1versionsClean.vert 2Shader version: 420 30:? Sequence 40:40 Function Definition: main( ( global void) 50:40 Function Parameters: 60:42 Sequence 70:42 move second child to first child ( temp 4-component vector of float) 80:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 90:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 100:42 Constant: 110:42 0 (const uint) 120:42 Construct vec4 ( temp 4-component vector of float) 130:42 'color' ( in 3-component vector of float) 140:42 Constant: 150:42 142.000000 160:? Linker Objects 170:? 'color' ( in 3-component vector of float) 180:? 'foo' ( uniform sampler2DRect) 190:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 200:? 'gl_VertexID' ( gl_VertexId int VertexId) 210:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 22 23 24Linked vertex stage: 25 26 27Shader version: 420 280:? Sequence 290:40 Function Definition: main( ( global void) 300:40 Function Parameters: 310:42 Sequence 320:42 move second child to first child ( temp 4-component vector of float) 330:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 340:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 350:42 Constant: 360:42 0 (const uint) 370:42 Construct vec4 ( temp 4-component vector of float) 380:42 'color' ( in 3-component vector of float) 390:42 Constant: 400:42 142.000000 410:? Linker Objects 420:? 'color' ( in 3-component vector of float) 430:? 'foo' ( uniform sampler2DRect) 440:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 450:? 'gl_VertexID' ( gl_VertexId int VertexId) 460:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 47 48