1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt < %s -basic-aa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s 3 4target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128" 5 6; Make sure we order the operands of commutative operations so that we get 7; bigger vectorizable trees. 8 9define void @shuffle_operands1(double * noalias %from, double * noalias %to, double %v1, double %v2) { 10; CHECK-LABEL: @shuffle_operands1( 11; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* 12; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4 13; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> undef, double [[V1:%.*]], i32 0 14; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> [[TMP3]], double [[V2:%.*]], i32 1 15; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]] 16; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* 17; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4 18; CHECK-NEXT: ret void 19; 20 %from_1 = getelementptr double, double *%from, i64 1 21 %v0_1 = load double , double * %from 22 %v0_2 = load double , double * %from_1 23 %v1_1 = fadd double %v0_1, %v1 24 %v1_2 = fadd double %v2, %v0_2 25 %to_2 = getelementptr double, double * %to, i64 1 26 store double %v1_1, double *%to 27 store double %v1_2, double *%to_2 28 ret void 29} 30 31define void @vecload_vs_broadcast(double * noalias %from, double * noalias %to, double %v1, double %v2) { 32; CHECK-LABEL: @vecload_vs_broadcast( 33; CHECK-NEXT: entry: 34; CHECK-NEXT: br label [[LP:%.*]] 35; CHECK: lp: 36; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] 37; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* 38; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 39; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[P]], i32 0 40; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> 41; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]] 42; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* 43; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 44; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] 45; CHECK: ext: 46; CHECK-NEXT: ret void 47; 48entry: 49br label %lp 50 51lp: 52 %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] 53 %from_1 = getelementptr double, double *%from, i64 1 54 %v0_1 = load double , double * %from 55 %v0_2 = load double , double * %from_1 56 %v1_1 = fadd double %v0_1, %p 57 %v1_2 = fadd double %v0_1, %v0_2 58 %to_2 = getelementptr double, double * %to, i64 1 59 store double %v1_1, double *%to 60 store double %v1_2, double *%to_2 61br i1 undef, label %lp, label %ext 62 63ext: 64 ret void 65} 66 67define void @vecload_vs_broadcast2(double * noalias %from, double * noalias %to, double %v1, double %v2) { 68; CHECK-LABEL: @vecload_vs_broadcast2( 69; CHECK-NEXT: entry: 70; CHECK-NEXT: br label [[LP:%.*]] 71; CHECK: lp: 72; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] 73; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* 74; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 75; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[P]], i32 0 76; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> 77; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]] 78; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* 79; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 80; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] 81; CHECK: ext: 82; CHECK-NEXT: ret void 83; 84entry: 85br label %lp 86 87lp: 88 %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] 89 %from_1 = getelementptr double, double *%from, i64 1 90 %v0_1 = load double , double * %from 91 %v0_2 = load double , double * %from_1 92 %v1_1 = fadd double %p, %v0_1 93 %v1_2 = fadd double %v0_2, %v0_1 94 %to_2 = getelementptr double, double * %to, i64 1 95 store double %v1_1, double *%to 96 store double %v1_2, double *%to_2 97br i1 undef, label %lp, label %ext 98 99ext: 100 ret void 101} 102 103define void @vecload_vs_broadcast3(double * noalias %from, double * noalias %to, double %v1, double %v2) { 104; CHECK-LABEL: @vecload_vs_broadcast3( 105; CHECK-NEXT: entry: 106; CHECK-NEXT: br label [[LP:%.*]] 107; CHECK: lp: 108; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] 109; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* 110; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 111; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[P]], i32 0 112; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2> 113; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]] 114; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* 115; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 116; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] 117; CHECK: ext: 118; CHECK-NEXT: ret void 119; 120entry: 121br label %lp 122 123lp: 124 %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] 125 %from_1 = getelementptr double, double *%from, i64 1 126 %v0_1 = load double , double * %from 127 %v0_2 = load double , double * %from_1 128 %v1_1 = fadd double %p, %v0_1 129 %v1_2 = fadd double %v0_1, %v0_2 130 %to_2 = getelementptr double, double * %to, i64 1 131 store double %v1_1, double *%to 132 store double %v1_2, double *%to_2 133br i1 undef, label %lp, label %ext 134 135ext: 136 ret void 137} 138 139define void @shuffle_preserve_broadcast4(double * noalias %from, double * noalias %to, double %v1, double %v2) { 140; CHECK-LABEL: @shuffle_preserve_broadcast4( 141; CHECK-NEXT: entry: 142; CHECK-NEXT: br label [[LP:%.