1case precision_specifier
2	expect compile_fail
3	values {}
4
5	vertex ""
6		${VERTEX_DECLARATIONS}
7		uniform lowp sampler2D s;
8
9		void main()
10		{
11			mediump vec2 v = mediump vec2(1.0, 1.0);
12			${VERTEX_OUTPUT}
13		}
14	""
15	fragment ""
16		void main()
17		{
18			gl_FragColor = vec4(1.0);
19		}
20	""
21end
22