39
40
41ERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage
42
43SPIR-V is not generated for failed compile or link
44