1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve.fp,+fp-armv8d16sp,+fp16,+fullfp16 -tail-predication=enabled %s -o - | FileCheck %s 3 4define arm_aapcs_vfpcc void @fast_float_mul(float* nocapture %a, float* nocapture readonly %b, float* nocapture readonly %c, i32 %N) { 5; CHECK-LABEL: fast_float_mul: 6; CHECK: @ %bb.0: @ %entry 7; CHECK-NEXT: push {r4, r5, r6, r7, lr} 8; CHECK-NEXT: cmp r3, #0 9; CHECK-NEXT: beq.w .LBB0_11 10; CHECK-NEXT: @ %bb.1: @ %vector.memcheck 11; CHECK-NEXT: add.w r5, r0, r3, lsl #2 12; CHECK-NEXT: add.w r4, r2, r3, lsl #2 13; CHECK-NEXT: cmp r5, r2 14; CHECK-NEXT: cset r12, hi 15; CHECK-NEXT: cmp r4, r0 16; CHECK-NEXT: cset lr, hi 17; CHECK-NEXT: cmp r5, r1 18; CHECK-NEXT: add.w r5, r1, r3, lsl #2 19; CHECK-NEXT: cset r4, hi 20; CHECK-NEXT: cmp r5, r0 21; CHECK-NEXT: cset r5, hi 22; CHECK-NEXT: ands r4, r5 23; CHECK-NEXT: lsls r4, r4, #31 24; CHECK-NEXT: itt eq 25; CHECK-NEXT: andeq.w r5, lr, r12 26; CHECK-NEXT: lslseq.w r5, r5, #31 27; CHECK-NEXT: beq .LBB0_4 28; CHECK-NEXT: @ %bb.2: @ %for.body.preheader 29; CHECK-NEXT: subs r5, r3, #1 30; CHECK-NEXT: and r7, r3, #3 31; CHECK-NEXT: cmp r5, #3 32; CHECK-NEXT: bhs .LBB0_6 33; CHECK-NEXT: @ %bb.3: 34; CHECK-NEXT: mov.w r12, #0 35; CHECK-NEXT: b .LBB0_8 36; CHECK-NEXT: .LBB0_4: @ %vector.ph 37; CHECK-NEXT: mov.w r12, #0 38; CHECK-NEXT: dlstp.32 lr, r3 39; CHECK-NEXT: .LBB0_5: @ %vector.body 40; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 41; CHECK-NEXT: add.w r12, r12, #4 42; CHECK-NEXT: vldrw.u32 q0, [r1], #16 43; CHECK-NEXT: vldrw.u32 q1, [r2], #16 44; CHECK-NEXT: vmul.f32 q0, q1, q0 45; CHECK-NEXT: vstrw.32 q0, [r0], #16 46; CHECK-NEXT: letp lr, .LBB0_5 47; CHECK-NEXT: b .LBB0_11 48; CHECK-NEXT: .LBB0_6: @ %for.body.preheader.new 49; CHECK-NEXT: bic r3, r3, #3 50; CHECK-NEXT: movs r5, #1 51; CHECK-NEXT: subs r3, #4 52; CHECK-NEXT: mov.w r12, #0 53; CHECK-NEXT: add.w lr, r5, r3, lsr #2 54; CHECK-NEXT: movs r3, #0 55; CHECK-NEXT: dls lr, lr 56; CHECK-NEXT: .LBB0_7: @ %for.body 57; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 58; CHECK-NEXT: adds r4, r1, r3 59; CHECK-NEXT: adds r5, r2, r3 60; CHECK-NEXT: adds r6, r0, r3 61; CHECK-NEXT: adds r3, #16 62; CHECK-NEXT: vldr s0, [r4] 63; CHECK-NEXT: add.w r12, r12, #4 64; CHECK-NEXT: vldr s2, [r5] 65; CHECK-NEXT: vmul.f32 s0, s2, s0 66; CHECK-NEXT: vstr s0, [r6] 67; CHECK-NEXT: vldr s0, [r4, #4] 68; CHECK-NEXT: vldr s2, [r5, #4] 69; CHECK-NEXT: vmul.f32 s0, s2, s0 70; CHECK-NEXT: vstr s0, [r6, #4] 71; CHECK-NEXT: vldr s0, [r4, #8] 72; CHECK-NEXT: vldr s2, [r5, #8] 73; CHECK-NEXT: vmul.f32 s0, s2, s0 74; CHECK-NEXT: vstr s0, [r6, #8] 75; CHECK-NEXT: vldr s0, [r4, #12] 76; CHECK-NEXT: vldr s2, [r5, #12] 77; CHECK-NEXT: vmul.f32 s0, s2, s0 78; CHECK-NEXT: vstr s0, [r6, #12] 79; CHECK-NEXT: le lr, .LBB0_7 80; CHECK-NEXT: .LBB0_8: @ %for.cond.cleanup.loopexit.unr-lcssa 81; CHECK-NEXT: wls lr, r7, .LBB0_11 82; CHECK-NEXT: @ %bb.9: @ %for.body.epil.preheader 83; CHECK-NEXT: add.w r1, r1, r12, lsl #2 84; CHECK-NEXT: add.w r2, r2, r12, lsl #2 85; CHECK-NEXT: add.w r0, r0, r12, lsl #2 86; CHECK-NEXT: