1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
2; RUN: opt < %s -mtriple=x86_64-unknown -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=SSE
3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
5; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
6; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=-prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX512
7; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=+prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
8
9target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
10
11@src64 = common global [8 x double] zeroinitializer, align 64
12@src32 = common global [16 x float] zeroinitializer, align 64
13@dst64 = common global [8 x double] zeroinitializer, align 64
14@dst32 = common global [16 x float] zeroinitializer, align 64
15
16declare float @llvm.fabs.f32(float)
17declare double @llvm.fabs.f64(double)
18
19;
20; FABS
21;
22
23define void @fabs_2f64() #0 {
24; CHECK-LABEL: @fabs_2f64(
25; CHECK-NEXT:    [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8
26; CHECK-NEXT:    [[TMP2:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]])
27; CHECK-NEXT:    store <2 x double> [[TMP2]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
28; CHECK-NEXT:    ret void
29;
30  %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8
31  %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8
32  %fabs0 = call double @llvm.fabs.f64(double %a0)
33  %fabs1 = call double @llvm.fabs.f64(double %a1)
34  store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
35  store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
36  ret void
37}
38
39define void @fabs_4f64() #0 {
40; SSE-LABEL: @fabs_4f64(
41; SSE-NEXT:    [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8
42; SSE-NEXT:    [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 8
43; SSE-NEXT:    [[TMP3:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]])
44; SSE-NEXT:    [[TMP4:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP2]])
45; SSE-NEXT:    store <2 x double> [[TMP3]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
46; SSE-NEXT:    store <2 x double> [[TMP4]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 8
47; SSE-NEXT:    ret void
48;
49; AVX-LABEL: @fabs_4f64(
50; AVX-NEXT:    [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 8
51; AVX-NEXT:    [[TMP2:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP1]])
52; AVX-NEXT:    store <4 x double> [[TMP2]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8
53; AVX-NEXT:    ret void
54;
55  %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8
56  %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8
57  %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 8
58  %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 8
59  %fabs0 = call double @llvm.fabs.f64(double %a0)
60  %fabs1 = call double @llvm.fabs.f64(double %a1)
61  %fabs2 = call double @llvm.fabs.f64(double %a2)
62  %fabs3 = call double @llvm.fabs.f64(double %a3)
63  store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
64  store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
65  store double %fabs2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8
66  store double %fabs3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8
67  ret void
68}
69
70define void @fabs_8f64() #0 {
71; SSE-LABEL: @fabs_8f64(
72; SSE-NEXT:    [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 4
73; SSE-NEXT:    [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 4
74; SSE-NEXT:    [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <2 x double>*), align 4
75; SSE-NEXT:    [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6) to <2 x double>*), align 4
76; SSE-NEXT:    [[TMP5:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]])
77; SSE-NEXT:    [[TMP6:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP2]])
78; SSE-NEXT:    [[TMP7:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP3]])
79; SSE-NEXT:    [[TMP8:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP4]])
80; SSE-NEXT:    store <2 x double> [[TMP5]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 4
81; SSE-NEXT:    store <2 x double> [[TMP6]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 4
82; SSE-NEXT:    store <2 x double> [[TMP7]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <2 x double>*), align 4
83; SSE-NEXT:    store <2 x double> [[TMP8]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6) to <2 x double>*), align 4
84; SSE-NEXT:    ret void
85;
86; AVX256-LABEL: @fabs_8f64(
87; AVX256-NEXT:    [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 4
88; AVX256-NEXT:    [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <4 x double>*), align 4
89; AVX256-NEXT:    [[TMP3:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP1]])
90; AVX256-NEXT:    [[TMP4:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP2]])
91; AVX256-NEXT:    store <4 x double> [[TMP3]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4
92; AVX256-NEXT:    store <4 x double> [[TMP4]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4
93; AVX256-NEXT:    ret void
94;
95; AVX512-LABEL: @fabs_8f64(
96; AVX512-NEXT:    [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @src64 to <8 x double>*), align 4
97; AVX512-NEXT:    [[TMP2:%.*]] = call <8 x double> @llvm.fabs.v8f64(<8 x double> [[TMP1]])
98; AVX512-NEXT:    store <8 x double> [[TMP2]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4
