1SamplerState g_sSamp : register(s1); 2 3Texture1D <float4> g_tTex1df4 : register(t0); 4 5SamplerState g_sSamp2_amb; 6uniform float floatval_amb; 7 8Buffer<float> floatbuff; 9 10float4 main() : SV_Target0 11{ 12 g_sSamp2_amb; 13 14 return 0; 15} 16