1; RUN: llc -march=hexagon -hexagon-hvx-widen=32 < %s | FileCheck %s 2 3; Check that we don't generate lots of vinserts (of 0 that should be undef). 4; CHECK: vinsert 5; CHECK: vinsert 6; CHECK-NOT: vinsert 7 8target datalayout = "e-m:e-p:32:32:32-a:0-n16:32-i64:64:64-i32:32:32-i16:16:16-i1:8:8-f32:32:32-f64:64:64-v32:32:32-v64:64:64-v512:512:512-v1024:1024:1024-v2048:2048:2048" 9target triple = "hexagon" 10 11define dllexport void @f0(i8* noalias align 128 %a0) #0 { 12b0: 13 %v0 = bitcast i8* %a0 to i32* 14 %v1 = getelementptr inbounds i32, i32* %v0, i32 undef 15 %v2 = bitcast i32* %v1 to <7 x i32>* 16 br label %b1 17 18b1: ; preds = %b0 19 %v3 = load i8, i8* undef, align 1 20 %v4 = insertelement <7 x i8> undef, i8 %v3, i32 0 21 %v5 = shufflevector <7 x i8> %v4, <7 x i8> undef, <7 x i32> zeroinitializer 22 %v6 = zext <7 x i8> %v5 to <7 x i32> 23 %v7 = load <7 x i8>, <7 x i8>* undef, align 1 24 %v8 = zext <7 x i8> %v7 to <7 x i32> 25 %v9 = mul nsw <7 x i32> %v6, %v8 26 %v10 = add nsw <7 x i32> %v9, zeroinitializer 27 store <7 x i32> %v10, <7 x i32>* %v2, align 4 28 ret void 29} 30 31attributes #0 = { nounwind "target-cpu"="hexagonv66" "target-features"="+hvx,+hvx-length128b" } 32 33