mov lr, r7 87; CHECK-NEXT: .LBB0_10: @ %for.body.epil 88; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 89; CHECK-NEXT: vldr s0, [r1] 90; CHECK-NEXT: adds r1, #4 91; CHECK-NEXT: vldr s2, [r2] 92; CHECK-NEXT: adds r2, #4 93; CHECK-NEXT: vmul.f32 s0, s2, s0 94; CHECK-NEXT: vstr s0, [r0] 95; CHECK-NEXT: adds r0, #4 96; CHECK-NEXT: le lr, .LBB0_10 97; CHECK-NEXT: .LBB0_11: @ %for.cond.cleanup 98; CHECK-NEXT: pop {r4, r5, r6, r7, pc} 99entry: 100 %cmp8 = icmp eq i32 %N, 0 101 br i1 %cmp8, label %for.cond.cleanup, label %vector.memcheck 102 103vector.memcheck: ; preds = %entry 104 %scevgep = getelementptr float, float* %a, i32 %N 105 %scevgep13 = getelementptr float, float* %b, i32 %N 106 %scevgep16 = getelementptr float, float* %c, i32 %N 107 %bound0 = icmp ugt float* %scevgep13, %a 108 %bound1 = icmp ugt float* %scevgep, %b 109 %found.conflict = and i1 %bound0, %bound1 110 %bound018 = icmp ugt float* %scevgep16, %a 111 %bound119 = icmp ugt float* %scevgep, %c 112 %found.conflict20 = and i1 %bound018, %bound119 113 %conflict.rdx = or i1 %found.conflict, %found.conflict20 114 br i1 %conflict.rdx, label %for.body.preheader, label %vector.ph 115 116for.body.preheader: ; preds = %vector.memcheck 117 %0 = add i32 %N, -1 118 %xtraiter = and i32 %N, 3 119 %1 = icmp ult i32 %0, 3 120 br i1 %1, label %for.cond.cleanup.loopexit.unr-lcssa, label %for.body.preheader.new 121 122for.body.preheader.new: ; preds = %for.body.preheader 123 %unroll_iter = sub i32 %N, %xtraiter 124 br label %for.body 125 126vector.ph: ; preds = %vector.memcheck 127 %n.rnd.up = add i32 %N, 3 128 %n.vec = and i32 %n.rnd.up, -4 129 %trip.count.minus.1 = add i32 %N, -1 130 %broadcast.splatinsert21 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0 131 %broadcast.splat22 = shufflevector <4 x i32> %broadcast.splatinsert21, <4 x i32> undef, <4 x i32> zeroinitializer 132 br label %vector.body 133 134vector.body: ; preds = %vector.body, %vector.ph 135 %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] 136 %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0 137 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer 138 %induction = add <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3> 139 %2 = getelementptr inbounds float, float* %b, i32 %index 140 141 ; %3 = icmp ule <4 x i32> %induction, %broadcast.splat22 142 %3 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %N) 143 144 %4 = bitcast float* %2 to <4 x float>* 145 %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %3, <4 x float> undef) 146 %5 = getelementptr inbounds float, float* %c, i32 %index 147 %6 = bitcast float* %5 to <4 x float>* 148 %wide.masked.load23 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %6, i32 4, <4 x i1> %3, <4 x float> undef) 149 %7 = fmul fast <4 x float> %wide.masked.load23, %wide.masked.load 150 %8 = getelementptr inbounds float, float* %a, i32 %index 151 %9 = bitcast float* %8 to <4 x float>* 152 call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %7, <4 x float>* %9, i32 4, <4 x i1> %3) 153 %index.next = add i32 %index, 4 154 %10 = icmp eq i32 %index.next, %n.vec 