1#version 450 core
2
3#extension GL_EXT_shader_16bit_storage : require
4
5layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
6
7void main()
8{
9    vec4 v = vec4(0.0);
10    vec4(f16vec4(v));
11}