1float4 main(in float4 pos : SV_Position, 2 in float2 clip[2] : SV_ClipDistance, // array of vector float 3 in float2 cull[2] : SV_CullDistance) : SV_Target0 // array of vector float 4{ 5 6 return pos + clip[0][0] + cull[0][0]; 7} 8