155 br i1 %10, label %for.cond.cleanup, label %vector.body 156 157for.cond.cleanup.loopexit.unr-lcssa: ; preds = %for.body, %for.body.preheader 158 %i.09.unr = phi i32 [ 0, %for.body.preheader ], [ %inc.3, %for.body ] 159 %lcmp.mod = icmp eq i32 %xtraiter, 0 160 br i1 %lcmp.mod, label %for.cond.cleanup, label %for.body.epil 161 162for.body.epil: ; preds = %for.cond.cleanup.loopexit.unr-lcssa, %for.body.epil 163 %i.09.epil = phi i32 [ %inc.epil, %for.body.epil ], [ %i.09.unr, %for.cond.cleanup.loopexit.unr-lcssa ] 164 %epil.iter = phi i32 [ %epil.iter.sub, %for.body.epil ], [ %xtraiter, %for.cond.cleanup.loopexit.unr-lcssa ] 165 %arrayidx.epil = getelementptr inbounds float, float* %b, i32 %i.09.epil 166 %11 = load float, float* %arrayidx.epil, align 4 167 %arrayidx1.epil = getelementptr inbounds float, float* %c, i32 %i.09.epil 168 %12 = load float, float* %arrayidx1.epil, align 4 169 %mul.epil = fmul fast float %12, %11 170 %arrayidx2.epil = getelementptr inbounds float, float* %a, i32 %i.09.epil 171 store float %mul.epil, float* %arrayidx2.epil, align 4 172 %inc.epil = add nuw i32 %i.09.epil, 1 173 %epil.iter.sub = add i32 %epil.iter, -1 174 %epil.iter.cmp = icmp eq i32 %epil.iter.sub, 0 175 br i1 %epil.iter.cmp, label %for.cond.cleanup, label %for.body.epil 176 177for.cond.cleanup: ; preds = %vector.body, %for.cond.cleanup.loopexit.unr-lcssa, %for.body.epil, %entry 178 ret void 179 180for.body: ; preds = %for.body, %for.body.preheader.new 181 %i.09 = phi i32 [ 0, %for.body.preheader.new ], [ %inc.3, %for.body ] 182 %niter = phi i32 [ %unroll_iter, %for.body.preheader.new ], [ %niter.nsub.3, %for.body ] 183 %arrayidx = getelementptr inbounds float, float* %b, i32 %i.09 184 %13 = load float, float* %arrayidx, align 4 185 %arrayidx1 = getelementptr inbounds float, float* %c, i32 %i.09 186 %14 = load float, float* %arrayidx1, align 4 187 %mul = fmul fast float %14, %13 188 %arrayidx2 = getelementptr inbounds float, float* %a, i32 %i.09 189 store float %mul, float* %arrayidx2, align 4 190 %inc = or i32 %i.09, 1 191 %arrayidx.1 = getelementptr inbounds float, float* %b, i32 %inc 192 %15 = load float, float* %arrayidx.1, align 4 193 %arrayidx1.1 = getelementptr inbounds float, float* %c, i32 %inc 194 %16 = load float, float* %arrayidx1.1, align 4 195 %mul.1 = fmul fast float %16, %15 196 %arrayidx2.1 = getelementptr inbounds float, float* %a, i32 %inc 197 store float %mul.1, float* %arrayidx2.1, align 4 198 %inc.1 = or i32 %i.09, 2 199 %arrayidx.2 = getelementptr inbounds float, float* %b, i32 %inc.1 200 %17 = load float, float* %arrayidx.2, align 4 201 %arrayidx1.2 = getelementptr inbounds float, float* %c, i32 %inc.1 202 %18 = load float, float* %arrayidx1.2, align 4 203 %mul.2 = fmul fast float %18, %17 204 %arrayidx2.2 = getelementptr inbounds float, float* %a, i32 %inc.1 205 store float %mul.2, float* %arrayidx2.2, align 4 206 %inc.2 = or i32 %i.09, 3 207 %arrayidx.3 = getelementptr inbounds float, float* %b, i32 %inc.2 208 %19 = load float, float* %arrayidx.3, align 4 209 %arrayidx1.3 = getelementptr inbounds float, float* %c, i32 %inc.2 210 %20 = load float, float* %arrayidx1.3, align 4 211 %mul.3 = fmul fast float %20, %19 212 %arrayidx2.3 = getelementptr inbounds float, float* %a, i32 %inc.2 213 store float %mul.3, float* %arrayidx2.3, align 4 214 %inc.3 = add nuw i32 %i.09, 4 215 %niter.nsub.3 = add i32 %niter, -4 216 %niter.ncmp.3 = icmp eq i32 %niter.nsub.3, 0 217 br i1 %niter.ncmp.3, label %for.cond.cleanup.loopexit.unr-lcssa, label %for.body 218} 219 220define arm_aapcs_vfpcc float @fast_float_mac(float* nocapture readonly %b, float* nocapture readonly %c, i32 %N) { 221; CHECK-LABEL: fast_float_mac: 222; CHECK: @ %bb.0: @ %entry 223; CHECK-NEXT: push {r7, lr} 224; CHECK-NEXT: cbz r2, .LBB1_4 225; CHECK-NEXT: @ %bb.1: @ %vector.ph 226; CHECK-NEXT: adds r3, r2, #3 227; CHECK-NEXT: mov.w r12, #1 228; CHECK-NEXT: bic r3, r3, #3 229; CHECK-NEXT: vmov.i32 q0, #0x0 230; CHECK-NEXT: subs r3, #4 231; CHECK-NEXT: add.w lr, r12, r3, lsr #2 232; CHECK-NEXT: movs r3, #0 233; CHECK-NEXT: dls lr, lr 234; CHECK-NEXT: .LBB1_2: @ %vector.body 235; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 236; CHECK-NEXT: vctp.32 r2 237; CHECK-NEXT: adds r3, #4 238; CHECK-NEXT: subs r2, #4 239; CHECK-NEXT: vmov q1, q0 240; CHECK-NEXT: vpstt 241; CHECK-NEXT: vldrwt.u32 q2, [r0], #16 242; CHECK-NEXT: vldrwt.u32 q3, [r1], #16 243; CHECK-NEXT: vfma.f32 q0, q3, q2 244; CHECK-NEXT: le lr, .LBB1_2 245; CHECK-NEXT: @ %bb.3: @ %middle.block 246; CHECK-NEXT: vpsel q0, q0, q1 247; CHECK-NEXT: vmov.f32 s4, s2 248; CHECK-NEXT: vmov.f32 s5, s3 249; CHECK-NEXT: vadd.f32 q0, q0, q1 250; CHECK-NEXT: vmov r0, s1 251; CHECK-NEXT: vadd.f32 q0, q0, r0 252; CHECK-NEXT: @ kill: def $s0 killed $s0 killed $q0 253; CHECK-NEXT: pop {r7, pc} 254; CHECK-NEXT: .LBB1_4: 255; CHECK-NEXT: vldr s0, .LCPI1_0 256; CHECK-NEXT: @ kill: def $s0 killed $s0 killed $q0 257; CHECK-NEXT: pop {r7, pc} 258; CHECK-NEXT: .p2align 2 259; CHECK-NEXT: @ %bb.5: 260; CHECK-NEXT: .LCPI1_0: 261; CHECK-NEXT: .long 0x00000000 @ float 0 262entry: 263 %cmp8 = icmp eq i32 %N, 0 264 br i1 %cmp8, label %for.cond.cleanup, label %vector.ph 265 266vector.ph: ; preds = %entry 267 %n.rnd.up = add i32 %N, 3 268 %n.vec = and i32 %n.rnd.up, -4 269 %trip.count.minus.1 = add i32 %N, -1 270 %broadcast.splatinsert11 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0 271 %broadcast.splat12 = shufflevector <4 x i32> %broadcast.splatinsert11, <4 x i32> undef, <4 x i32> zeroinitializer 272 br label %vector.body 273 274vector.body: ; preds = %vector.body, %vector.ph 275 %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] 276 %vec.phi = phi <4 x float> [ zeroinitializer, %vector.ph ], [ %6, %vector.body ] 277 %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0 278 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer 279 %induction = add <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3> 280 %0 = getelementptr inbounds float, float* %b, i32 %index 281 282; %1 = icmp ule <4 x i32> %induction, %broadcast.splat12 283 %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %N) 284 285 %2 = bitcast float* %0 to <4 x float>* 286 %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) 287 %3 = getelementptr inbounds float, float* %c, i32 %index 288 %4 = bitcast float* %3 to <4 x float>* 289 %wide.masked.load13 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) 290 %5 = fmul fast <4 x float> %wide.masked.load13, %wide.masked.load 291 %6 = fadd fast <4 x float> %5, %vec.phi 292 %index.next = add i32 %index, 4 293 %7 = icmp eq i32 %index.next, %n.vec 294 br i1 %7, label %middle.block, label %vector.body 295 296middle.block: ; preds = %vector.body 297 %8 = select <4 x i1> %1, <4 x float> %6, <4 x float> %vec.phi 298 %rdx.shuf = shufflevector <4 x float> %8, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 undef, i32 undef> 299 %bin.rdx = fadd fast <4 x float> %8, %rdx.shuf 300 %rdx.shuf14 = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef> 301 %bin.rdx15 = fadd fast <4 x float> %bin.rdx, %rdx.shuf14 302 %9 = extractelement <4 x float> %bin.rdx15, i32 0 303 br label %for.cond.cleanup 304 305for.cond.cleanup: ; preds = %middle.block, %entry 306 %a.0.lcssa = phi float [ 0.000000e+00, %entry ], [ %9, %middle.block ] 307 ret float %a.0.lcssa 308} 309 310define arm_aapcs_vfpcc float @fast_float_half_mac(half* nocapture readonly %b, half* nocapture readonly %c, i32 %N) { 311; CHECK-LABEL: fast_float_half_mac: 312; CHECK: @ %bb.0: @ %entry 313; CHECK-NEXT: push {r4, r5, r7, lr} 314; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} 315; CHECK-NEXT: sub sp, #32 316; CHECK-NEXT: cmp r2, #0 317; CHECK-NEXT: beq.w .LBB2_22 318; CHECK-NEXT: @ %bb.1: @ %vector.ph 319; CHECK-NEXT: adds r3, r2, #3 320; CHECK-NEXT: vmov.i32 q5, #0x0 321; CHECK-NEXT: bic r3, r3, #3 322; CHECK-NEXT: sub.w r12, r3, #4 323; CHECK-NEXT: movs r3, #1 324; CHECK-NEXT: add.w lr, r3, r12, lsr #2 325; CHECK-NEXT: sub.w r12, r2, #1 326; CHECK-NEXT: adr r2, .LCPI2_1 327; CHECK-NEXT: mov lr, lr 328; CHECK-NEXT: vldrw.u32 q0, [r2] 329; CHECK-NEXT: movs r3, #0 330; CHECK-NEXT: vdup.32 q1, r12 331; CHECK-NEXT: vdup.32 q2, r12 332; CHECK-NEXT: vstrw.32 q0, [sp] @ 16-byte Spill 333; CHECK-NEXT: b .LBB2_4 334; CHECK-NEXT: .LBB2_2: @ %cond.load25 335; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 336; CHECK-NEXT: vmovx.f16 s0, s28 337; CHECK-NEXT: vmov r4, s28 338; CHECK-NEXT: vmov r2, s0 339; CHECK-NEXT: vmov.16 q6[0], r4 340; CHECK-NEXT: vldr.16 s0, [r1, #6] 341; CHECK-NEXT: vmov.16 q6[1], r2 342; CHECK-NEXT: vmov r2, s29 343; CHECK-NEXT: vmov.16 q6[2], r2 344; CHECK-NEXT: vmov r2, s0 345; CHECK-NEXT: vmov.16 q6[3], r2 346; CHECK-NEXT: .LBB2_3: @ %else26 347; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 348; CHECK-NEXT: vmul.f16 q0, q6, q5 349; CHECK-NEXT: adds r0, #8 350; CHECK-NEXT: vcvtt.f32.f16 s23, s1 351; CHECK-NEXT: adds r1, #8 352; CHECK-NEXT: vcvtb.f32.f16 s22, s1 353; CHECK-NEXT: adds r3, #4 354; CHECK-NEXT: vcvtt.f32.f16 s21, s0 355; CHECK-NEXT: subs.w lr, lr, #1 356; CHECK-NEXT: vcvtb.f32.f16 s20, s0 357; CHECK-NEXT: vadd.f32 q5, q3, q5 358; CHECK-NEXT: bne .LBB2_4 359; CHECK-NEXT: b .LBB2_21 360; CHECK-NEXT: .LBB2_4: @ %vector.body 361; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 362; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload 363; CHECK-NEXT: vmov q3, q5 364; CHECK-NEXT: @ implicit-def: $q6 365; CHECK-NEXT: vadd.i32 q4, q0, r3 366; CHECK-NEXT: vcmp.u32 cs, q1, q4 367; CHECK-NEXT: vmrs r4, p0 368; CHECK-NEXT: and r2, r4, #1 369; CHECK-NEXT: rsbs r5, r2, #0 370; CHECK-NEXT: movs r2, #0 371; CHECK-NEXT: bfi r2, r5, #0, #1 372; CHECK-NEXT: ubfx r5, r4, #4, #1 373; CHECK-NEXT: rsbs r5, r5, #0 374; CHECK-NEXT: bfi r2, r5, #1, #1 375; CHECK-NEXT: ubfx r5, r4, #8, #1 376; CHECK-NEXT: ubfx r4, r4, #12, #1 377; CHECK-NEXT: rsbs r5, r5, #0 378; CHECK-NEXT: bfi r2, r5, #2, #1 379; CHECK-NEXT: rsbs r4, r4, #0 380; CHECK-NEXT: bfi r2, r4, #3, #1 381; CHECK-NEXT: lsls r4, r2, #31 382; CHECK-NEXT: bne .LBB2_9 383; CHECK-NEXT: @ %bb.5: @ %else 384; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 385; CHECK-NEXT: lsls r4, r2, #30 386; CHECK-NEXT: bpl .LBB2_10 387; CHECK-NEXT: .LBB2_6: @ %cond.load6 388; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 389; CHECK-NEXT: vldr.16 s20, [r0, #2] 390; CHECK-NEXT: vmov r5, s24 391; CHECK-NEXT: vmovx.f16 s24, s25 392; CHECK-NEXT: vmov r4, s20 393; CHECK-NEXT: vmov.16 q5[0], r5 394; CHECK-NEXT: vmov.16 q5[1], r4 395; CHECK-NEXT: vmov r4, s25 396; CHECK-NEXT: vmov.16 q5[2], r4 397; CHECK-NEXT: vmov r4, s24 398; CHECK-NEXT: vmov.16 q5[3], r4 399; CHECK-NEXT: lsls r4, r2, #29 400; CHECK-NEXT: bmi .LBB2_11 401; CHECK-NEXT: .LBB2_7: @ in Loop: Header=BB2_4 Depth=1 402; CHECK-NEXT: vmov q6, q5 403; CHECK-NEXT: lsls r2, r2, #28 404; CHECK-NEXT: bmi .LBB2_12 405; CHECK-NEXT: .LBB2_8: @ in Loop: Header=BB2_4 Depth=1 406; CHECK-NEXT: vmov q5, q6 407; CHECK-NEXT: b .LBB2_13 408; CHECK-NEXT: .LBB2_9: @ %cond.load 409; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 410; CHECK-NEXT: vldr.16 s24, [r0] 411; CHECK-NEXT: lsls r4, r2, #30 412; CHECK-NEXT: bmi .LBB2_6 413; CHECK-NEXT: .LBB2_10: @ in Loop: Header=BB2_4 Depth=1 414; CHECK-NEXT: vmov q5, q6 415; CHECK-NEXT: lsls r4, r2, #29 416; CHECK-NEXT: bpl .LBB2_7 417; CHECK-NEXT: .LBB2_11: @ %cond.load9 418; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 419; CHECK-NEXT: vmovx.f16 s24, s20 420; CHECK-NEXT: vmov r4, s20 421; CHECK-NEXT: vldr.16 s28, [r0, #4] 422; CHECK-NEXT: vmov r5, s24 423; CHECK-NEXT: vmov.16 q6[0], r4 424; CHECK-NEXT: vmovx.f16 s20, s21 425; CHECK-NEXT: vmov.16 q6[1], r5 426; CHECK-NEXT: vmov r4, s28 427; CHECK-NEXT: vmov.16 q6[2], r4 428; CHECK-NEXT: vmov r4, s20 429; CHECK-NEXT: vmov.16 q6[3], r4 430; CHECK-NEXT: lsls r2, r2, #28 431; CHECK-NEXT: bpl .LBB2_8 432; CHECK-NEXT: .LBB2_12: @ %cond.load12 433; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 434; CHECK-NEXT: vmovx.f16 s20, s24 435; CHECK-NEXT: vmov r4, s24 436; CHECK-NEXT: vmov r2, s20 437; CHECK-NEXT: vmov.16 q5[0], r4 438; CHECK-NEXT: vmov.16 q5[1], r2 439; CHECK-NEXT: vmov r2, s25 440; CHECK-NEXT: vldr.16 s24, [r0, #6] 441; CHECK-NEXT: vmov.16 q5[2], r2 442; CHECK-NEXT: vmov r2, s24 443; CHECK-NEXT: vmov.16 q5[3], r2 444; CHECK-NEXT: .LBB2_13: @ %else13 445; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 