1struct PS_OUTPUT 2{ 3 float4 Color : SV_Target0; 4}; 5 6uniform min16float b1a, b1b; 7 8PS_OUTPUT main() 9{ 10 min16float mf16; 11 min16float1 mf16_1; 12 min16float2 mf16_2; 13 min16float3 mf16_3; 14 min16float4 mf16_4; 15 16 min10float mf10; 17 min10float1 mf10_1; 18 min10float2 mf10_2; 19 min10float3 mf10_3; 20 min10float4 mf12_4; 21 22 min16int mi16; 23 min16int1 mi16_1; 24 min16int2 mi16_2; 25 min16int3 mi16_3; 26 min16int4 mi16_4; 27 28 min12int mi12; 29 min12int1 mi12_1; 30 min12int2 mi12_2; 31 min12int3 mi12_3; 32 min12int4 mi12_4; 33 34 min16uint mu16; 35 min16uint1 mu16_1; 36 min16uint2 mu16_2; 37 min16uint3 mu16_3; 38 min16uint4 mu16_4; 39 40 mf16_2 + mf16; 41 mf10_2 + mf10; 42 mi16_2 + mi16; 43 mi12_2 + mi12; 44 mu16_2 + mu16; 45 46 PS_OUTPUT psout; 47 psout.Color = 0; 48 return psout; 49} 50