1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Mipmapping accuracy tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3aTextureMipmapTests.hpp"
25 
26 #include "glsTextureTestUtil.hpp"
27 #include "gluTexture.hpp"
28 #include "gluTextureUtil.hpp"
29 #include "gluPixelTransfer.hpp"
30 #include "tcuTextureUtil.hpp"
31 #include "tcuMatrix.hpp"
32 #include "tcuMatrixUtil.hpp"
33 #include "deStringUtil.hpp"
34 #include "deRandom.hpp"
35 #include "deString.h"
36 
37 #include "glwFunctions.hpp"
38 #include "glwEnums.hpp"
39 
40 namespace deqp
41 {
42 namespace gles3
43 {
44 namespace Accuracy
45 {
46 
47 using std::string;
48 using std::vector;
49 using tcu::TestLog;
50 using tcu::Vec2;
51 using tcu::Vec3;
52 using tcu::Vec4;
53 using tcu::IVec4;
54 using namespace gls::TextureTestUtil;
55 using namespace glu::TextureTestUtil;
56 
57 
58 enum CoordType
59 {
60 	COORDTYPE_BASIC,		//!< texCoord = translateScale(position).
61 	COORDTYPE_BASIC_BIAS,	//!< Like basic, but with bias values.
62 	COORDTYPE_AFFINE,		//!< texCoord = translateScaleRotateShear(position).
63 	COORDTYPE_PROJECTED,	//!< Projected coordinates, w != 1
64 
65 	COORDTYPE_LAST
66 };
67 
68 // Texture2DMipmapCase
69 
70 class Texture2DMipmapCase : public tcu::TestCase
71 {
72 public:
73 
74 								Texture2DMipmapCase			(tcu::TestContext&			testCtx,
75 															 glu::RenderContext&		renderCtx,
76 															 const glu::ContextInfo&	renderCtxInfo,
77 															 const char*				name,
78 															 const char*				desc,
79 															 CoordType					coordType,
80 															 deUint32					minFilter,
81 															 deUint32					wrapS,
82 															 deUint32					wrapT,
83 															 deUint32					format,
84 															 deUint32					dataType,
85 															 int						width,
86 															 int						height);
87 								~Texture2DMipmapCase		(void);
88 
89 	void						init						(void);
90 	void						deinit						(void);
91 	IterateResult				iterate						(void);
92 
93 private:
94 								Texture2DMipmapCase			(const Texture2DMipmapCase& other);
95 	Texture2DMipmapCase&		operator=					(const Texture2DMipmapCase& other);
96 
97 	glu::RenderContext&			m_renderCtx;
98 	const glu::ContextInfo&		m_renderCtxInfo;
99 
100 	CoordType					m_coordType;
101 	deUint32					m_minFilter;
102 	deUint32					m_wrapS;
103 	deUint32					m_wrapT;
104 	deUint32					m_format;
105 	deUint32					m_dataType;
106 	int							m_width;
107 	int							m_height;
108 
109 	glu::Texture2D*				m_texture;
110 	TextureRenderer				m_renderer;
111 };
112 
Texture2DMipmapCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & renderCtxInfo,const char * name,const char * desc,CoordType coordType,deUint32 minFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,deUint32 dataType,int width,int height)113 Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext&			testCtx,
114 										  glu::RenderContext&		renderCtx,
115 										  const glu::ContextInfo&	renderCtxInfo,
116 										  const char*				name,
117 										  const char*				desc,
118 										  CoordType					coordType,
119 										  deUint32					minFilter,
120 										  deUint32					wrapS,
121 										  deUint32					wrapT,
122 										  deUint32					format,
123 										  deUint32					dataType,
124 										  int						width,
125 										  int						height)
126 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
127 	, m_renderCtx		(renderCtx)
128 	, m_renderCtxInfo	(renderCtxInfo)
129 	, m_coordType		(coordType)
130 	, m_minFilter		(minFilter)
131 	, m_wrapS			(wrapS)
132 	, m_wrapT			(wrapT)
133 	, m_format			(format)
134 	, m_dataType		(dataType)
135 	, m_width			(width)
136 	, m_height			(height)
137 	, m_texture			(DE_NULL)
138 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
139 {
140 }
141 
~Texture2DMipmapCase(void)142 Texture2DMipmapCase::~Texture2DMipmapCase (void)
143 {
144 	deinit();
145 }
146 
init(void)147 void Texture2DMipmapCase::init (void)
148 {
149 	m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
150 
151 	int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
152 
153 	// Fill texture with colored grid.
