1spv.uniformInitializer.frag
2// Module Version 10000
3// Generated by (magic number): 8000a
4// Id's are bound by 16
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 9
10                              ExecutionMode 4 OriginLowerLeft
11                              Source GLSL 450
12                              Name 4  "main"
13                              Name 9  "color"
14                              Name 14  "in_color"
15                              Decorate 9(color) Location 0
16                              Decorate 14(in_color) Location 0
17                              Decorate 14(in_color) DescriptorSet 0
18                              Decorate 14(in_color) Binding 0
19               2:             TypeVoid
20               3:             TypeFunction 2
21               6:             TypeFloat 32
22               7:             TypeVector 6(float) 4
23               8:             TypePointer Output 7(fvec4)
24        9(color):      8(ptr) Variable Output
25              10:    6(float) Constant 0
26              11:    6(float) Constant 1065353216
27              12:    7(fvec4) ConstantComposite 10 11 10 11
28              13:             TypePointer UniformConstant 7(fvec4)
29    14(in_color):     13(ptr) Variable UniformConstant 12
30         4(main):           2 Function None 3
31               5:             Label
32              15:    7(fvec4) Load 14(in_color)
33                              Store 9(color) 15
34                              Return
35                              FunctionEnd
36