1swizzle.frag 2Shader version: 110 30:? Sequence 40:9 Function Definition: main( ( global void) 50:9 Function Parameters: 60:11 Sequence 70:11 Sequence 80:11 move second child to first child ( temp float) 90:11 'blendscale' ( temp float) 100:11 Constant: 110:11 1.789000 120:13 Sequence 130:13 move second child to first child ( temp 4-component vector of float) 140:13 'w' ( temp 4-component vector of float) 150:13 'u' ( uniform 4-component vector of float) 160:15 Sequence 170:15 move second child to first child ( temp 4-component vector of float) 180:15 'w_dep' ( temp 4-component vector of float) 190:15 'u' ( uniform 4-component vector of float) 200:16 Sequence 210:16 move second child to first child ( temp 4-component vector of float) 220:16 'w_reorder' ( temp 4-component vector of float) 230:16 'u' ( uniform 4-component vector of float) 240:17 Sequence 250:17 move second child to first child ( temp 4-component vector of float) 260:17 'w2' ( temp 4-component vector of float) 270:17 'u' ( uniform 4-component vector of float) 280:18 Sequence 290:18 move second child to first child ( temp 4-component vector of float) 300:18 'w_flow' ( temp 4-component vector of float) 310:18 'u' ( uniform 4-component vector of float) 320:20 move second child to first child ( temp float) 330:20 direct index ( temp float) 340:20 'w_reorder' ( temp 4-component vector of float) 350:20 Constant: 360:20 2 (const int) 370:20 'blendscale' ( temp float) 380:22 move second child to first child ( temp 2-component vector of float) 390:22 vector swizzle ( temp 2-component vector of float) 400:22 'w' ( temp 4-component vector of float) 410:22 Sequence 420:22 Constant: 430:22 3 (const int) 440:22 Constant: 450:22 1 (const int) 460:22 't' ( smooth in 2-component vector of float) 470:24 move second child to first child ( temp float) 480:24 direct index ( temp float) 490:24 'w_reorder' ( temp 4-component vector of float) 500:24 Constant: 510:24 0 (const int) 520:24 'blendscale' ( temp float) 530:26 move second child to first child ( temp 4-component vector of float) 540:26 vector swizzle ( temp 4-component vector of float) 550:26 'w2' ( temp 4-component vector of float) 560:26 Sequence 570:26 Constant: 580:26 0 (const int) 590:26 Constant: 600:26 1 (const int) 610:26 Constant: 620:26 2 (const int) 630:26 Constant: 640:26 3 (const int) 650:26 vector swizzle ( temp 4-component vector of float) 660:26 'u' ( uniform 4-component vector of float) 670:26 Sequence 680:26 Constant: 690:26 2 (const int) 700:26 Constant: 710:26 3 (const int) 720:26 Constant: 730:26 0 (const int) 740:26 Constant: 750:26 1 (const int) 760:28 move second child to first child ( temp float) 770:28 direct index ( temp float) 780:28 'w_reorder' ( temp 4-component vector of float) 790:28 Constant: 800:28 1 (const int) 810:28 'blendscale' ( temp float) 820:30 move second child to first child ( temp 2-component vector of float) 830:30 vector swizzle ( temp 2-component vector of float) 840:30 'w_dep' ( temp 4-component vector of float) 850:30 Sequence 860:30 Constant: 870:30 0 (const int) 880:30 Constant: 890:30 1 (const int) 900:30 vector swizzle ( temp 2-component vector of float) 910:30 'w2' ( temp 4-component vector of float) 920:30 Sequence 930:30 Constant: 940:30 0 (const int) 950:30 Constant: 960:30 2 (const int) 970:31 move second child to first child ( temp 2-component vector of float) 980:31 vector swizzle ( temp 2-component vector of float) 990:31 'w_dep' ( temp 4-component vector of float) 1000:31 Sequence 1010:31 Constant: 1020:31 2 (const int) 1030:31 Constant: 1040:31 3 (const int) 1050:31 't' ( smooth in 2-component vector of float) 1060:33 move second child to first child ( temp 2-component vector of float) 1070:33 vector