154 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
155 	{
156 		deUint32	step		= 0xff / (numLevels-1);
157 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
158 		deUint32	dec			= 0xff - inc;
159 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
160 		deUint32	color		= 0xff000000 | rgb;
161 
162 		m_texture->getRefTexture().allocLevel(levelNdx);
163 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec());
164 	}
165 }
166 
deinit(void)167 void Texture2DMipmapCase::deinit (void)
168 {
169 	delete m_texture;
170 	m_texture = DE_NULL;
171 
172 	m_renderer.clear();
173 }
174 
getBasicTexCoord2D(std::vector<float> & dst,int cellNdx)175 static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
176 {
177 	static const struct
178 	{
179 		Vec2 bottomLeft;
180 		Vec2 topRight;
181 	} s_basicCoords[] =
182 	{
183 		{ Vec2(-0.1f,  0.1f), Vec2( 0.8f,  1.0f) },
184 		{ Vec2(-0.3f, -0.6f), Vec2( 0.7f,  0.4f) },
185 		{ Vec2(-0.3f,  0.6f), Vec2( 0.7f, -0.9f) },
186 		{ Vec2(-0.8f,  0.6f), Vec2( 0.7f, -0.9f) },
187 
188 		{ Vec2(-0.5f, -0.5f), Vec2( 1.5f,  1.5f) },
189 		{ Vec2( 1.0f, -1.0f), Vec2(-1.3f,  1.0f) },
190 		{ Vec2( 1.2f, -1.0f), Vec2(-1.3f,  1.6f) },
191 		{ Vec2( 2.2f, -1.1f), Vec2(-1.3f,  0.8f) },
192 
193 		{ Vec2(-1.5f,  1.6f), Vec2( 1.7f, -1.4f) },
194 		{ Vec2( 2.0f,  1.6f), Vec2( 2.3f, -1.4f) },
195 		{ Vec2( 1.3f, -2.6f), Vec2(-2.7f,  2.9f) },
196 		{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
197 
198 		{ Vec2( -8.0f,   9.0f), Vec2(  8.3f,  -7.0f) },
199 		{ Vec2(-16.0f,  10.0f), Vec2( 18.3f,  24.0f) },
200 		{ Vec2( 30.2f,  55.0f), Vec2(-24.3f,  -1.6f) },
201 		{ Vec2(-33.2f,  64.1f), Vec2( 32.1f, -64.1f) },
202 	};
203 
204 	DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
205 
206 	const Vec2& bottomLeft	= s_basicCoords[cellNdx].bottomLeft;
207 	const Vec2& topRight	= s_basicCoords[cellNdx].topRight;
208 
209 	computeQuadTexCoord2D(dst, bottomLeft, topRight);
210 }
211 
getAffineTexCoord2D(std::vector<float> & dst,int cellNdx)212 static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
213 {
214 	// Use basic coords as base.
215 	getBasicTexCoord2D(dst, cellNdx);
216 
217 	// Rotate based on cell index.
218 	float		angle		= 2.0f*DE_PI * ((float)cellNdx / 16.0f);
219 	tcu::Mat2	rotMatrix	= tcu::rotationMatrix(angle);
220 
221 	// Second and third row are sheared.
