1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -denormal-fp-math-f32=preserve-sign -verify-machineinstrs < %s | FileCheck -check-prefix=GFX9 %s 3 4; Make sure that AMDGPUCodeGenPrepare introduces mul24 intrinsics 5; after SLSR, as the intrinsics would interfere. It's unclear if these 6; should be introduced before LSR or not. It seems to help in some 7; cases, and hurt others. 8 9define void @lsr_order_mul24_0(i32 %arg, i32 %arg2, i32 %arg6, i32 %arg13, i32 %arg16) #0 { 10; GFX9-LABEL: lsr_order_mul24_0: 11; GFX9: ; %bb.0: ; %bb 12; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 13; GFX9-NEXT: global_load_dword v5, v[0:1], off 14; GFX9-NEXT: v_and_b32_e32 v2, 0xffffff, v2 15; GFX9-NEXT: v_sub_u32_e32 v4, v4, v1 16; GFX9-NEXT: s_mov_b64 s[4:5], 0 17; GFX9-NEXT: s_waitcnt vmcnt(0) 18; GFX9-NEXT: ds_write_b32 v0, v5 19; GFX9-NEXT: BB0_1: ; %bb23 20; GFX9-NEXT: ; =>This Inner Loop Header: Depth=1 21; GFX9-NEXT: v_mul_u32_u24_e32 v5, v0, v2 22; GFX9-NEXT: v_add_u32_e32 v0, v0, v1 23; GFX9-NEXT: v_sub_u32_e32 v5, v4, v5 24; GFX9-NEXT: v_add_u32_e32 v5, v5, v0 25; GFX9-NEXT: v_cmp_ge_u32_e32 vcc, v5, v3 26; GFX9-NEXT: s_or_b64 s[4:5], vcc, s[4:5] 27; GFX9-NEXT: s_andn2_b64 exec, exec, s[4:5] 28; GFX9-NEXT: s_cbranch_execnz BB0_1 29; GFX9-NEXT: ; %bb.2: ; %.loopexit 30; GFX9-NEXT: s_or_b64 exec, exec, s[4:5] 31; GFX9-NEXT: s_waitcnt lgkmcnt(0) 32; GFX9-NEXT: s_setpc_b64 s[30:31] 33bb: 34 %tmp22 = and i32 %arg6, 16777215 35 br label %bb23 36 37.loopexit: ; preds = %bb23 38 ret void 39 40bb23: ; preds = %bb23, %bb 41 %tmp24 = phi i32 [ %arg, %bb ], [ %tmp47, %bb23 ] 42 %tmp28 = and i32 %tmp24, 16777215 43 %tmp29 = mul i32 %tmp28, %tmp22 44 %tmp30 = sub i32 %tmp24, %tmp29 45 %tmp31 = add i32 %tmp30, %arg16 46 %tmp37 = icmp ult i32 %tmp31, %arg13 47 %tmp44 = load float, float addrspace(1)* undef, align 4 48 store float %tmp44, float addrspace(3)* undef, align 4 49 %tmp47 = add i32 %tmp24, %arg2 50 br i1 %tmp37, label %bb23, label %.loopexit 51} 52 53define void @lsr_order_mul24_1(i32 %arg, i32 %arg1, i32 %arg2, float addrspace(3)* nocapture %arg3, i32 %arg4, i32 %arg5, i32 %arg6, i32 %arg7, i32 %arg8, i32 %arg9, float addrspace(1)* nocapture readonly %arg10, i32 %arg11, i32 %arg12, i32 %arg13, i32 %arg14, i32 %arg15, i32 %arg16, i1 zeroext %arg17, i1 zeroext %arg18) #0 { 54; GFX9-LABEL: lsr_order_mul24_1: 55; GFX9: ; %bb.0: ; %bb 56; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 57; GFX9-NEXT: v_and_b32_e32 v5, 1, v18 58; GFX9-NEXT: v_cmp_eq_u32_e32 vcc, 1, v5 59; GFX9-NEXT: v_cmp_lt_u32_e64 s[4:5], v0, v1 60; GFX9-NEXT: s_and_saveexec_b64 