1case precision_specifier 2 expect compile_fail 3 values {} 4 5 vertex "" 6 ${VERTEX_DECLARATIONS} 7 uniform lowp sampler2D s; 8 9 void main() 10 { 11 mediump vec2 v = mediump vec2(1.0, 1.0); 12 ${VERTEX_OUTPUT} 13 } 14 "" 15 fragment "" 16 void main() 17 { 18 gl_FragColor = vec4(1.0); 19 } 20 "" 21end 22