222 	float		shearX		= de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
223 	tcu::Mat2	shearMatrix	= tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
224 
225 	tcu::Mat2	transform	= rotMatrix * shearMatrix;
226 	Vec2		p0			= transform * Vec2(dst[0], dst[1]);
227 	Vec2		p1			= transform * Vec2(dst[2], dst[3]);
228 	Vec2		p2			= transform * Vec2(dst[4], dst[5]);
229 	Vec2		p3			= transform * Vec2(dst[6], dst[7]);
230 
231 	dst[0] = p0.x();	dst[1] = p0.y();
232 	dst[2] = p1.x();	dst[3] = p1.y();
233 	dst[4] = p2.x();	dst[5] = p2.y();
234 	dst[6] = p3.x();	dst[7] = p3.y();
235 }
236 
iterate(void)237 Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
238 {
239 	// Constants.
240 	const deUint32				magFilter			= GL_NEAREST;
241 
242 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
243 	TestLog&					log					= m_testCtx.getLog();
244 
245 	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
246 	const tcu::TextureFormat&	texFmt				= refTexture.getFormat();
247 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
248 
249 	int							texWidth			= refTexture.getWidth();
250 	int							texHeight			= refTexture.getHeight();
251 	int							defViewportWidth	= texWidth*4;
252 	int							defViewportHeight	= texHeight*4;
253 
254 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
255 	ReferenceParams				sampleParams		(TEXTURETYPE_2D);
256 	vector<float>				texCoord;
257 
258 	bool						isProjected			= m_coordType == COORDTYPE_PROJECTED;
259 	bool						useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
260 
261 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
262 
263 	// Accuracy cases test against ideal lod computation.
264 	tcu::Surface				idealFrame			(viewport.width, viewport.height);
265 
266 	// Viewport is divided into 4x4 grid.
267 	int							gridWidth			= 4;
268 	int							gridHeight			= 4;
269 	int							cellWidth			= viewport.width / gridWidth;
270 	int							cellHeight			= viewport.height / gridHeight;
271 
272 	// Accuracy measurements are off unless we get the expected viewport size.
273 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
274 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
275 
276 	// Sampling parameters.
277 	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
278 	sampleParams.samplerType	= glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
279 	sampleParams.colorBias		= fmtInfo.lookupBias;
280 	sampleParams.colorScale		= fmtInfo.lookupScale;
281 	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
282 
283 	// Upload texture data.
284 	m_texture->upload();
285 
286 	// Use unit 0.
287 	gl.activeTexture(GL_TEXTURE0);
288 
289 	// Bind gradient texture and setup sampler parameters.
290 	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
291 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
292 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
293 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
294 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
295 
296 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
297 
298 	// Bias values.
299 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
300 
301 	// Projection values.
302 	static const Vec4 s_projections[] =
303 	{
304 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
305 		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
306 		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
307 		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
308 	};
309 
310 	// Render cells.
311 	for (int gridY = 0; gridY < gridHeight; gridY++)
312 	{
313 		for (int gridX = 0; gridX < gridWidth; gridX++)
314 		{
315 			int				curX		= cellWidth*gridX;
316 			int				curY		= cellHeight*gridY;
317 			int				curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
318 			int				curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
319 			int				cellNdx		= gridY*gridWidth + gridX;
320 
321 			// Compute texcoord.
322 			switch (m_coordType)
323 			{
324 				case COORDTYPE_BASIC_BIAS:	// Fall-through.
325 				case COORDTYPE_PROJECTED:
326 				case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
327 				case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
328 				default:					DE_ASSERT(DE_FALSE);
329 			}
330 
331 			if (isProjected)
332 				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
333 
334 			if (useLodBias)
335 				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
336 
337 			// Render with GL.
338 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
339 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
340 
341 			// Render reference(s).
342 			{
343 				tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
344 				sampleParams.lodMode = LODMODE_EXACT;
345 				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
346 			}
347 		}
348 	}
349 
350 	// Read result.