s[8:9], s[4:5] 61; GFX9-NEXT: s_cbranch_execz BB1_3 62; GFX9-NEXT: ; %bb.1: ; %bb19 63; GFX9-NEXT: v_cvt_f32_u32_e32 v7, v6 64; GFX9-NEXT: v_and_b32_e32 v5, 0xffffff, v6 65; GFX9-NEXT: v_add_u32_e32 v6, v4, v0 66; GFX9-NEXT: v_lshl_add_u32 v3, v6, 2, v3 67; GFX9-NEXT: v_rcp_iflag_f32_e32 v4, v7 68; GFX9-NEXT: v_lshlrev_b32_e32 v6, 2, v2 69; GFX9-NEXT: v_add_u32_e32 v7, v17, v12 70; GFX9-NEXT: s_mov_b64 s[10:11], 0 71; GFX9-NEXT: BB1_2: ; %bb23 72; GFX9-NEXT: ; =>This Inner Loop Header: Depth=1 73; GFX9-NEXT: v_cvt_f32_u32_e32 v8, v0 74; GFX9-NEXT: v_add_u32_e32 v9, v17, v0 75; GFX9-NEXT: v_add_u32_e32 v12, v7, v0 76; GFX9-NEXT: v_add_u32_e32 v0, v0, v2 77; GFX9-NEXT: v_madak_f32 v8, v8, v4, 0x3727c5ac 78; GFX9-NEXT: v_cvt_u32_f32_e32 v8, v8 79; GFX9-NEXT: v_mul_u32_u24_e32 v18, v8, v5 80; GFX9-NEXT: v_add_u32_e32 v8, v8, v16 81; GFX9-NEXT: v_cmp_lt_u32_e64 s[4:5], v8, v13 82; GFX9-NEXT: v_mul_lo_u32 v8, v8, v15 83; GFX9-NEXT: v_sub_u32_e32 v19, v9, v18 84; GFX9-NEXT: v_cmp_lt_u32_e64 s[6:7], v19, v14 85; GFX9-NEXT: s_and_b64 s[4:5], s[4:5], s[6:7] 86; GFX9-NEXT: v_sub_u32_e32 v12, v12, v18 87; GFX9-NEXT: v_add_u32_e32 v8, v12, v8 88; GFX9-NEXT: s_and_b64 s[4:5], s[4:5], vcc 89; GFX9-NEXT: v_mov_b32_e32 v9, 0 90; GFX9-NEXT: v_cndmask_b32_e64 v8, 0, v8, s[4:5] 91; GFX9-NEXT: v_lshlrev_b64 v[8:9], 2, v[8:9] 92; GFX9-NEXT: v_add_co_u32_e64 v8, s[6:7], v10, v8 93; GFX9-NEXT: v_addc_co_u32_e64 v9, s[6:7], v11, v9, s[6:7] 94; GFX9-NEXT: global_load_dword v8, v[8:9], off 95; GFX9-NEXT: v_cmp_ge_u32_e64 s[6:7], v0, v1 96; GFX9-NEXT: s_or_b64 s[10:11], s[6:7], s[10:11] 97; GFX9-NEXT: s_waitcnt vmcnt(0) 98; GFX9-NEXT: v_cndmask_b32_e64 v8, 0, v8, s[4:5] 99; GFX9-NEXT: ds_write_b32 v3, v8 100; GFX9-NEXT: v_add_u32_e32 v3, v3, v6 101; GFX9-NEXT: s_andn2_b64 exec, exec, s[10:11] 102; GFX9-NEXT: s_cbranch_execnz BB1_2 103; GFX9-NEXT: BB1_3: ; %Flow3 104; GFX9-NEXT: s_or_b64 exec, exec, s[8:9] 105; GFX9-NEXT: s_waitcnt lgkmcnt(0) 106; GFX9-NEXT: s_setpc_b64 s[30:31] 107bb: 108 %tmp = icmp ult i32 %arg, %arg1 109 br i1 %tmp, label %bb19, label %.loopexit 110 111bb19: ; preds = %bb 112 %tmp20 = uitofp i32 %arg6 to float 113 %tmp21 = fdiv float 1.000000e+00, %tmp20, !fpmath !0 114 %tmp22 = and i32 %arg6, 16777215 115 br label %bb23 116 117.loopexit: ; preds = %bb23, %bb 118 ret void 119 120bb23: ; preds = %bb19, %bb23 121 %tmp24 = phi i32 [ %arg, %bb19 ], [ %tmp47, %bb23 ] 122 %tmp25 = uitofp i32 %tmp24 to float 123 %tmp26 = tail call float @llvm.fmuladd.f32(float %tmp25, float %tmp21, float 0x3EE4F8B580000000) #2 124 %tmp27 = fptoui float %tmp26 to i32 