1#version 450 2 3layout(binding = 0) uniform sampler2D s2D; 4layout(binding = 1) uniform texture2D t2D; 5layout(binding = 3) uniform sampler s; 6 7vec2 funOpaque(in sampler2D s2D, texture2D t2D, sampler s) 8{ 9 return textureSize(s2D, 0) * texture(sampler2D(t2D, s), vec2(0.5)).xy; 10} 11 12void main() 13{ 14 vec2 size = funOpaque(s2D, t2D, s); 15}