351 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
352 
353 	// Compare and log.
354 	{
355 		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
356 		const int	worstScoreDiff	= texWidth*texHeight;
357 
358 		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
359 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
360 	}
361 
362 	return STOP;
363 }
364 
365 // TextureCubeMipmapCase
366 
367 class TextureCubeMipmapCase : public tcu::TestCase
368 {
369 public:
370 
371 								TextureCubeMipmapCase		(tcu::TestContext&			testCtx,
372 															 glu::RenderContext&		renderCtx,
373 															 const glu::ContextInfo&	renderCtxInfo,
374 															 const char*				name,
375 															 const char*				desc,
376 															 CoordType					coordType,
377 															 deUint32					minFilter,
378 															 deUint32					wrapS,
379 															 deUint32					wrapT,
380 															 deUint32					format,
381 															 deUint32					dataType,
382 															 int						size);
383 								~TextureCubeMipmapCase		(void);
384 
385 	void						init						(void);
386 	void						deinit						(void);
387 	IterateResult				iterate						(void);
388 
389 private:
390 								TextureCubeMipmapCase		(const TextureCubeMipmapCase& other);
391 	TextureCubeMipmapCase&		operator=					(const TextureCubeMipmapCase& other);
392 
393 	glu::RenderContext&			m_renderCtx;
394 	const glu::ContextInfo&		m_renderCtxInfo;
395 
396 	CoordType					m_coordType;
397 	deUint32					m_minFilter;
398 	deUint32					m_wrapS;
399 	deUint32					m_wrapT;
400 	deUint32					m_format;
401 	deUint32					m_dataType;
402 	int							m_size;
403 
404 	glu::TextureCube*			m_texture;
405 	TextureRenderer				m_renderer;
406 };
407 
TextureCubeMipmapCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & renderCtxInfo,const char * name,const char * desc,CoordType coordType,deUint32 minFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,deUint32 dataType,int size)408 TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext&			testCtx,
409 											  glu::RenderContext&		renderCtx,
410 											  const glu::ContextInfo&	renderCtxInfo,
411 											  const char*				name,
412 											  const char*				desc,
413 											  CoordType					coordType,
414 											  deUint32					minFilter,
415 											  deUint32					wrapS,
416 											  deUint32					wrapT,
417 											  deUint32					format,
418 											  deUint32					dataType,
419 											  int						size)
420 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
421 	, m_renderCtx		(renderCtx)
422 	, m_renderCtxInfo	(renderCtxInfo)
423 	, m_coordType		(coordType)
424 	, m_minFilter		(minFilter)
425 	, m_wrapS			(wrapS)
426 	, m_wrapT			(wrapT)
427 	, m_format			(format)
428 	, m_dataType		(dataType)
429 	, m_size			(size)
430 	, m_texture			(DE_NULL)
431 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
432 {
433 }
434 
~TextureCubeMipmapCase(void)435 TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
436 {
437 	deinit();
438 }
439 
init(void)440 void TextureCubeMipmapCase::init (void)
441 {
442 	m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size);
443 
444 	int numLevels = deLog2Floor32(m_size)+1;
445 
446 	// Fill texture with colored grid.
