1#version 450
2
3#extension GL_ARB_shader_draw_parameters : enable
4
5out vec3 pos;
6
7void main()
8{
9    int a = gl_BaseVertexARB;
10    int b = gl_BaseInstanceARB;
11    int c = gl_DrawIDARB;
12    pos = vec3(a, b, c);
13}
14