1spv.uniformInitializer.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 16 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 9 10 ExecutionMode 4 OriginLowerLeft 11 Source GLSL 450 12 Name 4 "main" 13 Name 9 "color" 14 Name 14 "in_color" 15 Decorate 9(color) Location 0 16 Decorate 14(in_color) Location 0 17 Decorate 14(in_color) DescriptorSet 0 18 Decorate 14(in_color) Binding 0 19 2: TypeVoid 20 3: TypeFunction 2 21 6: TypeFloat 32 22 7: TypeVector 6(float) 4 23 8: TypePointer Output 7(fvec4) 24 9(color): 8(ptr) Variable Output 25 10: 6(float) Constant 0 26 11: 6(float) Constant 1065353216 27 12: 7(fvec4) ConstantComposite 10 11 10 11 28 13: TypePointer UniformConstant 7(fvec4) 29 14(in_color): 13(ptr) Variable UniformConstant 12 30 4(main): 2 Function None 3 31 5: Label 32 15: 7(fvec4) Load 14(in_color) 33 Store 9(color) 15 34 Return 35 FunctionEnd 36