447 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
448 	{
449 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
450 		{
451 			deUint32	step		= 0xff / (numLevels-1);
452 			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
453 			deUint32	dec			= 0xff - inc;
454 			deUint32	rgb			= 0;
455 
456 			switch (faceNdx)
457 			{
458 				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
459 				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
460 				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
461 				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
462 				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
463 				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
464 			}
465 
466 			deUint32	color		= 0xff000000 | rgb;
467 
468 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
469 			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec());
470 		}
471 	}
472 }
473 
deinit(void)474 void TextureCubeMipmapCase::deinit (void)
475 {
476 	delete m_texture;
477 	m_texture = DE_NULL;
478 
479 	m_renderer.clear();
480 }
481 
randomPartition(vector<IVec4> & dst,de::Random & rnd,int x,int y,int width,int height)482 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
483 {
484 	const int minWidth	= 8;
485 	const int minHeight	= 8;
486 
487 	bool	partition		= rnd.getFloat() > 0.4f;
488 	bool	partitionX		= partition && width > minWidth && rnd.getBool();
489 	bool	partitionY		= partition && height > minHeight && !partitionX;
490 
491 	if (partitionX)
492 	{
493 		int split = width/2 + rnd.getInt(-width/4, +width/4);
494 		randomPartition(dst, rnd, x, y, split, height);
495 		randomPartition(dst, rnd, x+split, y, width-split, height);
496 	}
497 	else if (partitionY)
498 	{
499 		int split = height/2 + rnd.getInt(-height/4, +height/4);
500 		randomPartition(dst, rnd, x, y, width, split);
501 		randomPartition(dst, rnd, x, y+split, width, height-split);
502 	}
503 	else
504 		dst.push_back(IVec4(x, y, width, height));
505 }
506 
computeGridLayout(vector<IVec4> & dst,int width,int height)507 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
508 {
509 	de::Random rnd(7);
510 	randomPartition(dst, rnd, 0, 0, width, height);
511 }
512 
iterate(void)513 TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
514 {
515 	// Constants.
516 	const deUint32			magFilter			= GL_NEAREST;
517 
518 	int						texWidth			= m_texture->getRefTexture().getSize();
519 	int						texHeight			= m_texture->getRefTexture().getSize();
520 
521 	int						defViewportWidth	= texWidth*2;
522 	int						defViewportHeight	= texHeight*2;
523 
524 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
525 	TestLog&				log					= m_testCtx.getLog();
526 	RandomViewport			viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
527 	tcu::Sampler			sampler				= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
528 	sampler.seamlessCubeMap = true;
529 
530 	vector<float>			texCoord;
531 
532 	bool					isProjected			= m_coordType == COORDTYPE_PROJECTED;
533 	bool					useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
534 
535 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
536 
537 	// Accuracy cases test against ideal lod computation.
538 	tcu::Surface			idealFrame			(viewport.width, viewport.height);
539 
540 	// Accuracy measurements are off unless we get the expected viewport size.
541 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
542 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
543 
544 	// Upload texture data.
545 	m_texture->upload();
546 
547 	// Use unit 0.
548 	gl.activeTexture(GL_TEXTURE0);
549 
550 	// Bind gradient texture and setup sampler parameters.
551 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
552 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
553 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
554 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
555 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
556 
557 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
558 
559 	// Compute grid.
560 	vector<IVec4> gridLayout;
561 	computeGridLayout(gridLayout, viewport.width, viewport.height);
562 
563 	// Bias values.
564 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
565 
566 	// Projection values \note Less agressive than in 2D case due to smaller quads.
567 	static const Vec4 s_projections[] =
568 	{
569 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
570 		Vec4(1.3f, 0.8f, 0.6f, 1.1f),
571 		Vec4(0.8f, 1.0f, 1.2f, 0.8f),
572 		Vec4(1.2f, 1.0f, 1.3f, 0.9f)
573 	};
574 
575 	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
576 	{
577 		int				curX		= gridLayout[cellNdx].x();
578 		int				curY		= gridLayout[cellNdx].y();
579 		int				curW		= gridLayout[cellNdx].z();
580 		int				curH		= gridLayout[cellNdx].w();
581 		tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
582 		ReferenceParams	params		(TEXTURETYPE_CUBE);
583 
584 		params.sampler = sampler;
585 
586 		DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
587 		computeQuadTexCoordCube(texCoord, cubeFace);
588 
589 		if (isProjected)
590 		{
591 			params.flags	|= ReferenceParams::PROJECTED;
592 			params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
593 		}
594 
595 		if (useLodBias)
596 		{
597 			params.flags	|= ReferenceParams::USE_BIAS;
598 			params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
599 		}
600 
601 		// Render with GL.
