1 // automatically generated by the FlatBuffers compiler, do not modify
2 
3 package MyGame.Example;
4 
5 /**
6  * Composite components of Monster color.
7  */
8 public final class Color {
Color()9   private Color() { }
10   public static final byte Red = 1;
11   /**
12    * \brief color Green
13    * Green is bit_flag with value (1u << 1)
14    */
15   public static final byte Green = 2;
16   /**
17    * \brief color Blue (1u << 3)
18    */
19   public static final byte Blue = 8;
20 
21   public static final String[] names = { "Red", "Green", "", "", "", "", "", "Blue", };
22 
name(int e)23   public static String name(int e) { return names[e - Red]; }
24 }
25 
26