1spv.whileLoop.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 35 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 11 24 28 33 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 140 12 Name 4 "main" 13 Name 9 "color" 14 Name 11 "BaseColor" 15 Name 24 "d" 16 Name 28 "bigColor" 17 Name 33 "gl_FragColor" 18 Decorate 11(BaseColor) Location 1 19 Decorate 24(d) Location 2 20 Decorate 28(bigColor) Location 0 21 Decorate 33(gl_FragColor) Location 0 22 2: TypeVoid 23 3: TypeFunction 2 24 6: TypeFloat 32 25 7: TypeVector 6(float) 4 26 8: TypePointer Function 7(fvec4) 27 10: TypePointer Input 7(fvec4) 28 11(BaseColor): 10(ptr) Variable Input 29 18: TypeInt 32 0 30 19: 18(int) Constant 0 31 20: TypePointer Function 6(float) 32 23: TypePointer Input 6(float) 33 24(d): 23(ptr) Variable Input 34 26: TypeBool 35 28(bigColor): 10(ptr) Variable Input 36 32: TypePointer Output 7(fvec4) 3733(gl_FragColor): 32(ptr) Variable Output 38 4(main): 2 Function None 3 39 5: Label 40 9(color): 8(ptr) Variable Function 41 12: 7(fvec4) Load 11(BaseColor) 42 Store 9(color) 12 43 Branch 13 44 13: Label 45 LoopMerge 15 16 None 46 Branch 17 47 17: Label 48 21: 20(ptr) AccessChain 9(color) 19 49 22: 6(float) Load 21 50 25: 6(float) Load 24(d) 51 27: 26(bool) FOrdLessThan 22 25 52 BranchConditional 27 14 15 53 14: Label 54 29: 7(fvec4) Load 28(bigColor) 55 30: 7(fvec4) Load 9(color) 56 31: 7(fvec4) FAdd 30 29 57 Store 9(color) 31 58 Branch 16 59 16: Label 60 Branch 13 61 15: Label 62 34: 7(fvec4) Load 9(color) 63 Store 33(gl_FragColor) 34 64 Return 65 FunctionEnd 66