1 2float PixelShaderFunctionS(float inF0, float inF1) 3{ 4 float r000 = frexp(inF0, inF1); 5 return 0.0; 6} 7 8float2 PixelShaderFunction2(float2 inF0, float2 inF1) 9{ 10 float2 r000 = frexp(inF0, inF1); 11 return float2(1,2); 12} 13 14float3 PixelShaderFunction3(float3 inF0, float3 inF1) 15{ 16 float3 r000 = frexp(inF0, inF1); 17 return float3(1,2,3); 18} 19 20float4 PixelShaderFunction(float4 inF0, float4 inF1) 21{ 22 float4 r000 = frexp(inF0, inF1); 23 return float4(1,2,3,4); 24} 25 26// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. 27#define MATFNS(MT) \ 28 MT r000 = frexp(inF0, inF1); 29 30struct PS_OUTPUT { float4 color : SV_Target0; }; 31 32PS_OUTPUT main() 33{ 34 PS_OUTPUT ps_output; 35 ps_output.color = 1.0; 36 return ps_output; 37}; 38