1// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s 2 3// CHECK: spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input> 4// CHECK-NEXT: spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output> 5// CHECK-NEXT: spv.globalVariable @var2 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input> 6// CHECK-NEXT: spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input> 7 8spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> { 9 spv.globalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input> 10 spv.globalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output> 11 spv.globalVariable @var2 {built_in = "GlobalInvocationId"} : !spv.ptr<vector<3xi32>, Input> 12 spv.globalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input> 13} 14 15// ----- 16 17spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> { 18 // CHECK: spv.globalVariable @var1 : !spv.ptr<f32, Input> 19 // CHECK-NEXT: spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input> 20 spv.globalVariable @var1 : !spv.ptr<f32, Input> 21 spv.globalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input> 22} 23 24// ----- 25 26spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> { 27 spv.globalVariable @globalInvocationID built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input> 28 spv.func @foo() "None" { 29 // CHECK: %[[ADDR:.*]] = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input> 30 %0 = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input> 31 %1 = spv.constant 0: i32 32 // CHECK: spv.AccessChain %[[ADDR]] 33 %2 = spv.AccessChain %0[%1] : !spv.ptr<vector<3xi32>, Input>, i32 34 spv.Return 35 } 36} 37