*]] 143; CHECK: lp: 144; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] 145; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1 146; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4 147; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4 148; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> undef, double [[V0_2]], i32 0 149; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> [[TMP0]], double [[P]], i32 1 150; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[V0_1]], i32 0 151; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> undef, <2 x i32> zeroinitializer 152; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]] 153; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* 154; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 155; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] 156; CHECK: ext: 157; CHECK-NEXT: ret void 158; 159entry: 160br label %lp 161 162lp: 163 %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] 164 %from_1 = getelementptr double, double *%from, i64 1 165 %v0_1 = load double , double * %from 166 %v0_2 = load double , double * %from_1 167 %v1_1 = fadd double %v0_2, %v0_1 168 %v1_2 = fadd double %p, %v0_1 169 %to_2 = getelementptr double, double * %to, i64 1 170 store double %v1_1, double *%to 171 store double %v1_2, double *%to_2 172br i1 undef, label %lp, label %ext 173 174ext: 175 ret void 176} 177 178define void @vecload_vs_broadcast5(double * noalias %from, double * noalias %to, double %v1, double %v2) { 179; CHECK-LABEL: @vecload_vs_broadcast5( 180; CHECK-NEXT: entry: 181; CHECK-NEXT: br label [[LP:%.*]] 182; CHECK: lp: 183; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] 184; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>* 185; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4 186; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i32 1 187; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <2 x i32> <i32 1, i32 0> 188; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP2]], [[TMP3]] 189; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* 190; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 191; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] 192; CHECK: ext: 193; CHECK-NEXT: ret void 194; 195entry: 196br label %lp 197 198lp: 199 %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] 200 %from_1 = getelementptr double, double *%from, i64 1 201 %v0_1 = load double , double * %from 202 %v0_2 = load double , double * %from_1 203 %v1_1 = fadd double %v0_1, %v0_2 204 %v1_2 = fadd double %p, %v0_1 205 %to_2 = getelementptr double, double * %to, i64 1 206 store double %v1_1, double *%to 207 store double %v1_2, double *%to_2 208br i1 undef, label %lp, label %ext 209 210ext: 211 ret void 212} 213 214 215define void @shuffle_preserve_broadcast6(double * noalias %from, double * noalias %to, double %v1, double %v2) { 216; CHECK-LABEL: @shuffle_preserve_broadcast6( 217; CHECK-NEXT: entry: 218; CHECK-NEXT: br label [[LP:%.*]] 219; CHECK: lp: 220; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] 221; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1 222; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4 223; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4 224; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> undef, double [[V0_1]], i32 0 225; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> undef, <2 x i32> zeroinitializer 226; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[V0_2]], i32 0 227; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> [[TMP2]], double [[P]], i32 1 228; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]] 229; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>* 230; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4 231; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]] 232; CHECK: ext: 233; CHECK-NEXT: ret void 234; 235entry: 236br label %lp 237 238lp: 239 %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] 240 %from_1 = getelementptr double, double *%from, i64 1 241 %v0_1 = load double , double * %from 242 %v0_2 = load double , double * %from_1 243 %v1_1 = fadd double %v0_1, %v0_2 244 %v1_2 = fadd double %v0_1, %p 245 %to_2 = getelementptr double, double * %to, i64 1 246 store double %v1_1, double *%to 247 store double %v1_2, double *%to_2 248br i1 undef, label %lp, label %ext 249 250ext: 251 ret void 252} 253 254; Make sure we don't scramble operands when we reorder them and destroy 255; 'good' source order. 256 257@a = common global [32000 x float] zeroinitializer, align 16 258 259define void @good_load_order() { 260; CHECK-LABEL: @good_load_order( 261; CHECK-NEXT: entry: 262; CHECK-NEXT: br label [[FOR_COND1_PREHEADER:%.