602 		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
603 		m_renderer.renderQuad(0, &texCoord[0], params);
604 
605 		// Render reference(s).
606 		{
607 			tcu::SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
608 			params.lodMode = LODMODE_EXACT;
609 			sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
610 		}
611 	}
612 
613 	// Read result.
614 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
615 
616 	// Compare and log.
617 	{
618 		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
619 		const int	worstScoreDiff	= texWidth*texHeight;
620 
621 		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
622 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
623 	}
624 
625 	return STOP;
626 }
627 
TextureMipmapTests(Context & context)628 TextureMipmapTests::TextureMipmapTests (Context& context)
629 	: TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests")
630 {
631 }
632 
~TextureMipmapTests(void)633 TextureMipmapTests::~TextureMipmapTests (void)
634 {
635 }
636 
init(void)637 void TextureMipmapTests::init (void)
638 {
639 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Mipmapping");
640 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
641 	addChild(group2D);
642 	addChild(groupCube);
643 
644 	static const struct
645 	{
646 		const char*		name;
647 		deUint32		mode;
648 	} wrapModes[] =
649 	{
650 		{ "clamp",		GL_CLAMP_TO_EDGE },
651 		{ "repeat",		GL_REPEAT },
652 		{ "mirror",		GL_MIRRORED_REPEAT }
653 	};
654 
655 	static const struct
656 	{
657 		const char*		name;
658 		deUint32		mode;
659 	} minFilterModes[] =
660 	{
661 		{ "nearest_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
662 		{ "linear_nearest",		GL_LINEAR_MIPMAP_NEAREST	},
663 		{ "nearest_linear",		GL_NEAREST_MIPMAP_LINEAR	},
664 		{ "linear_linear",		GL_LINEAR_MIPMAP_LINEAR		}
665 	};
666 
667 	static const struct
668 	{
669 		CoordType		type;
670 		const char*		name;
671 		const char*		desc;
672 	} coordTypes[] =
673 	{
674 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
675 		{ COORDTYPE_AFFINE,		"affine",		"Mipmapping with affine coordinate transform"		},
676 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
677 	};
678 
679 	const int tex2DWidth	= 64;
680 	const int tex2DHeight	= 64;
681 
682 	// 2D cases.
683 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
684 	{
685 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
686 		group2D->addChild(coordTypeGroup);
687 
688 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
689 		{
690 			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
691 			{
692 				std::ostringstream name;
693 				name << minFilterModes[minFilter].name
694 						<< "_" << wrapModes[wrapMode].name;
695 
696 				coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
697 																	name.str().c_str(), "",
698 																	coordTypes[coordType].type,
699 																	minFilterModes[minFilter].mode,
700 																	wrapModes[wrapMode].mode,
701 																	wrapModes[wrapMode].mode,
702 																	GL_RGBA, GL_UNSIGNED_BYTE,
703 																	tex2DWidth, tex2DHeight));
704 			}
705 		}
706 	}
707 
708 	const int cubeMapSize = 64;
709 
710 	static const struct
711 	{
712 		CoordType		type;
713 		const char*		name;
714 		const char*		desc;
715 	} cubeCoordTypes[] =
716 	{
717 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
718 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
719 	};
720 
721 	// Cubemap cases.
722 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
723 	{
724 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
725 		groupCube->addChild(coordTypeGroup);
726 
727 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
728 		{
729 			coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
730 															   minFilterModes[minFilter].name, "",
731 															   cubeCoordTypes[coordType].type,
732 															   minFilterModes[minFilter].mode,
733 															   GL_CLAMP_TO_EDGE,
734 															   GL_CLAMP_TO_EDGE,
735 															   GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
736 		}
737 	}
738 }
739 
740 } // Accuracy
741 } // gles3
742 } // deqp
743