1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt -lower-matrix-intrinsics -S < %s | FileCheck %s 3; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s 4 5define void @strided_store_3x2(<6 x float> %in, float* %out) { 6; CHECK-LABEL: @strided_store_3x2( 7; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> undef, <3 x i32> <i32 0, i32 1, i32 2> 8; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> undef, <3 x i32> <i32 3, i32 4, i32 5> 9; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[OUT:%.*]] to <3 x float>* 10; CHECK-NEXT: store <3 x float> [[SPLIT]], <3 x float>* [[VEC_CAST]], align 4 11; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[OUT]], i64 5 12; CHECK-NEXT: [[VEC_CAST2:%.*]] = bitcast float* [[VEC_GEP]] to <3 x float>* 13; CHECK-NEXT: store <3 x float> [[SPLIT1]], <3 x float>* [[VEC_CAST2]], align 4 14; CHECK-NEXT: ret void 15; 16 call void @llvm.matrix.column.major.store(<6 x float> %in, float* %out, i64 5, i1 false, i32 3, i32 2) 17 ret void 18} 19 20define void @strided_store_3x2_nonconst_stride(<6 x float> %in, i64 %stride, float* %out) { 21; CHECK-LABEL: @strided_store_3x2_nonconst_stride( 22; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> undef, <3 x i32> <i32 0, i32 1, i32 2> 23; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> undef, <3 x i32> <i32 3, i32 4, i32 5> 24; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] 25; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[OUT:%.*]], i64 [[VEC_START]] 26; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <3 x float>* 27; CHECK-NEXT: store <3 x float> [[SPLIT]], <3 x float>* [[VEC_CAST]], align 4 28; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]] 29; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr float, float* [[OUT]], i64 [[VEC_START2]] 30; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast float* [[VEC_GEP3]] to <3 x float>* 31; CHECK-NEXT: store <3 x float> [[SPLIT1]], <3 x float>* [[VEC_CAST4]], align 4 32; CHECK-NEXT: ret void 33; 34 call void @llvm.matrix.column.major.store(<6 x float> %in, float* %out, i64 %stride, i1 false, i32 3, i32 2) 35 ret void 36} 37 38 39declare void @llvm.matrix.column.major.store(<6 x float>, float*, i64, i1, i32, i32) 40 41define void @strided_store_2x3(<10 x float> %in, float* %out) { 42; CHECK-LABEL: @strided_store_2x3( 43; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <10 x float> [[IN:%.*]], <10 x float> undef, <2 x i32> <i32 0, i32 1> 44; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> undef, <2 x i32> <i32 2, i32 3> 45; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> undef, <2 x i32> <i32 4, i32 5> 46; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> undef, <2 x i32> <i32 6, i32 7> 47; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> undef, <2 x i32> <i32 8, i32 9> 48; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[OUT:%.*]] to <2 x float>* 49; CHECK-NEXT: store <2 x float> [[SPLIT]], <2 x float>* [[VEC_CAST]], align 4 50; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[OUT]], i64 4 51; CHECK-NEXT: [[VEC_CAST5:%.*]] = bitcast float* [[VEC_GEP]] to <2 x float>* 52; CHECK-NEXT: store <2 x float> [[SPLIT1]], <2 x float>* [[VEC_CAST5]], align 4 53; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr float, float* [[OUT]], i64 8 54; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast float* [[VEC_GEP6]] to <2 x float>* 55; CHECK-NEXT: store <2 x float> [[SPLIT2]], <2 x float>* [[VEC_CAST7]], align 4 56; CHECK-NEXT: [[VEC_GEP8:%.*]] = getelementptr float, float* [[OUT]], i64 12 57; CHECK-NEXT: [[VEC_CAST9:%.*]] = bitcast float* [[VEC_GEP8]] to <2 x float>* 58; CHECK-NEXT: store <2 x float> [[SPLIT3]], <2 x float>* [[VEC_CAST9]], align 4 59; CHECK-NEXT: [[VEC_GEP10:%.*]] = getelementptr float, float* [[OUT]], i64 16 60; CHECK-NEXT: [[VEC_CAST11:%.*]] = bitcast float* [[VEC_GEP10]] to <2 x float>* 61; CHECK-NEXT: store <2 x float> [[SPLIT4]], <2 x float>* [[VEC_CAST11]], align 4 62; CHECK-NEXT: ret void 63; 64 call void @llvm.matrix.column.major.store.v10f32(<10 x float> %in, float* %out, i64 4, i1 false, i32 2, i32 5) 65 ret void 66} 67 68declare void @llvm.matrix.column.major.store.v10f32(<10 x float>, float*, i64, i1, i32, i32) 69