99; AVX512-NEXT:    ret void
100;
101  %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 4
102  %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 4
103  %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 4
104  %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 4
105  %a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4), align 4
106  %a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 5), align 4
107  %a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6), align 4
108  %a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 7), align 4
109  %fabs0 = call double @llvm.fabs.f64(double %a0)
110  %fabs1 = call double @llvm.fabs.f64(double %a1)
111  %fabs2 = call double @llvm.fabs.f64(double %a2)
112  %fabs3 = call double @llvm.fabs.f64(double %a3)
113  %fabs4 = call double @llvm.fabs.f64(double %a4)
114  %fabs5 = call double @llvm.fabs.f64(double %a5)
115  %fabs6 = call double @llvm.fabs.f64(double %a6)
116  %fabs7 = call double @llvm.fabs.f64(double %a7)
117  store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4
118  store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4
119  store double %fabs2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4
120  store double %fabs3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4
121  store double %fabs4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4
122  store double %fabs5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4
123  store double %fabs6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4
124  store double %fabs7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4
125  ret void
126}
127
128define void @fabs_4f32() #0 {
129; CHECK-LABEL: @fabs_4f32(
130; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4
131; CHECK-NEXT:    [[TMP2:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]])
132; CHECK-NEXT:    store <4 x float> [[TMP2]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
133; CHECK-NEXT:    ret void
134;
135  %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4
136  %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4
137  %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4
138  %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4
139  %fabs0 = call float @llvm.fabs.f32(float %a0)
140  %fabs1 = call float @llvm.fabs.f32(float %a1)
141  %fabs2 = call float @llvm.fabs.f32(float %a2)
142  %fabs3 = call float @llvm.fabs.f32(float %a3)
143  store float %fabs0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
144  store float %fabs1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
145  store float %fabs2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
146  store float %fabs3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
147  ret void
148}
149
150define void @fabs_8f32() #0 {
151; SSE-LABEL: @fabs_8f32(
152; SSE-NEXT:    [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4
153; SSE-NEXT:    [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4
154; SSE-NEXT:    [[TMP3:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]])
155; SSE-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP2]])
156; SSE-NEXT:    store <4 x float> [[TMP3]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
157; SSE-NEXT:    store <4 x float> [[TMP4]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
158; SSE-NEXT:    ret void
159;
160; AVX-LABEL: @fabs_8f32(
161; AVX-NEXT:    [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4
162; AVX-NEXT:    [[TMP2:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP1]])
163; AVX-NEXT:    store <8 x float> [[TMP2]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
164; AVX-NEXT:    ret void
165;
166  %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4
167  %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4
168  %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4
169  %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4
170  %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4
171  %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4
172  %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4
173  %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4
174  %fabs0 = call float @llvm.fabs.f32(float %a0)
175  %fabs1 = call float @llvm.fabs.f32(float %a1)
176  %fabs2 = call float @llvm.fabs.f32(float %a2)
177  %fabs3 = call float @llvm.fabs.f32(float %a3)
178  %fabs4 = call float @llvm.fabs.f32(float %a4)
179  %fabs5 = call float @llvm.fabs.f32(float %a5)
180  %fabs6 = call float @llvm.fabs.f32(float %a6)
181  %fabs7 = call float @llvm.fabs.f32(float %a7)
182  store float %fabs0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
183  store float %fabs1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
184  store float %fabs2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
185  store float %fabs3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
186  store float %fabs4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4
187  store float %fabs5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4
188  store float %fabs6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4
189  store float %fabs7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4
190  ret void
191}
192
193define void @fabs_16f32() #0 {
194; SSE-LABEL: @fabs_16f32(
195; SSE-NEXT:    [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4
196; SSE-NEXT:    [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4
