1uniform int idx; 2uniform float3x2 um; 3 4struct PS_OUTPUT 5{ 6 float4 Color : SV_Target0; 7}; 8 9PS_OUTPUT main() 10{ 11 // matrices of 3 rows, 2 columns (regardless of row vs col major storage) 12 const float3x2 m1 = { { 10, 11 }, // row-wise initialization 13 { 12, 13 }, 14 { 14, 15 } }; 15 16 const float3x2 m2 = { 20, 21, 22, 23, 24, 25 }; // component-wise matrix initialization is allowed 17 const float3x2 m3 = { 30, 31, 33, 33, 34, 35 }; // component-wise matrix initialization is allowed 18 19 // These can be observed in the AST post-const folding to ensure we obtain the right value, 20 // as given in comments to the right of each line. Note that the first indirection into a 21 // matrix returns a row vector. 22 float e1_00 = m1[0][0]; // 10 23 float e1_01 = m1[0][1]; // 11 24 float e1_10 = m1[1][0]; // 12 25 float e1_11 = m1[1][1]; // 13 26 float e1_20 = m1[2][0]; // 14 27 float e1_21 = m1[2][1]; // 15 28 29 float e2_00 = m2[0][0]; // 20 30 float e2_01 = m2[0][1]; // 21 31 float e2_10 = m2[1][0]; // 22 32 float e2_11 = m2[1][1]; // 23 33 float e2_20 = m2[2][0]; // 24 34 float e2_21 = m2[2][1]; // 25 35 36 // float e3a_00 = m3._m00; // TODO... also as an lvalue for a non-const matrix 37 // float e3b_00 = m3._11; // TODO... also as an lvalue for a non-const matrix 38 39 float2 r0a = m1[0]; // row0: 10,11: types must match: constant index into constant 40 float2 r1a = m1[1]; // row1: 12,13: ... 41 float2 r2a = m1[2]; // row2: 14,15: ... 42 43 float2 r0b = m2[idx]; // types should match: variable index into constant 44 float2 r0c = um[idx]; // types should match: variable index into variable 45 46 PS_OUTPUT psout; 47 psout.Color = e2_11; // 23 48 return psout; 49} 50