1#version 450 2 3#extension GL_ARB_gpu_shader_int64 : enable 4#extension GL_EXT_buffer_reference : enable 5 6layout(buffer_reference, std430) buffer blockType { 7 layout(offset = 0) int a; 8 layout(offset = 4) int b; 9 layout(offset = 8) int c; 10 layout(offset = 12) int d; 11 layout(offset = 16) int e; 12}; 13 14layout(std430) buffer t2 { 15 blockType f; 16 blockType g; 17} t; 18 19flat in uint64_t h, i; 20 21void main() { 22 23 blockType b1[2] = blockType[2](blockType(h), blockType(i)); 24 b1[0].a = b1[1].b; 25 blockType b2 = blockType(h); 26 blockType b3 = blockType(i); 27 b2.a = b3.b; 28 uint64_t j = uint64_t(b2); 29 b2 = blockType(j+256); 30} 31