197; SSE-NEXT:    [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <4 x float>*), align 4
198; SSE-NEXT:    [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12) to <4 x float>*), align 4
199; SSE-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]])
200; SSE-NEXT:    [[TMP6:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP2]])
201; SSE-NEXT:    [[TMP7:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP3]])
202; SSE-NEXT:    [[TMP8:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP4]])
203; SSE-NEXT:    store <4 x float> [[TMP5]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
204; SSE-NEXT:    store <4 x float> [[TMP6]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
205; SSE-NEXT:    store <4 x float> [[TMP7]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <4 x float>*), align 4
206; SSE-NEXT:    store <4 x float> [[TMP8]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12) to <4 x float>*), align 4
207; SSE-NEXT:    ret void
208;
209; AVX256-LABEL: @fabs_16f32(
210; AVX256-NEXT:    [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4
211; AVX256-NEXT:    [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <8 x float>*), align 4
212; AVX256-NEXT:    [[TMP3:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP1]])
213; AVX256-NEXT:    [[TMP4:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP2]])
214; AVX256-NEXT:    store <8 x float> [[TMP3]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
215; AVX256-NEXT:    store <8 x float> [[TMP4]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4
216; AVX256-NEXT:    ret void
217;
218; AVX512-LABEL: @fabs_16f32(
219; AVX512-NEXT:    [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @src32 to <16 x float>*), align 4
220; AVX512-NEXT:    [[TMP2:%.*]] = call <16 x float> @llvm.fabs.v16f32(<16 x float> [[TMP1]])
221; AVX512-NEXT:    store <16 x float> [[TMP2]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4
222; AVX512-NEXT:    ret void
223;
224  %a0  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  0), align 4
225  %a1  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  1), align 4
226  %a2  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  2), align 4
227  %a3  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  3), align 4
228  %a4  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  4), align 4
229  %a5  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  5), align 4
230  %a6  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  6), align 4
231  %a7  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  7), align 4
232  %a8  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  8), align 4
233  %a9  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  9), align 4
234  %a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 10), align 4
235  %a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 11), align 4
236  %a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12), align 4
237  %a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 13), align 4
238  %a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 14), align 4
239  %a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 15), align 4
240  %fabs0  = call float @llvm.fabs.f32(float %a0 )
241  %fabs1  = call float @llvm.fabs.f32(float %a1 )
242  %fabs2  = call float @llvm.fabs.f32(float %a2 )
243  %fabs3  = call float @llvm.fabs.f32(float %a3 )
244  %fabs4  = call float @llvm.fabs.f32(float %a4 )
245  %fabs5  = call float @llvm.fabs.f32(float %a5 )
246  %fabs6  = call float @llvm.fabs.f32(float %a6 )
247  %fabs7  = call float @llvm.fabs.f32(float %a7 )
248  %fabs8  = call float @llvm.fabs.f32(float %a8 )
249  %fabs9  = call float @llvm.fabs.f32(float %a9 )
250  %fabs10 = call float @llvm.fabs.f32(float %a10)
251  %fabs11 = call float @llvm.fabs.f32(float %a11)
252  %fabs12 = call float @llvm.fabs.f32(float %a12)
253  %fabs13 = call float @llvm.fabs.f32(float %a13)
254  %fabs14 = call float @llvm.fabs.f32(float %a14)
255  %fabs15 = call float @llvm.fabs.f32(float %a15)
256  store float %fabs0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  0), align 4
257  store float %fabs1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  1), align 4
258  store float %fabs2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  2), align 4
259  store float %fabs3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  3), align 4
260  store float %fabs4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  4), align 4
261  store float %fabs5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  5), align 4
262  store float %fabs6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  6), align 4
263  store float %fabs7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  7), align 4
264  store float %fabs8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  8), align 4
265  store float %fabs9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  9), align 4
266  store float %fabs10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4
267  store float %fabs11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4
268  store float %fabs12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4
269  store float %fabs13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4
270  store float %fabs14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4
271  store float %fabs15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4
272  ret void
273}
274
275attributes #0 = { nounwind }
276