1; RUN: llc -mtriple=amdgcn--amdpal -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=SI %s 2; RUN: llc -mtriple=amdgcn--amdpal -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=VI %s 3; RUN: llc -mtriple=amdgcn--amdpal -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=GFX9 -enable-var-scope %s 4 5; This pixel shader does not use the result of its interpolation, so it would 6; end up with an interpolation mode set in PSAddr but not PSEnable. This test tests 7; the workaround that ensures that an interpolation mode is also set in PSEnable. 8; GCN-LABEL: {{^}}amdpal_psenable: 9; GCN: .amdgpu_pal_metadata 10; GCN-NEXT: --- 11; GCN-NEXT: amdpal.pipelines: 12; GCN-NEXT: - .hardware_stages: 13; GCN-NEXT: .ps: 14; GCN-NEXT: .entry_point: amdpal_psenable 15; GCN-NEXT: .scratch_memory_size: 0 16; GCN: .registers: 17; GCN-NEXT: 0x2c0a (SPI_SHADER_PGM_RSRC1_PS): 18; GCN-NEXT: 0x2c0b (SPI_SHADER_PGM_RSRC2_PS): 19; GCN-NEXT: 0xa1b3 (SPI_PS_INPUT_ENA): 0x2 20; GCN-NEXT: 0xa1b4 (SPI_PS_INPUT_ADDR): 0x2 21; GCN-NEXT: ... 22; GCN-NEXT: .end_amdgpu_pal_metadata 23define amdgpu_ps void @amdpal_psenable(i32 inreg, i32 inreg, i32 inreg, i32 inreg %m0, <2 x float> %pos) #6 { 24 %inst23 = extractelement <2 x float> %pos, i32 0 25 %inst24 = extractelement <2 x float> %pos, i32 1 26 %inst25 = tail call float @llvm.amdgcn.interp.p1(float %inst23, i32 0, i32 0, i32 %m0) 27 %inst26 = tail call float @llvm.amdgcn.interp.p2(float %inst25, float %inst24, i32 0, i32 0, i32 %m0) 28 ret void 29} 30 31declare float @llvm.amdgcn.interp.p1(float, i32, i32, i32) #2 32declare float @llvm.amdgcn.interp.p2(float, float, i32, i32, i32) #2 33 34attributes #6 = { nounwind "InitialPSInputAddr"="2" } 35