1#version 450 2#extension GL_KHR_memory_scope_semantics : require 3 4layout (binding = 0) buffer Buffer { uint a; } A; 5 6void main() 7{ 8 atomicLoad(A.a, gl_ScopeQueueFamily, gl_StorageSemanticsBuffer, gl_SemanticsAcquire); 9} 10 11