1.. title:: clang-tidy - abseil-duration-division 2 3abseil-duration-division 4======================== 5 6``absl::Duration`` arithmetic works like it does with integers. That means that 7division of two ``absl::Duration`` objects returns an ``int64`` with any fractional 8component truncated toward 0. See `this link <https://github.com/abseil/abseil-cpp/blob/29ff6d4860070bf8fcbd39c8805d0c32d56628a3/absl/time/time.h#L137>`_ for more information on arithmetic with ``absl::Duration``. 9 10For example: 11 12.. code-block:: c++ 13 14 absl::Duration d = absl::Seconds(3.5); 15 int64 sec1 = d / absl::Seconds(1); // Truncates toward 0. 16 int64 sec2 = absl::ToInt64Seconds(d); // Equivalent to division. 17 assert(sec1 == 3 && sec2 == 3); 18 19 double dsec = d / absl::Seconds(1); // WRONG: Still truncates toward 0. 20 assert(dsec == 3.0); 21 22If you want floating-point division, you should use either the 23``absl::FDivDuration()`` function, or one of the unit conversion functions such 24as ``absl::ToDoubleSeconds()``. For example: 25 26.. code-block:: c++ 27 28 absl::Duration d = absl::Seconds(3.5); 29 double dsec1 = absl::FDivDuration(d, absl::Seconds(1)); // GOOD: No truncation. 30 double dsec2 = absl::ToDoubleSeconds(d); // GOOD: No truncation. 31 assert(dsec1 == 3.5 && dsec2 == 3.5); 32 33 34This check looks for uses of ``absl::Duration`` division that is done in a 35floating-point context, and recommends the use of a function that returns a 36floating-point value. 37