125 %tmp28 = and i32 %tmp27, 16777215 126 %tmp29 = mul i32 %tmp28, %tmp22 127 %tmp30 = sub i32 %tmp24, %tmp29 128 %tmp31 = add i32 %tmp30, %arg16 129 %tmp32 = add i32 %tmp27, %arg15 130 %tmp33 = mul i32 %tmp32, %arg14 131 %tmp34 = add i32 %tmp33, %arg11 132 %tmp35 = add i32 %tmp34, %tmp31 133 %tmp36 = add i32 %tmp24, %arg4 134 %tmp37 = icmp ult i32 %tmp31, %arg13 135 %tmp38 = icmp ult i32 %tmp32, %arg12 136 %tmp39 = and i1 %tmp38, %tmp37 137 %tmp40 = and i1 %tmp39, %arg17 138 %tmp41 = zext i32 %tmp35 to i64 139 %tmp42 = select i1 %tmp40, i64 %tmp41, i64 0 140 %tmp43 = getelementptr inbounds float, float addrspace(1)* %arg10, i64 %tmp42 141 %tmp44 = load float, float addrspace(1)* %tmp43, align 4 142 %tmp45 = select i1 %tmp40, float %tmp44, float 0.000000e+00 143 %tmp46 = getelementptr inbounds float, float addrspace(3)* %arg3, i32 %tmp36 144 store float %tmp45, float addrspace(3)* %tmp46, align 4 145 %tmp47 = add i32 %tmp24, %arg2 146 %tmp48 = icmp ult i32 %tmp47, %arg1 147 br i1 %tmp48, label %bb23, label %.loopexit 148} 149 150define void @slsr1_0(i32 %b.arg, i32 %s.arg) #0 { 151; GFX9-LABEL: slsr1_0: 152; GFX9: ; %bb.0: 153; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 154; GFX9-NEXT: v_mul_u32_u24_e32 v3, v0, v1 155; GFX9-NEXT: v_and_b32_e32 v2, 0xffffff, v1 156; GFX9-NEXT: global_store_dword v[0:1], v3, off 157; GFX9-NEXT: v_mad_u32_u24 v0, v0, v1, v2 158; GFX9-NEXT: global_store_dword v[0:1], v0, off 159; GFX9-NEXT: v_add_u32_e32 v0, v0, v2 160; GFX9-NEXT: global_store_dword v[0:1], v0, off 161; GFX9-NEXT: s_waitcnt vmcnt(0) 162; GFX9-NEXT: s_setpc_b64 s[30:31] 163 %b = and i32 %b.arg, 16777215 164 %s = and i32 %s.arg, 16777215 165 166; CHECK-LABEL: @slsr1( 167 ; foo(b * s); 168 %mul0 = mul i32 %b, %s 169; CHECK: mul i32 170; CHECK-NOT: mul i32 171 store volatile i32 %mul0, i32 addrspace(1)* undef 172 173 ; foo((b + 1) * s); 174 %b1 = add i32 %b, 1 175 %mul1 = mul i32 %b1, %s 176 store volatile i32 %mul1, i32 addrspace(1)* undef 177 178 ; foo((b + 2) * s); 179 %b2 = add i32 %b, 2 180 %mul2 = mul i32 %b2, %s 181 store volatile i32 %mul2, i32 addrspace(1)* undef 182 ret void 183} 184 185define void @slsr1_1(i32 %b.arg, i32 %s.arg) #0 { 186; GFX9-LABEL: slsr1_1: 187; GFX9: ; %bb.0: 188; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 189; GFX9-NEXT: s_or_saveexec_b64 s[4:5], -1 190; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s32 offset:12 ; 4-byte Folded Spill 191; GFX9-NEXT: s_mov_b64 exec, s[4:5] 192; GFX9-NEXT: v_writelane_b32 v43, s33, 4 193; GFX9-NEXT: s_mov_b32 s33, s32 194; GFX9-NEXT: s_add_u32 s32, s32, 0x800 