*]] 263; CHECK: for.cond1.preheader: 264; CHECK-NEXT: [[TMP0:%.*]] = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i32 0, i32 0), align 16 265; CHECK-NEXT: br label [[FOR_BODY3:%.*]] 266; CHECK: for.body3: 267; CHECK-NEXT: [[TMP1:%.*]] = phi float [ [[TMP0]], [[FOR_COND1_PREHEADER]] ], [ [[TMP14:%.*]], [[FOR_BODY3]] ] 268; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ 0, [[FOR_COND1_PREHEADER]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY3]] ] 269; CHECK-NEXT: [[TMP2:%.*]] = trunc i64 [[INDVARS_IV]] to i32 270; CHECK-NEXT: [[TMP3:%.*]] = add i32 [[TMP2]], 1 271; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP3]] 272; CHECK-NEXT: [[TMP4:%.*]] = trunc i64 [[INDVARS_IV]] to i32 273; CHECK-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP4]] 274; CHECK-NEXT: [[TMP5:%.*]] = trunc i64 [[INDVARS_IV]] to i32 275; CHECK-NEXT: [[TMP6:%.*]] = add i32 [[TMP5]], 4 276; CHECK-NEXT: [[ARRAYIDX31:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP6]] 277; CHECK-NEXT: [[TMP7:%.*]] = bitcast float* [[ARRAYIDX]] to <4 x float>* 278; CHECK-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* [[TMP7]], align 4 279; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 280; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 5, i32 6> 281; CHECK-NEXT: [[TMP11:%.*]] = fmul <4 x float> [[TMP8]], [[TMP10]] 282; CHECK-NEXT: [[TMP12:%.*]] = bitcast float* [[ARRAYIDX5]] to <4 x float>* 283; CHECK-NEXT: store <4 x float> [[TMP11]], <4 x float>* [[TMP12]], align 4 284; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 5 285; CHECK-NEXT: [[TMP13:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 286; CHECK-NEXT: [[ARRAYIDX41:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP13]] 287; CHECK-NEXT: [[TMP14]] = load float, float* [[ARRAYIDX41]], align 4 288; CHECK-NEXT: [[TMP15:%.*]] = extractelement <4 x float> [[TMP8]], i32 3 289; CHECK-NEXT: [[MUL45:%.*]] = fmul float [[TMP14]], [[TMP15]] 290; CHECK-NEXT: store float [[MUL45]], float* [[ARRAYIDX31]], align 4 291; CHECK-NEXT: [[TMP16:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 292; CHECK-NEXT: [[CMP2:%.*]] = icmp slt i32 [[TMP16]], 31995 293; CHECK-NEXT: br i1 [[CMP2]], label [[FOR_BODY3]], label [[FOR_END:%.*]] 294; CHECK: for.end: 295; CHECK-NEXT: ret void 296; 297entry: 298 br label %for.cond1.preheader 299 300for.cond1.preheader: 301 %0 = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), align 16 302 br label %for.body3 303 304for.body3: 305 %1 = phi float [ %0, %for.cond1.preheader ], [ %10, %for.body3 ] 306 %indvars.iv = phi i64 [ 0, %for.cond1.preheader ], [ %indvars.iv.next, %for.body3 ] 307 %2 = add nsw i64 %indvars.iv, 1 308 %arrayidx = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %2 309 %3 = load float, float* %arrayidx, align 4 310 %arrayidx5 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv 311 %mul6 = fmul float %3, %1 312 store float %mul6, float* %arrayidx5, align 4 313 %4 = add nsw i64 %indvars.iv, 2 314 %arrayidx11 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %4 315 %5 = load float, float* %arrayidx11, align 4 316 %mul15 = fmul float %5, %3 317 store float %mul15, float* %arrayidx, align 4 318 %6 = add nsw i64 %indvars.iv, 3 319 %arrayidx21 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %6 320 %7 = load float, float* %arrayidx21, align 4 321 %mul25 = fmul float %7, %5 322 store float %mul25, float* %arrayidx11, align 4 323 %8 = add nsw i64 %indvars.iv, 4 324 %arrayidx31 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %8 325 %9 = load float, float* %arrayidx31, align 4 326 %mul35 = fmul float %9, %7 327 store float %mul35, float* %arrayidx21, align 4 328 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 5 329 %arrayidx41 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.next 330 %10 = load float, float* %arrayidx41, align 4 331 %mul45 = fmul float %10, %9 332 store float %mul45, float* %arrayidx31, align 4 333 %11 = trunc i64 %indvars.iv.next to i32 334 %cmp2 = icmp slt i32 %11, 31995 335 br i1 %cmp2, label %for.body3, label %for.end 336 337for.end: 338 ret void 339} 340 341; Check vectorization of following code for double data type- 342; c[0] = a[0]+b[0]; 343; c[1] = b[1]+a[1]; // swapped b[1] and a[1] 344 345define void @load_reorder_double(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b){ 346; CHECK-LABEL: @load_reorder_double( 347; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[B:%.*]] to <2 x double>* 348; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4 349; CHECK-NEXT: [[TMP3:%.*]] = bitcast double* [[A:%.*]] to <2 x double>* 350; CHECK-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* [[TMP3]], align 4 351; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP4]], [[TMP2]] 352; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[C:%.