1; RUN: llc < %s | FileCheck -check-prefix=ENABLED %s 2; RUN: llc -disable-nvptx-load-store-vectorizer < %s | FileCheck -check-prefix=DISABLED %s 3target triple = "nvptx64-nvidia-cuda" 4 5; Check that the load-store vectorizer is enabled by default for nvptx, and 6; that it's disabled by the appropriate flag. 7 8; ENABLED: ld.v2.{{.}}32 9; DISABLED: ld.{{.}}32 10; DISABLED: ld.{{.}}32 11define i32 @f(i32* %p) { 12 %p.1 = getelementptr i32, i32* %p, i32 1 13 %v0 = load i32, i32* %p, align 8 14 %v1 = load i32, i32* %p.1, align 4 15 %sum = add i32 %v0, %v1 16 ret i32 %sum 17} 18 19define half @fh(half* %p) { 20 %p.1 = getelementptr half, half* %p, i32 1 21 %p.2 = getelementptr half, half* %p, i32 2 22 %p.3 = getelementptr half, half* %p, i32 3 23 %p.4 = getelementptr half, half* %p, i32 4 24 %v0 = load half, half* %p, align 64 25 %v1 = load half, half* %p.1, align 4 26 %v2 = load half, half* %p.2, align 4 27 %v3 = load half, half* %p.3, align 4 28 %v4 = load half, half* %p.4, align 4 29 %sum1 = fadd half %v0, %v1 30 %sum2 = fadd half %v2, %v3 31 %sum3 = fadd half %sum1, %sum2 32 %sum = fadd half %sum3, %v4 33 ret half %sum 34} 35 36define float @ff(float* %p) { 37 %p.1 = getelementptr float, float* %p, i32 1 38 %p.2 = getelementptr float, float* %p, i32 2 39 %p.3 = getelementptr float, float* %p, i32 3 40 %p.4 = getelementptr float, float* %p, i32 4 41 %v0 = load float, float* %p, align 64 42 %v1 = load float, float* %p.1, align 4 43 %v2 = load float, float* %p.2, align 4 44 %v3 = load float, float* %p.3, align 4 45 %v4 = load float, float* %p.4, align 4 46 %sum1 = fadd float %v0, %v1 47 %sum2 = fadd float %v2, %v3 48 %sum3 = fadd float %sum1, %sum2 49 %sum = fadd float %sum3, %v4 50 ret float %sum 51} 52