swizzle ( temp 2-component vector of float) 1080:33 'w_undef' ( temp 4-component vector of float) 1090:33 Sequence 1100:33 Constant: 1110:33 0 (const int) 1120:33 Constant: 1130:33 1 (const int) 1140:33 vector swizzle ( temp 2-component vector of float) 1150:33 'u' ( uniform 4-component vector of float) 1160:33 Sequence 1170:33 Constant: 1180:33 2 (const int) 1190:33 Constant: 1200:33 3 (const int) 1210:35 Test condition and select ( temp void) 1220:35 Condition 1230:35 'p' ( uniform bool) 1240:35 true case 1250:36 move second child to first child ( temp float) 1260:36 direct index ( temp float) 1270:36 'w_flow' ( temp 4-component vector of float) 1280:36 Constant: 1290:36 0 (const int) 1300:36 direct index ( temp float) 1310:36 't' ( smooth in 2-component vector of float) 1320:36 Constant: 1330:36 0 (const int) 1340:35 false case 1350:38 move second child to first child ( temp float) 1360:38 direct index ( temp float) 1370:38 'w_flow' ( temp 4-component vector of float) 1380:38 Constant: 1390:38 0 (const int) 1400:38 direct index ( temp float) 1410:38 't' ( smooth in 2-component vector of float) 1420:38 Constant: 1430:38 1 (const int) 1440:40 move second child to first child ( temp 4-component vector of float) 1450:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 1460:40 mix ( global 4-component vector of float) 1470:40 'w_reorder' ( temp 4-component vector of float) 1480:40 'w_undef' ( temp 4-component vector of float) 1490:40 component-wise multiply ( temp 4-component vector of float) 1500:40 component-wise multiply ( temp 4-component vector of float) 1510:40 component-wise multiply ( temp 4-component vector of float) 1520:40 'w' ( temp 4-component vector of float) 1530:40 'w2' ( temp 4-component vector of float) 1540:40 'w_dep' ( temp 4-component vector of float) 1550:40 'w_flow' ( temp 4-component vector of float) 1560:42 Sequence 1570:42 move second child to first child ( temp 2-component vector of float) 1580:42 'c' ( temp 2-component vector of float) 1590:42 't' ( smooth in 2-component vector of float) 1600:43 Sequence 1610:43 move second child to first child ( temp 4-component vector of float) 1620:43 'rep' ( temp 4-component vector of float) 1630:43 Constant: 1640:43 0.000000 1650:43 0.000000 1660:43 0.000000 1670:43 1.000000 1680:45 Test condition and select ( temp void) 1690:45 Condition 1700:45 Compare Less Than ( temp bool) 1710:45 direct index ( temp float) 1720:45 'c' ( temp 2-component vector of float) 1730:45 Constant: 1740:45 0 (const int) 1750:45 Constant: 1760:45 0.000000 1770:45 true case 1780:46 multiply second child into first child ( temp float) 1790:46 direct index ( temp float) 1800:46 'c' ( temp 2-component vector of float) 1810:46 Constant: 1820:46 0 (const int) 1830:46 Constant: 1840:46 -1.000000 1850:48 Test condition and select ( temp void) 1860:48 Condition 1870:48 Compare Less Than or Equal ( temp bool) 1880:48 direct index ( temp float) 1890:48 'c' ( temp 2-component vector of float) 1900:48 Constant: 1910:48 0 (const int) 1920:48 Constant: 1930:48 1.000000 1940:48 true case 1950:49 move second child to first child ( temp float) 1960:49 direct index ( temp float) 1970:49 'rep' ( temp 4-component vector of float) 1980:49 Constant: 1990:49 0 (const int) 2000:49 Constant: 2010:49 3.400000 2020:51 add second child into first child ( temp 4-component vector of float) 2030:51 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 2040:51 'rep' ( temp 4-component vector of float) 2050:? Linker Objects 2060:? 'blend' ( uniform float) 2070:? 'u' ( uniform 4-component vector of float) 2080:? 'p' ( uniform bool) 2090:? 