1#version 460
2#extension GL_ARB_separate_shader_objects : enable
3#extension GL_EXT_nonuniform_qualifier : enable
4#extension GL_GOOGLE_include_directive : enable
5#extension GL_EXT_scalar_block_layout : enable
6#extension GL_EXT_ray_query : enable
7
8layout(location = 0) out vec4 outColor;
9
10layout(binding = 1, set = 0) uniform accelerationStructureEXT topLevelAS;
11
12void main() {
13  outColor = vec4(0.0);
14}
15