1float PixelShaderFunctionS(uint inF0) 2{ 3 return f16tof32(inF0); 4} 5 6float1 PixelShaderFunction1(uint1 inF0) 7{ 8 return f16tof32(inF0); 9} 10 11float2 PixelShaderFunction2(uint2 inF0) 12{ 13 return f16tof32(inF0); 14} 15 16float3 PixelShaderFunction3(uint3 inF0) 17{ 18 return f16tof32(inF0); 19} 20 21float4 PixelShaderFunction(uint4 inF0) 22{ 23 return f16tof32(inF0); 24} 25 26float4 main() : SV_Target0 27{ 28 return 0; 29} 30