1#version 450 core 2 3layout(triangles) in; 4 5layout(line_strip) out; 6layout(max_vertices = 127) out; 7layout(invocations = 4) in; 8 9void main() 10{ 11 gl_PointSize = gl_in[1].gl_PointSize; 12 gl_Layer = 2; 13 gl_ViewportIndex = 3; 14} 15