446; CHECK-NEXT: vcmp.u32 cs, q2, q4 447; CHECK-NEXT: @ implicit-def: $q7 448; CHECK-NEXT: vmrs r4, p0 449; CHECK-NEXT: and r2, r4, #1 450; CHECK-NEXT: rsbs r5, r2, #0 451; CHECK-NEXT: movs r2, #0 452; CHECK-NEXT: bfi r2, r5, #0, #1 453; CHECK-NEXT: ubfx r5, r4, #4, #1 454; CHECK-NEXT: rsbs r5, r5, #0 455; CHECK-NEXT: bfi r2, r5, #1, #1 456; CHECK-NEXT: ubfx r5, r4, #8, #1 457; CHECK-NEXT: ubfx r4, r4, #12, #1 458; CHECK-NEXT: rsbs r5, r5, #0 459; CHECK-NEXT: bfi r2, r5, #2, #1 460; CHECK-NEXT: rsbs r4, r4, #0 461; CHECK-NEXT: bfi r2, r4, #3, #1 462; CHECK-NEXT: lsls r4, r2, #31 463; CHECK-NEXT: bne .LBB2_17 464; CHECK-NEXT: @ %bb.14: @ %else17 465; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 466; CHECK-NEXT: lsls r4, r2, #30 467; CHECK-NEXT: bpl .LBB2_18 468; CHECK-NEXT: .LBB2_15: @ %cond.load19 469; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 470; CHECK-NEXT: vldr.16 s24, [r1, #2] 471; CHECK-NEXT: vmov r5, s28 472; CHECK-NEXT: vmovx.f16 s28, s29 473; CHECK-NEXT: vmov r4, s24 474; CHECK-NEXT: vmov.16 q6[0], r5 475; CHECK-NEXT: vmov.16 q6[1], r4 476; CHECK-NEXT: vmov r4, s29 477; CHECK-NEXT: vmov.16 q6[2], r4 478; CHECK-NEXT: vmov r4, s28 479; CHECK-NEXT: vmov.16 q6[3], r4 480; CHECK-NEXT: lsls r4, r2, #29 481; CHECK-NEXT: bmi .LBB2_19 482; CHECK-NEXT: .LBB2_16: @ in Loop: Header=BB2_4 Depth=1 483; CHECK-NEXT: vmov q7, q6 484; CHECK-NEXT: lsls r2, r2, #28 485; CHECK-NEXT: bmi.w .LBB2_2 486; CHECK-NEXT: b .LBB2_20 487; CHECK-NEXT: .LBB2_17: @ %cond.load16 488; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 489; CHECK-NEXT: vldr.16 s28, [r1] 490; CHECK-NEXT: lsls r4, r2, #30 491; CHECK-NEXT: bmi .LBB2_15 492; CHECK-NEXT: .LBB2_18: @ in Loop: Header=BB2_4 Depth=1 493; CHECK-NEXT: vmov q6, q7 494; CHECK-NEXT: lsls r4, r2, #29 495; CHECK-NEXT: bpl .LBB2_16 496; CHECK-NEXT: .LBB2_19: @ %cond.load22 497; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 498; CHECK-NEXT: vmovx.f16 s28, s24 499; CHECK-NEXT: vmov r4, s24 500; CHECK-NEXT: vldr.16 s0, [r1, #4] 501; CHECK-NEXT: vmov r5, s28 502; CHECK-NEXT: vmov.16 q7[0], r4 503; CHECK-NEXT: vmov r4, s0 504; CHECK-NEXT: vmov.16 q7[1], r5 505; CHECK-NEXT: vmovx.f16 s0, s25 506; CHECK-NEXT: vmov.16 q7[2], r4 507; CHECK-NEXT: vmov r4, s0 508; CHECK-NEXT: vmov.16 q7[3], r4 509; CHECK-NEXT: lsls r2, r2, #28 510; CHECK-NEXT: bmi.w .LBB2_2 511; CHECK-NEXT: .LBB2_20: @ in Loop: Header=BB2_4 Depth=1 512; CHECK-NEXT: vmov q6, q7 513; CHECK-NEXT: b .LBB2_3 514; CHECK-NEXT: .LBB2_21: @ %middle.block 515; CHECK-NEXT: vdup.32 q0, r12 516; CHECK-NEXT: vcmp.u32 cs, q0, q4 517; CHECK-NEXT: vpsel q0, q5, q3 518; CHECK-NEXT: vmov.f32 s4, s2 519; CHECK-NEXT: vmov.f32 s5, s3 520; CHECK-NEXT: vadd.f32 q0, q0, q1 521; CHECK-NEXT: vmov r0, s1 522; CHECK-NEXT: vadd.f32 q0, q0, r0 523; CHECK-NEXT: b .LBB2_23 524; CHECK-NEXT: .LBB2_22: 525; CHECK-NEXT: vldr s0, .LCPI2_0 526; CHECK-NEXT: .LBB2_23: @ %for.cond.cleanup 527; CHECK-NEXT: @ kill: def $s0 killed $s0 killed $q0 528; CHECK-NEXT: add sp, #32 529; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} 530; CHECK-NEXT: pop {r4, r5, r7, pc} 