195; GFX9-NEXT: v_writelane_b32 v43, s34, 0 196; GFX9-NEXT: s_getpc_b64 s[4:5] 197; GFX9-NEXT: s_add_u32 s4, s4, foo@gotpcrel32@lo+4 198; GFX9-NEXT: s_addc_u32 s5, s5, foo@gotpcrel32@hi+12 199; GFX9-NEXT: v_writelane_b32 v43, s35, 1 200; GFX9-NEXT: s_load_dwordx2 s[34:35], s[4:5], 0x0 201; GFX9-NEXT: s_waitcnt lgkmcnt(0) 202; GFX9-NEXT: buffer_store_dword v40, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill 203; GFX9-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill 204; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 ; 4-byte Folded Spill 205; GFX9-NEXT: v_mov_b32_e32 v40, v1 206; GFX9-NEXT: v_mov_b32_e32 v41, v0 207; GFX9-NEXT: v_writelane_b32 v43, s30, 2 208; GFX9-NEXT: v_mul_u32_u24_e32 v0, v41, v40 209; GFX9-NEXT: v_writelane_b32 v43, s31, 3 210; GFX9-NEXT: v_and_b32_e32 v42, 0xffffff, v40 211; GFX9-NEXT: s_swappc_b64 s[30:31], s[34:35] 212; GFX9-NEXT: v_mad_u32_u24 v40, v41, v40, v42 213; GFX9-NEXT: v_mov_b32_e32 v0, v40 214; GFX9-NEXT: s_swappc_b64 s[30:31], s[34:35] 215; GFX9-NEXT: v_add_u32_e32 v0, v40, v42 216; GFX9-NEXT: s_swappc_b64 s[30:31], s[34:35] 217; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 ; 4-byte Folded Reload 218; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload 219; GFX9-NEXT: buffer_load_dword v40, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload 220; GFX9-NEXT: v_readlane_b32 s4, v43, 2 221; GFX9-NEXT: v_readlane_b32 s5, v43, 3 222; GFX9-NEXT: v_readlane_b32 s35, v43, 1 223; GFX9-NEXT: v_readlane_b32 s34, v43, 0 224; GFX9-NEXT: s_sub_u32 s32, s32, 0x800 225; GFX9-NEXT: v_readlane_b32 s33, v43, 4 226; GFX9-NEXT: s_or_saveexec_b64 s[6:7], -1 227; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s32 offset:12 ; 4-byte Folded Reload 228; GFX9-NEXT: s_mov_b64 exec, s[6:7] 229; GFX9-NEXT: s_waitcnt vmcnt(0) 230; GFX9-NEXT: s_setpc_b64 s[4:5] 231 %b = and i32 %b.arg, 16777215 232 %s = and i32 %s.arg, 16777215 233 234; CHECK-LABEL: @slsr1( 235 ; foo(b * s); 236 %mul0 = mul i32 %b, %s 237; CHECK: mul i32 238; CHECK-NOT: mul i32 239 call void @foo(i32 %mul0) 240 241 ; foo((b + 1) * s); 242 %b1 = add i32 %b, 1 243 %mul1 = mul i32 %b1, %s 244 call void @foo(i32 %mul1) 245 246 ; foo((b + 2) * s); 247 %b2 = add i32 %b, 2 248 %mul2 = mul i32 %b2, %s 249 call void @foo(i32 %mul2) 250 251 ret void 252} 253 254declare void @foo(i32) #0 255declare float @llvm.fmuladd.f32(float, float, float) #1 256 257attributes #0 = { nounwind willreturn "denormal-fp-math-f32"="preserve-sign,preserve-sign" } 258attributes #1 = { nounwind readnone speculatable } 259 260!0 = !{float 2.500000e+00} 261