1SamplerState g_samp; 2Texture1D g_tex; 3 4struct tex_t { 5 SamplerState samp; 6 Texture1D tex; 7 int nonopaque_thing; 8}; 9 10struct tex_with_arrays_t { 11 SamplerState samp[2]; 12 Texture1D tex[2]; 13 int nonopaque_thing; 14}; 15 16uniform tex_t g_texdata; 17uniform tex_t g_texdata_array[3]; 18uniform tex_with_arrays_t g_texdata_array2[3]; 19 20struct PS_OUTPUT { float4 color : SV_Target0; }; 21 22void main(out PS_OUTPUT ps_output) 23{ 24 ps_output.color = 25 g_texdata.tex.Sample(g_texdata.samp, 0.5) + 26 g_texdata_array[1].tex.Sample(g_texdata_array[1].samp, 0.4) + 27 g_texdata_array2[1].tex[0].Sample(g_texdata_array2[1].samp[0], 0.3); 28} 29