531; CHECK-NEXT: .p2align 4 532; CHECK-NEXT: @ %bb.24: 533; CHECK-NEXT: .LCPI2_1: 534; CHECK-NEXT: .long 0 @ 0x0 535; CHECK-NEXT: .long 1 @ 0x1 536; CHECK-NEXT: .long 2 @ 0x2 537; CHECK-NEXT: .long 3 @ 0x3 538; CHECK-NEXT: .LCPI2_0: 539; CHECK-NEXT: .long 0x00000000 @ float 0 540entry: 541 %cmp8 = icmp eq i32 %N, 0 542 br i1 %cmp8, label %for.cond.cleanup, label %vector.ph 543 544vector.ph: ; preds = %entry 545 %n.rnd.up = add i32 %N, 3 546 %n.vec = and i32 %n.rnd.up, -4 547 %trip.count.minus.1 = add i32 %N, -1 548 %broadcast.splatinsert11 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0 549 %broadcast.splat12 = shufflevector <4 x i32> %broadcast.splatinsert11, <4 x i32> undef, <4 x i32> zeroinitializer 550 br label %vector.body 551 552vector.body: ; preds = %vector.body, %vector.ph 553 %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] 554 %vec.phi = phi <4 x float> [ zeroinitializer, %vector.ph ], [ %7, %vector.body ] 555 %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0 556 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer 557 %induction = add <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3> 558 %0 = getelementptr inbounds half, half* %b, i32 %index 559 %1 = icmp ule <4 x i32> %induction, %broadcast.splat12 560 %2 = bitcast half* %0 to <4 x half>* 561 %wide.masked.load = call <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>* %2, i32 2, <4 x i1> %1, <4 x half> undef) 562 %3 = getelementptr inbounds half, half* %c, i32 %index 563 %4 = bitcast half* %3 to <4 x half>* 564 %wide.masked.load13 = call <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>* %4, i32 2, <4 x i1> %1, <4 x half> undef) 565 %5 = fmul fast <4 x half> %wide.masked.load13, %wide.masked.load 566 %6 = fpext <4 x half> %5 to <4 x float> 567 %7 = fadd fast <4 x float> %vec.phi, %6 568 %index.next = add i32 %index, 4 569 %8 = icmp eq i32 %index.next, %n.vec 570 br i1 %8, label %middle.block, label %vector.body 571 572middle.block: ; preds = %vector.body 573 %9 = select <4 x i1> %1, <4 x float> %7, <4 x float> %vec.phi 574 %rdx.shuf = shufflevector <4 x float> %9, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 undef, i32 undef> 575 %bin.rdx = fadd fast <4 x float> %9, %rdx.shuf 576 %rdx.shuf14 = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef> 577 %bin.rdx15 = fadd fast <4 x float> %bin.rdx, %rdx.shuf14 578 %10 = extractelement <4 x float> %bin.rdx15, i32 0 579 br label %for.cond.cleanup 580 581for.cond.cleanup: ; preds = %middle.block, %entry 582 %a.0.lcssa = phi float [ 0.000000e+00, %entry ], [ %10, %middle.block ] 583 ret float %a.0.lcssa 584} 585 586; Function Attrs: argmemonly nounwind readonly willreturn 587declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>) 588 589; Function Attrs: argmemonly nounwind willreturn 590declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>) 591 592; Function Attrs: argmemonly nounwind readonly willreturn 593declare <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>*, i32 immarg, <4 x i1>, <4 x half>) 594 595declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32) 596