1SamplerState       g_sSamp : register(s1);
2
3Texture1D <float4> g_tTex1df4 : register(t0);
4
5SamplerState       g_sSamp2_amb;
6uniform float      floatval_amb;
7
8Buffer<float>      floatbuff;
9
10float4 main() : SV_Target0
11{
12    g_sSamp2_amb;
13
14    return 0;
15}
16