1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt -O3 -S < %s | FileCheck %s 3; RUN: opt -passes='default<O3>' -S < %s | FileCheck %s 4 5target triple = "x86_64--" 6target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" 7 8; PR41813 - https://bugs.llvm.org/show_bug.cgi?id=41813 9 10define <4 x float> @hadd_reverse_v4f32(<4 x float> %a, <4 x float> %b) #0 { 11; CHECK-LABEL: @hadd_reverse_v4f32( 12; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> [[B:%.*]], <4 x i32> <i32 3, i32 1, i32 7, i32 5> 13; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[A]], <4 x float> [[B]], <4 x i32> <i32 2, i32 0, i32 6, i32 4> 14; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]] 15; CHECK-NEXT: ret <4 x float> [[TMP3]] 16; 17 %shuffle = shufflevector <4 x float> %a, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 18 %shuffle1 = shufflevector <4 x float> %b, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 19 %vecext = extractelement <4 x float> %shuffle, i32 0 20 %vecext2 = extractelement <4 x float> %shuffle, i32 1 21 %add = fadd float %vecext, %vecext2 22 %vecinit = insertelement <4 x float> undef, float %add, i32 0 23 %vecext3 = extractelement <4 x float> %shuffle, i32 2 24 %vecext4 = extractelement <4 x float> %shuffle, i32 3 25 %add5 = fadd float %vecext3, %vecext4 26 %vecinit6 = insertelement <4 x float> %vecinit, float %add5, i32 1 27 %vecext7 = extractelement <4 x float> %shuffle1, i32 0 28 %vecext8 = extractelement <4 x float> %shuffle1, i32 1 29 %add9 = fadd float %vecext7, %vecext8 30 %vecinit10 = insertelement <4 x float> %vecinit6, float %add9, i32 2 31 %vecext11 = extractelement <4 x float> %shuffle1, i32 2 32 %vecext12 = extractelement <4 x float> %shuffle1, i32 3 33 %add13 = fadd float %vecext11, %vecext12 34 %vecinit14 = insertelement <4 x float> %vecinit10, float %add13, i32 3 35 ret <4 x float> %vecinit14 36} 37 38define <4 x float> @reverse_hadd_v4f32(<4 x float> %a, <4 x float> %b) #0 { 39; CHECK-LABEL: @reverse_hadd_v4f32( 40; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> [[A:%.*]], <4 x i32> <i32 2, i32 0, i32 6, i32 4> 41; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[B]], <4 x float> [[A]], <4 x i32> <i32 3, i32 1, i32 7, i32 5> 42; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]] 43; CHECK-NEXT: ret <4 x float> [[TMP3]] 44; 45 %vecext = extractelement <4 x float> %a, i32 0 46 %vecext1 = extractelement <4 x float> %a, i32 1 47 %add = fadd float %vecext, %vecext1 48 %vecinit = insertelement <4 x float> undef, float %add, i32 0 49 %vecext2 = extractelement <4 x float> %a, i32 2 50 %vecext3 = extractelement <4 x float> %a, i32 3 51 %add4 = fadd float %vecext2, %vecext3 52 %vecinit5 = insertelement <4 x float> %vecinit, float %add4, i32 1 53 %vecext6 = extractelement <4 x float> %b, i32 0 54 %vecext7 = extractelement <4 x float> %b, i32 1 55 %add8 = fadd float %vecext6, %vecext7 56 %vecinit9 = insertelement <4 x float> %vecinit5, float %add8, i32 2 57 %vecext10 = extractelement <4 x float> %b, i32 2 58 %vecext11 = extractelement <4 x float> %b, i32 3 59 %add12 = fadd float %vecext10, %vecext11 60 %vecinit13 = insertelement <4 x float> %vecinit9, float %add12, i32 3 61 %shuffle = shufflevector <4 x float> %vecinit13, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 62 ret <4 x float> %shuffle 63} 64 65define <8 x float> @hadd_reverse_v8f32(<8 x float> %a, <8 x float> %b) #0 { 66; CHECK-LABEL: @hadd_reverse_v8f32( 67; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <8 x i32> <i32 7, i32 5, i32 15, i32 13, i32 3, i32 1, i32 11, i32 9> 68; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <8 x i32> <i32 6, i32 4, i32 14, i32 12, i32 2, i32 0, i32 10, i32 8> 69; CHECK-NEXT: [[TMP3:%.