1#version 450
2
3#extension GL_EXT_buffer_reference : enable
4
5layout(buffer_reference) buffer t4;
6
7layout(buffer_reference, std430) buffer t3 {
8    int h;
9    t4 i;
10};
11
12layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
13    layout(offset = 0)  int j;
14    t3 k;
15} x;
16
17layout(std430) buffer t5 {
18    t4 m;
19} s5;
20
21void main() {
22    x.k.h = s5.m.k.i.k.i.k.h;
23
24    bool b = true;
25    s5.m = b ? s5.m : s5.m.k.i;
26}
27