1spv.ext.RayGenShader_Errors.rgen 2ERROR: 0:3: 'hitAttributeEXT' : not supported in this stage: ray-generation 3ERROR: 0:4: 'rayPayloadInEXT' : not supported in this stage: ray-generation 4ERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer 5ERROR: 0:9: 'binding' : cannot be used with shaderRecordNV 6ERROR: 0:12: 'set' : cannot be used with shaderRecordNV 7ERROR: 0:23: ' temp accelerationStructureNV' : cannot construct with these arguments 8ERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a 9ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp accelerationStructureNV' 10ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier 11ERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int' 12ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?) 13ERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int' 14ERROR: 0:26: 'gl_InstanceCustomIndexEXT' : undeclared identifier 15ERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int' 16ERROR: 0:27: 'gl_WorldRayOriginEXT' : undeclared identifier 17ERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 18ERROR: 0:28: 'gl_WorldRayDirectionEXT' : undeclared identifier 19ERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 20ERROR: 0:29: 'gl_ObjectRayOriginEXT' : undeclared identifier 21ERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 22ERROR: 0:30: 'gl_ObjectRayDirectionEXT' : undeclared identifier 23ERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float' 24ERROR: 0:31: 'gl_RayTminEXT' : undeclared identifier 25ERROR: 0:32: 'gl_RayTmaxEXT' : undeclared identifier 26ERROR: 0:33: 'gl_ObjectToWorldEXT' : undeclared identifier 27ERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 28ERROR: 0:34: 'gl_WorldToObjectEXT' : undeclared identifier 29ERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float' 30ERROR: 0:35: 'gl_HitTEXT' : undeclared identifier 31ERROR: 0:36: 'gl_HitKindEXT' : undeclared identifier 32ERROR: 0:37: 'gl_RayFlagsSkipAABBEXT' : required extension not requested: GL_EXT_ray_flags_primitive_culling 33ERROR: 0:37: '=' : cannot convert from ' const uint' to ' temp highp int' 34ERROR: 0:38: 'reportIntersectionEXT' : no matching overloaded function found 35ERROR: 0:39: 'ignoreIntersectionEXT' : not supported in this stage: ray-generation 36ERROR: 0:40: 'terminateRayEXT' : not supported in this stage: ray-generation 37ERROR: 0:41: 'assign' : l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer) 38ERROR: 36 compilation errors. No code generated. 39 40 41ERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage 42 43SPIR-V is not generated for failed compile or link 44