*]] to <2 x double>* 353; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4 354; CHECK-NEXT: ret void 355; 356 %1 = load double, double* %a 357 %2 = load double, double* %b 358 %3 = fadd double %1, %2 359 store double %3, double* %c 360 %4 = getelementptr inbounds double, double* %b, i64 1 361 %5 = load double, double* %4 362 %6 = getelementptr inbounds double, double* %a, i64 1 363 %7 = load double, double* %6 364 %8 = fadd double %5, %7 365 %9 = getelementptr inbounds double, double* %c, i64 1 366 store double %8, double* %9 367 ret void 368} 369 370; Check vectorization of following code for float data type- 371; c[0] = a[0]+b[0]; 372; c[1] = b[1]+a[1]; // swapped b[1] and a[1] 373; c[2] = a[2]+b[2]; 374; c[3] = a[3]+b[3]; 375 376define void @load_reorder_float(float* nocapture %c, float* noalias nocapture readonly %a, float* noalias nocapture readonly %b){ 377; CHECK-LABEL: @load_reorder_float( 378; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[A:%.*]] to <4 x float>* 379; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4 380; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[B:%.*]] to <4 x float>* 381; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4 382; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]] 383; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[C:%.*]] to <4 x float>* 384; CHECK-NEXT: store <4 x float> [[TMP5]], <4 x float>* [[TMP6]], align 4 385; CHECK-NEXT: ret void 386; 387 %1 = load float, float* %a 388 %2 = load float, float* %b 389 %3 = fadd float %1, %2 390 store float %3, float* %c 391 %4 = getelementptr inbounds float, float* %b, i64 1 392 %5 = load float, float* %4 393 %6 = getelementptr inbounds float, float* %a, i64 1 394 %7 = load float, float* %6 395 %8 = fadd float %5, %7 396 %9 = getelementptr inbounds float, float* %c, i64 1 397 store float %8, float* %9 398 %10 = getelementptr inbounds float, float* %a, i64 2 399 %11 = load float, float* %10 400 %12 = getelementptr inbounds float, float* %b, i64 2 401 %13 = load float, float* %12 402 %14 = fadd float %11, %13 403 %15 = getelementptr inbounds float, float* %c, i64 2 404 store float %14, float* %15 405 %16 = getelementptr inbounds float, float* %a, i64 3 406 %17 = load float, float* %16 407 %18 = getelementptr inbounds float, float* %b, i64 3 408 %19 = load float, float* %18 409 %20 = fadd float %17, %19 410 %21 = getelementptr inbounds float, float* %c, i64 3 411 store float %20, float* %21 412 ret void 413} 414 415; Check we properly reorder the below code so that it gets vectorized optimally- 416; a[0] = (b[0]+c[0])+d[0]; 417; a[1] = d[1]+(b[1]+c[1]); 418; a[2] = (b[2]+c[2])+d[2]; 419; a[3] = (b[3]+c[3])+d[3]; 420 421define void @opcode_reorder(float* noalias nocapture %a, float* noalias nocapture readonly %b, float* noalias nocapture readonly %c,float* noalias nocapture readonly %d) { 422; CHECK-LABEL: @opcode_reorder( 423; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[B:%.*]] to <4 x float>* 424; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4 425; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[C:%.*]] to <4 x float>* 426; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4 427; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]] 428; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[D:%.*]] to <4 x float>* 429; CHECK-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* [[TMP6]], align 4 430; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP5]], [[TMP7]] 431; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[A:%.*]] to <4 x float>* 432; CHECK-NEXT: store <4 x float> [[TMP8]], <4 x float>* [[TMP9]], align 4 433; CHECK-NEXT: ret void 434; 435 %1 = load float, float* %b 436 %2 = load float, float* %c 437 %3 = fadd float %1, %2 438 %4 = load float, float* %d 439 %5 = fadd float %3, %4 440 store float %5, float* %a 441 %6 = getelementptr inbounds float, float* %d, i64 1 442 %7 = load float, float* %6 443 %8 = getelementptr inbounds float, float* %b, i64 1 444 %9 = load float, float* %8 445 %10 = getelementptr inbounds float, float* %c, i64 1 446 %11 = load float, float* %10 447 %12 = fadd float %9, %11 448 %13 = fadd float %7, %12 449 %14 = getelementptr inbounds float, float* %a, i64 1 450 store float %13, float* %14 451 %15 = getelementptr inbounds float, float* %b, i64 2 452 %16 = load float, float* %15 453 %17 = getelementptr inbounds float, float* %c, i64 2 454 %18 = load float, float* %17 455 %19 = fadd float %16, %18 456 %20 = getelementptr inbounds float, float* %d, i64 2 457 %21 = load float, float* %20 458 %22 = fadd float %19, %21 459 %23 = getelementptr inbounds float, float* %a, i64 2 460 store float %22, float* %23 461 %24 = getelementptr inbounds float, float* %b, i64 3 462 %25 = load float, float* %24 463 %26 = getelementptr inbounds float, float* %c, i64 3 464 %27 = load float, float* %26 465 %28 = fadd float %25, %27 466 %29 = getelementptr inbounds float, float* %d, i64 3 467 %30 = load float, float* %29 468 %31 = fadd float %28, %30 469 %32 = getelementptr inbounds float, float* %a, i64 3 470 store float %31, float* %32 471 ret void 472} 473