't' ( smooth in 2-component vector of float) 210 211 212Linked fragment stage: 213 214 215Shader version: 110 2160:? Sequence 2170:9 Function Definition: main( ( global void) 2180:9 Function Parameters: 2190:11 Sequence 2200:11 Sequence 2210:11 move second child to first child ( temp float) 2220:11 'blendscale' ( temp float) 2230:11 Constant: 2240:11 1.789000 2250:13 Sequence 2260:13 move second child to first child ( temp 4-component vector of float) 2270:13 'w' ( temp 4-component vector of float) 2280:13 'u' ( uniform 4-component vector of float) 2290:15 Sequence 2300:15 move second child to first child ( temp 4-component vector of float) 2310:15 'w_dep' ( temp 4-component vector of float) 2320:15 'u' ( uniform 4-component vector of float) 2330:16 Sequence 2340:16 move second child to first child ( temp 4-component vector of float) 2350:16 'w_reorder' ( temp 4-component vector of float) 2360:16 'u' ( uniform 4-component vector of float) 2370:17 Sequence 2380:17 move second child to first child ( temp 4-component vector of float) 2390:17 'w2' ( temp 4-component vector of float) 2400:17 'u' ( uniform 4-component vector of float) 2410:18 Sequence 2420:18 move second child to first child ( temp 4-component vector of float) 2430:18 'w_flow' ( temp 4-component vector of float) 2440:18 'u' ( uniform 4-component vector of float) 2450:20 move second child to first child ( temp float) 2460:20 direct index ( temp float) 2470:20 'w_reorder' ( temp 4-component vector of float) 2480:20 Constant: 2490:20 2 (const int) 2500:20 'blendscale' ( temp float) 2510:22 move second child to first child ( temp 2-component vector of float) 2520:22 vector swizzle ( temp 2-component vector of float) 2530:22 'w' ( temp 4-component vector of float) 2540:22 Sequence 2550:22 Constant: 2560:22 3 (const int) 2570:22 Constant: 2580:22 1 (const int) 2590:22 't' ( smooth in 2-component vector of float) 2600:24 move second child to first child ( temp float) 2610:24 direct index ( temp float) 2620:24 'w_reorder' ( temp 4-component vector of float) 2630:24 Constant: 2640:24 0 (const int) 2650:24 'blendscale' ( temp float) 2660:26 move second child to first child ( temp 4-component vector of float) 2670:26 vector swizzle ( temp 4-component vector of float) 2680:26 'w2' ( temp 4-component vector of float) 2690:26 Sequence 2700:26 Constant: 2710:26 0 (const int) 2720:26 Constant: 2730:26 1 (const int) 2740:26 Constant: 2750:26 2 (const int) 2760:26 Constant: 2770:26 3 (const int) 2780:26 vector swizzle ( temp 4-component vector of float) 2790:26 'u' ( uniform 4-component vector of float) 2800:26 Sequence 2810:26 Constant: 2820:26 2 (const int) 2830:26 Constant: 2840:26 3 (const int) 2850:26 Constant: 2860:26 0 (const int) 2870:26 Constant: 2880:26 1 (const int) 2890:28 move second child to first child ( temp float) 2900:28 direct index ( temp float) 2910:28 'w_reorder' ( temp 4-component vector of float) 2920:28 Constant: 2930:28 1 (const int) 2940:28 'blendscale' ( temp float) 2950:30 move second child to first child ( temp 2-component vector of float) 2960:30 vector swizzle ( temp 2-component vector of float) 2970:30 'w_dep' ( temp 4-component vector of float) 2980:30 Sequence 2990:30 Constant: 3000:30 0 (const int) 3010:30 Constant: 3020:30 1 (const int) 3030:30 vector swizzle ( temp 2-component vector of float) 3040:30 'w2' ( temp 4-component vector of float) 3050:30 Sequence 3060:30 Constant: 3070:30 0 (const int) 3080:30 Constant: 3090:30 2 (const int) 3100:31 move second child to first child ( temp 2-component vector of float) 3110:31 vector swizzle ( temp 2-component vector of float) 3120:31 'w_dep' ( temp 4-component vector of float) 3130:31 Sequence 3140:31 Constant: 3150:31 2 (const int) 3160:31 Constant: 3170:31 3 (const int) 3180:31 't' ( smooth in 2-component vector of float) 3190:33 move second child