1#version 450 core 2 3#extension GL_EXT_shader_16bit_storage : require 4 5layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; 6 7void main() 8{ 9 vec4 v = vec4(0.0); 10 vec4(f16vec4(v)); 11}