*]] = fadd <8 x float> [[TMP1]], [[TMP2]] 70; CHECK-NEXT: ret <8 x float> [[TMP3]] 71; 72 %shuffle = shufflevector <8 x float> %a, <8 x float> %a, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 73 %shuffle1 = shufflevector <8 x float> %b, <8 x float> %b, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 74 %vecext = extractelement <8 x float> %shuffle, i32 0 75 %vecext2 = extractelement <8 x float> %shuffle, i32 1 76 %add = fadd float %vecext, %vecext2 77 %vecinit = insertelement <8 x float> undef, float %add, i32 0 78 %vecext3 = extractelement <8 x float> %shuffle, i32 2 79 %vecext4 = extractelement <8 x float> %shuffle, i32 3 80 %add5 = fadd float %vecext3, %vecext4 81 %vecinit6 = insertelement <8 x float> %vecinit, float %add5, i32 1 82 %vecext7 = extractelement <8 x float> %shuffle1, i32 0 83 %vecext8 = extractelement <8 x float> %shuffle1, i32 1 84 %add9 = fadd float %vecext7, %vecext8 85 %vecinit10 = insertelement <8 x float> %vecinit6, float %add9, i32 2 86 %vecext11 = extractelement <8 x float> %shuffle1, i32 2 87 %vecext12 = extractelement <8 x float> %shuffle1, i32 3 88 %add13 = fadd float %vecext11, %vecext12 89 %vecinit14 = insertelement <8 x float> %vecinit10, float %add13, i32 3 90 %vecext15 = extractelement <8 x float> %shuffle, i32 4 91 %vecext16 = extractelement <8 x float> %shuffle, i32 5 92 %add17 = fadd float %vecext15, %vecext16 93 %vecinit18 = insertelement <8 x float> %vecinit14, float %add17, i32 4 94 %vecext19 = extractelement <8 x float> %shuffle, i32 6 95 %vecext20 = extractelement <8 x float> %shuffle, i32 7 96 %add21 = fadd float %vecext19, %vecext20 97 %vecinit22 = insertelement <8 x float> %vecinit18, float %add21, i32 5 98 %vecext23 = extractelement <8 x float> %shuffle1, i32 4 99 %vecext24 = extractelement <8 x float> %shuffle1, i32 5 100 %add25 = fadd float %vecext23, %vecext24 101 %vecinit26 = insertelement <8 x float> %vecinit22, float %add25, i32 6 102 %vecext27 = extractelement <8 x float> %shuffle1, i32 6 103 %vecext28 = extractelement <8 x float> %shuffle1, i32 7 104 %add29 = fadd float %vecext27, %vecext28 105 %vecinit30 = insertelement <8 x float> %vecinit26, float %add29, i32 7 106 ret <8 x float> %vecinit30 107} 108 109define <8 x float> @reverse_hadd_v8f32(<8 x float> %a, <8 x float> %b) #0 { 110; CHECK-LABEL: @reverse_hadd_v8f32( 111; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14> 112; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15> 113; CHECK-NEXT: [[TMP3:%.*]] = fadd <8 x float> [[TMP1]], [[TMP2]] 114; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <8 x float> [[TMP3]], <8 x float> undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 115; CHECK-NEXT: ret <8 x float> [[SHUFFLE]] 116; 117 %vecext = extractelement <8 x float> %a, i32 0 118 %vecext1 = extractelement <8 x float> %a, i32 1 119 %add = fadd float %vecext, %vecext1 120 %vecinit = insertelement <8 x float> undef, float %add, i32 0 121 %vecext2 = extractelement <8 x float> %a, i32 2 122 %vecext3 = extractelement <8 x float> %a, i32 3 123 %add4 = fadd float %vecext2, %vecext3 124 %vecinit5 = insertelement <8 x float> %vecinit, float %add4, i32 1 125 %vecext6 = extractelement <8 x float> %b, i32 0 126 %vecext7 = extractelement <8 x float> %b, i32 1 127 %add8 = fadd float %vecext6, %vecext7 128 %vecinit9 = insertelement <8 x float> %vecinit5, float %add8, i32 2 129 %vecext10 = extractelement <8 x float> %b, i32 2 130 %vecext11 = extractelement <8 x float> %b, i32 3 131 %add12 = fadd float %vecext10, %vecext11 132 %vecinit13 = insertelement <8 x float> %vecinit9, float %add12, i32 3 133 %vecext14 = extractelement <8 x float> %a, i32 4 134 %vecext15 = extractelement <8 x float> %a, i32 5 135 %add16 = fadd float %vecext14, %vecext15 136 %vecinit17 = insertelement <8 x float> %vecinit13, float %add16, i32 4 137 %vecext18 = extractelement <8 x float> %a, i32 6 138 %vecext19 = extractelement <8 x float> %a, i32 7 139 %add20 = fadd float %vecext18, %vecext19 140 %vecinit21 = insertelement <8 x float> %vecinit17, float %add20, i32 5 141 %vecext22 = extractelement <8 x float> %b, i32 4 142 %vecext23 = extractelement <8 x float> %b, i32 5 143 %add24 = fadd float %vecext22, %vecext23 144 %vecinit25 = insertelement <8 x float> %vecinit21, float %add24, i32 6 145 %vecext26 = extractelement <8 x float> %b, i32 6 146 %vecext27 = extractelement <8 x float> %b, i32 7 147 %add28 = fadd float %vecext26, %vecext27 148 %vecinit29 = insertelement <8 x float> %vecinit25, float %add28, i32 7 149 %shuffle = shufflevector <8 x float> %vecinit29, <8 x float> %a, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 150 ret <8 x float> %shuffle 151} 152 153attributes #0 = { "min-legal-vector-width"="128" "target-cpu"="btver2" "target-features"="+avx,+sse,+sse2,+sse3,+sse4.1,+sse4.2,+sse4a,+ssse3" } 154