to first child ( temp 2-component vector of float) 3200:33 vector swizzle ( temp 2-component vector of float) 3210:33 'w_undef' ( temp 4-component vector of float) 3220:33 Sequence 3230:33 Constant: 3240:33 0 (const int) 3250:33 Constant: 3260:33 1 (const int) 3270:33 vector swizzle ( temp 2-component vector of float) 3280:33 'u' ( uniform 4-component vector of float) 3290:33 Sequence 3300:33 Constant: 3310:33 2 (const int) 3320:33 Constant: 3330:33 3 (const int) 3340:35 Test condition and select ( temp void) 3350:35 Condition 3360:35 'p' ( uniform bool) 3370:35 true case 3380:36 move second child to first child ( temp float) 3390:36 direct index ( temp float) 3400:36 'w_flow' ( temp 4-component vector of float) 3410:36 Constant: 3420:36 0 (const int) 3430:36 direct index ( temp float) 3440:36 't' ( smooth in 2-component vector of float) 3450:36 Constant: 3460:36 0 (const int) 3470:35 false case 3480:38 move second child to first child ( temp float) 3490:38 direct index ( temp float) 3500:38 'w_flow' ( temp 4-component vector of float) 3510:38 Constant: 3520:38 0 (const int) 3530:38 direct index ( temp float) 3540:38 't' ( smooth in 2-component vector of float) 3550:38 Constant: 3560:38 1 (const int) 3570:40 move second child to first child ( temp 4-component vector of float) 3580:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 3590:40 mix ( global 4-component vector of float) 3600:40 'w_reorder' ( temp 4-component vector of float) 3610:40 'w_undef' ( temp 4-component vector of float) 3620:40 component-wise multiply ( temp 4-component vector of float) 3630:40 component-wise multiply ( temp 4-component vector of float) 3640:40 component-wise multiply ( temp 4-component vector of float) 3650:40 'w' ( temp 4-component vector of float) 3660:40 'w2' ( temp 4-component vector of float) 3670:40 'w_dep' ( temp 4-component vector of float) 3680:40 'w_flow' ( temp 4-component vector of float) 3690:42 Sequence 3700:42 move second child to first child ( temp 2-component vector of float) 3710:42 'c' ( temp 2-component vector of float) 3720:42 't' ( smooth in 2-component vector of float) 3730:43 Sequence 3740:43 move second child to first child ( temp 4-component vector of float) 3750:43 'rep' ( temp 4-component vector of float) 3760:43 Constant: 3770:43 0.000000 3780:43 0.000000 3790:43 0.000000 3800:43 1.000000 3810:45 Test condition and select ( temp void) 3820:45 Condition 3830:45 Compare Less Than ( temp bool) 3840:45 direct index ( temp float) 3850:45 'c' ( temp 2-component vector of float) 3860:45 Constant: 3870:45 0 (const int) 3880:45 Constant: 3890:45 0.000000 3900:45 true case 3910:46 multiply second child into first child ( temp float) 3920:46 direct index ( temp float) 3930:46 'c' ( temp 2-component vector of float) 3940:46 Constant: 3950:46 0 (const int) 3960:46 Constant: 3970:46 -1.000000 3980:48 Test condition and select ( temp void) 3990:48 Condition 4000:48 Compare Less Than or Equal ( temp bool) 4010:48 direct index ( temp float) 4020:48 'c' ( temp 2-component vector of float) 4030:48 Constant: 4040:48 0 (const int) 4050:48 Constant: 4060:48 1.000000 4070:48 true case 4080:49 move second child to first child ( temp float) 4090:49 direct index ( temp float) 4100:49 'rep' ( temp 4-component vector of float) 4110:49 Constant: 4120:49 0 (const int) 4130:49 Constant: 4140:49 3.400000 4150:51 add second child into first child ( temp 4-component vector of float) 4160:51 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 4170:51 'rep' ( temp 4-component vector of float) 4180:? Linker Objects 4190:? 'blend' ( uniform float) 4200:? 'u' ( uniform 4-component vector of float) 4210:? 'p' ( uniform bool) 4220:? 't' ( smooth in 2-component vector of float) 423 424