1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt < %s -mtriple=x86_64-unknown -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=SSE 3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 5; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 6; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=-prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX512 7; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=+prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 8 9target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" 10 11@src64 = common global [8 x double] zeroinitializer, align 64 12@src32 = common global [16 x float] zeroinitializer, align 64 13@dst64 = common global [8 x double] zeroinitializer, align 64 14@dst32 = common global [16 x float] zeroinitializer, align 64 15 16declare float @llvm.fabs.f32(float) 17declare double @llvm.fabs.f64(double) 18 19; 20; FABS 21; 22 23define void @fabs_2f64() #0 { 24; CHECK-LABEL: @fabs_2f64( 25; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8 26; CHECK-NEXT: [[TMP2:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]]) 27; CHECK-NEXT: store <2 x double> [[TMP2]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8 28; CHECK-NEXT: ret void 29; 30 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 31 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 32 %fabs0 = call double @llvm.fabs.f64(double %a0) 33 %fabs1 = call double @llvm.fabs.f64(double %a1) 34 store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 35 store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 36 ret void 37} 38 39define void @fabs_4f64() #0 { 40; SSE-LABEL: @fabs_4f64( 41; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8 42; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 8 43; SSE-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]]) 44; SSE-NEXT: [[TMP4:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP2]]) 45; SSE-NEXT: store <2 x double> [[TMP3]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8 46; SSE-NEXT: store <2 x double> [[TMP4]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 8 47; SSE-NEXT: ret void 48; 49; AVX-LABEL: @fabs_4f64( 50; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 8 51; AVX-NEXT: [[TMP2:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP1]]) 52; AVX-NEXT: store <4 x double> [[TMP2]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8 53; AVX-NEXT: ret void 54; 55 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 56 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 57 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 8 58 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 8 59 %fabs0 = call double @llvm.fabs.f64(double %a0) 60 %fabs1 = call double @llvm.fabs.f64(double %a1) 61 %fabs2 = call double @llvm.fabs.f64(double %a2) 62 %fabs3 = call double @llvm.fabs.f64(double %a3) 63 store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 64 store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 65 store double %fabs2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8 66 store double %fabs3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8 67 ret void 68} 69 70define void @fabs_8f64() #0 { 71; SSE-LABEL: @fabs_8f64( 72; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 4 73; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 4 74; SSE-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <2 x double>*), align 4 75; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6) to <2 x double>*), align 4 76; SSE-NEXT: [[TMP5:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]]) 77; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP2]]) 78; SSE-NEXT: [[TMP7:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP3]]) 79; SSE-NEXT: [[TMP8:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP4]]) 80; SSE-NEXT: store <2 x double> [[TMP5]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 4 81; SSE-NEXT: store <2 x double> [[TMP6]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 4 82; SSE-NEXT: store <2 x double> [[TMP7]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <2 x double>*), align 4 83; SSE-NEXT: store <2 x double> [[TMP8]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6) to <2 x double>*), align 4 84; SSE-NEXT: ret void 85; 86; AVX256-LABEL: @fabs_8f64( 87; AVX256-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 4 88; AVX256-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <4 x double>*), align 4 89; AVX256-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP1]]) 90; AVX256-NEXT: [[TMP4:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP2]]) 91; AVX256-NEXT: store <4 x double> [[TMP3]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4 92; AVX256-NEXT: store <4 x double> [[TMP4]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4 93; AVX256-NEXT: ret void 94; 95; AVX512-LABEL: @fabs_8f64( 96; AVX512-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @src64 to <8 x double>*), align 4 97; AVX512-NEXT: [[TMP2:%.*]] = call <8 x double> @llvm.fabs.v8f64(<8 x double> [[TMP1]]) 98; AVX512-NEXT: store <8 x double> [[TMP2]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4 99; AVX512-NEXT: ret void 100; 101 %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 4 102 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 4 103 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 4 104 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 4 105 %a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4), align 4 106 %a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 5), align 4 107 %a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6), align 4 108 %a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 7), align 4 109 %fabs0 = call double @llvm.fabs.f64(double %a0) 110 %fabs1 = call double @llvm.fabs.f64(double %a1) 111 %fabs2 = call double @llvm.fabs.f64(double %a2) 112 %fabs3 = call double @llvm.fabs.f64(double %a3) 113 %fabs4 = call double @llvm.fabs.f64(double %a4) 114 %fabs5 = call double @llvm.fabs.f64(double %a5) 115 %fabs6 = call double @llvm.fabs.f64(double %a6) 116 %fabs7 = call double @llvm.fabs.f64(double %a7) 117 store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4 118 store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4 119 store double %fabs2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4 120 store double %fabs3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4 121 store double %fabs4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4 122 store double %fabs5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4 123 store double %fabs6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4 124 store double %fabs7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4 125 ret void 126} 127 128define void @fabs_4f32() #0 { 129; CHECK-LABEL: @fabs_4f32( 130; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4 131; CHECK-NEXT: [[TMP2:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]]) 132; CHECK-NEXT: store <4 x float> [[TMP2]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 133; CHECK-NEXT: ret void 134; 135 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 136 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 137 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 138 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 139 %fabs0 = call float @llvm.fabs.f32(float %a0) 140 %fabs1 = call float @llvm.fabs.f32(float %a1) 141 %fabs2 = call float @llvm.fabs.f32(float %a2) 142 %fabs3 = call float @llvm.fabs.f32(float %a3) 143 store float %fabs0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 144 store float %fabs1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 145 store float %fabs2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 146 store float %fabs3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 147 ret void 148} 149 150define void @fabs_8f32() #0 { 151; SSE-LABEL: @fabs_8f32( 152; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4 153; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4 154; SSE-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]]) 155; SSE-NEXT: [[TMP4:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP2]]) 156; SSE-NEXT: store <4 x float> [[TMP3]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 157; SSE-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4 158; SSE-NEXT: ret void 159; 160; AVX-LABEL: @fabs_8f32( 161; AVX-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4 162; AVX-NEXT: [[TMP2:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP1]]) 163; AVX-NEXT: store <8 x float> [[TMP2]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 164; AVX-NEXT: ret void 165; 166 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 167 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 168 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 169 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 170 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4 171 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4 172 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4 173 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4 174 %fabs0 = call float @llvm.fabs.f32(float %a0) 175 %fabs1 = call float @llvm.fabs.f32(float %a1) 176 %fabs2 = call float @llvm.fabs.f32(float %a2) 177 %fabs3 = call float @llvm.fabs.f32(float %a3) 178 %fabs4 = call float @llvm.fabs.f32(float %a4) 179 %fabs5 = call float @llvm.fabs.f32(float %a5) 180 %fabs6 = call float @llvm.fabs.f32(float %a6) 181 %fabs7 = call float @llvm.fabs.f32(float %a7) 182 store float %fabs0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 183 store float %fabs1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 184 store float %fabs2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 185 store float %fabs3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 186 store float %fabs4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 187 store float %fabs5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 188 store float %fabs6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 189 store float %fabs7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 190 ret void 191} 192 193define void @fabs_16f32() #0 { 194; SSE-LABEL: @fabs_16f32( 195; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4 196; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4 197; SSE-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <4 x float>*), align 4 198; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12) to <4 x float>*), align 4 199; SSE-NEXT: [[TMP5:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]]) 200; SSE-NEXT: [[TMP6:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP2]]) 201; SSE-NEXT: [[TMP7:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP3]]) 202; SSE-NEXT: [[TMP8:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP4]]) 203; SSE-NEXT: store <4 x float> [[TMP5]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 204; SSE-NEXT: store <4 x float> [[TMP6]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4 205; SSE-NEXT: store <4 x float> [[TMP7]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <4 x float>*), align 4 206; SSE-NEXT: store <4 x float> [[TMP8]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12) to <4 x float>*), align 4 207; SSE-NEXT: ret void 208; 209; AVX256-LABEL: @fabs_16f32( 210; AVX256-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4 211; AVX256-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <8 x float>*), align 4 212; AVX256-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP1]]) 213; AVX256-NEXT: [[TMP4:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP2]]) 214; AVX256-NEXT: store <8 x float> [[TMP3]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 215; AVX256-NEXT: store <8 x float> [[TMP4]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4 216; AVX256-NEXT: ret void 217; 218; AVX512-LABEL: @fabs_16f32( 219; AVX512-NEXT: [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @src32 to <16 x float>*), align 4 220; AVX512-NEXT: [[TMP2:%.*]] = call <16 x float> @llvm.fabs.v16f32(<16 x float> [[TMP1]]) 221; AVX512-NEXT: store <16 x float> [[TMP2]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4 222; AVX512-NEXT: ret void 223; 224 %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 225 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 226 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 227 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 228 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4 229 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4 230 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4 231 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4 232 %a8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8), align 4 233 %a9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 9), align 4 234 %a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 10), align 4 235 %a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 11), align 4 236 %a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12), align 4 237 %a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 13), align 4 238 %a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 14), align 4 239 %a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 15), align 4 240 %fabs0 = call float @llvm.fabs.f32(float %a0 ) 241 %fabs1 = call float @llvm.fabs.f32(float %a1 ) 242 %fabs2 = call float @llvm.fabs.f32(float %a2 ) 243 %fabs3 = call float @llvm.fabs.f32(float %a3 ) 244 %fabs4 = call float @llvm.fabs.f32(float %a4 ) 245 %fabs5 = call float @llvm.fabs.f32(float %a5 ) 246 %fabs6 = call float @llvm.fabs.f32(float %a6 ) 247 %fabs7 = call float @llvm.fabs.f32(float %a7 ) 248 %fabs8 = call float @llvm.fabs.f32(float %a8 ) 249 %fabs9 = call float @llvm.fabs.f32(float %a9 ) 250 %fabs10 = call float @llvm.fabs.f32(float %a10) 251 %fabs11 = call float @llvm.fabs.f32(float %a11) 252 %fabs12 = call float @llvm.fabs.f32(float %a12) 253 %fabs13 = call float @llvm.fabs.f32(float %a13) 254 %fabs14 = call float @llvm.fabs.f32(float %a14) 255 %fabs15 = call float @llvm.fabs.f32(float %a15) 256 store float %fabs0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 257 store float %fabs1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 258 store float %fabs2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 259 store float %fabs3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 260 store float %fabs4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 261 store float %fabs5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 262 store float %fabs6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 263 store float %fabs7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 264 store float %fabs8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4 265 store float %fabs9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4 266 store float %fabs10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4 267 store float %fabs11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4 268 store float %fabs12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4 269 store float %fabs13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4 270 store float %fabs14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4 271 store float %fabs15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4 272 ret void 273} 274 275attributes #0 = { nounwind } 276