1#version 310 es
2
3// readonly coherent uniform layout(set = 0, binding = 0) highp image2D image1;
4// readonly uniform layout(set = 0, binding = 2) highp image2D image2;
5writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) highp image2D image3;
6writeonly uniform layout(set = 0, binding = 3, rgba16f) highp image2D image4;
7
8flat in layout(location = 0) highp ivec2 in_coords;
9out layout(location = 0) highp vec4 out_color;
10
11highp vec4 image_load(readonly coherent highp image2D image, highp ivec2 coords)
12{
13	return imageLoad(image, in_coords);
14}
15
16void image_store(writeonly coherent highp image2D image, highp ivec2 coords, highp vec4 data)
17{
18	imageStore(image, in_coords, data);
19}
20
21void main()
22{
23	highp vec4 read1 = vec4(0.4); // = image_load(image1, in_coords);
24	highp vec4 read2 = vec4(0.5); // = image_load(image2, in_coords);
25
26	image_store(image3, in_coords, read1*0.5);
27	image_store(image4, in_coords, read2*2.0);
28
29	out_color = vec4(0.0);
30}
31