1; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s 2 3define void @vst2i8(i8* %A, <8 x i8>* %B) nounwind { 4;CHECK-LABEL: vst2i8: 5;Check the alignment value. Max for this instruction is 128 bits: 6;CHECK: vst2.8 {d16, d17}, [r0:64] 7 %tmp1 = load <8 x i8>, <8 x i8>* %B 8 call void @llvm.arm.neon.vst2.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8) 9 ret void 10} 11 12;Check for a post-increment updating store with register increment. 13define void @vst2i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind { 14;CHECK-LABEL: vst2i8_update: 15;CHECK: vst2.8 {d16, d17}, [r1], r2 16 %A = load i8*, i8** %ptr 17 %tmp1 = load <8 x i8>, <8 x i8>* %B 18 call void @llvm.arm.neon.vst2.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 4) 19 %tmp2 = getelementptr i8, i8* %A, i32 %inc 20 store i8* %tmp2, i8** %ptr 21 ret void 22} 23 24define void @vst2i16(i16* %A, <4 x i16>* %B) nounwind { 25;CHECK-LABEL: vst2i16: 26;Check the alignment value. Max for this instruction is 128 bits: 27;CHECK: vst2.16 {d16, d17}, [r0:128] 28 %tmp0 = bitcast i16* %A to i8* 29 %tmp1 = load <4 x i16>, <4 x i16>* %B 30 call void @llvm.arm.neon.vst2.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 32) 31 ret void 32} 33 34define void @vst2i32(i32* %A, <2 x i32>* %B) nounwind { 35;CHECK-LABEL: vst2i32: 36;CHECK: vst2.32 37 %tmp0 = bitcast i32* %A to i8* 38 %tmp1 = load <2 x i32>, <2 x i32>* %B 39 call void @llvm.arm.neon.vst2.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1) 40 ret void 41} 42 43define void @vst2f(float* %A, <2 x float>* %B) nounwind { 44;CHECK-LABEL: vst2f: 45;CHECK: vst2.32 46 %tmp0 = bitcast float* %A to i8* 47 %tmp1 = load <2 x float>, <2 x float>* %B 48 call void @llvm.arm.neon.vst2.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1) 49 ret void 50} 51 52define void @vst2i64(i64* %A, <1 x i64>* %B) nounwind { 53;CHECK-LABEL: vst2i64: 54;Check the alignment value. Max for this instruction is 128 bits: 55;CHECK: vst1.64 {d16, d17}, [r0:128] 56 %tmp0 = bitcast i64* %A to i8* 57 %tmp1 = load <1 x i64>, <1 x i64>* %B 58 call void @llvm.arm.neon.vst2.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 32) 59 ret void 60} 61 62;Check for a post-increment updating store. 63define void @vst2i64_update(i64** %ptr, <1 x i64>* %B) nounwind { 64;CHECK-LABEL: vst2i64_update: 65;CHECK: vst1.64 {d16, d17}, [r1:64]! 66 %A = load i64*, i64** %ptr 67 %tmp0 = bitcast i64* %A to i8* 68 %tmp1 = load <1 x i64>, <1 x i64>* %B 69 call void @llvm.arm.neon.vst2.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 8) 70 %tmp2 = getelementptr i64, i64* %A, i32 2 71 store i64* %tmp2, i64** %ptr 72 ret void 73} 74 75define void @vst2Qi8(i8* %A, <16 x i8>* %B) nounwind { 76;CHECK-LABEL: vst2Qi8: 77;Check the alignment value. Max for this instruction is 256 bits: 78;CHECK: vst2.8 {d16, d17, d18, d19}, [r0:64] 79 %tmp1 = load <16 x i8>, <16 x i8>* %B 80 call void @llvm.arm.neon.vst2.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 8) 81 ret void 82} 83 84define void @vst2Qi16(i16* %A, <8 x i16>* %B) nounwind { 85;CHECK-LABEL: vst2Qi16: 86;Check the alignment value. Max for this instruction is 256 bits: 87;CHECK: vst2.16 {d16, d17, d18, d19}, [r0:128] 88 %tmp0 = bitcast i16* %A to i8* 89 %tmp1 = load <8 x i16>, <8 x i16>* %B 90 call void @llvm.arm.neon.vst2.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 16) 91 ret void 92} 93 94define void @vst2Qi32(i32* %A, <4 x i32>* %B) nounwind { 95;CHECK-LABEL: vst2Qi32: 96;Check the alignment value. Max for this instruction is 256 bits: 97;CHECK: vst2.32 {d16, d17, d18, d19}, [r0:256] 98 %tmp0 = bitcast i32* %A to i8* 99 %tmp1 = load <4 x i32>, <4 x i32>* %B 100 call void @llvm.arm.neon.vst2.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 64) 101 ret void 102} 103 104define void @vst2Qf(float* %A, <4 x float>* %B) nounwind { 105;CHECK-LABEL: vst2Qf: 106;CHECK: vst2.32 107 %tmp0 = bitcast float* %A to i8* 108 %tmp1 = load <4 x float>, <4 x float>* %B 109 call void @llvm.arm.neon.vst2.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 1) 110 ret void 111} 112 113define i8* @vst2update(i8* %out, <4 x i16>* %B) nounwind { 114;CHECK-LABEL: vst2update: 115;CHECK: vst2.16 {d16, d17}, [r0]! 116 %tmp1 = load <4 x i16>, <4 x i16>* %B 117 tail call void @llvm.arm.neon.vst2.p0i8.v4i16(i8* %out, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 2) 118 %t5 = getelementptr inbounds i8, i8* %out, i32 16 119 ret i8* %t5 120} 121 122define i8* @vst2update2(i8 * %out, <4 x float> * %this) nounwind optsize ssp align 2 { 123;CHECK-LABEL: vst2update2: 124;CHECK: vst2.32 {d16, d17, d18, d19}, [r0]! 125 %tmp1 = load <4 x float>, <4 x float>* %this 126 call void @llvm.arm.neon.vst2.p0i8.v4f32(i8* %out, <4 x float> %tmp1, <4 x float> %tmp1, i32 4) nounwind 127 %tmp2 = getelementptr inbounds i8, i8* %out, i32 32 128 ret i8* %tmp2 129} 130 131declare void @llvm.arm.neon.vst2.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, i32) nounwind 132declare void @llvm.arm.neon.vst2.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, i32) nounwind 133declare void @llvm.arm.neon.vst2.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, i32) nounwind 134declare void @llvm.arm.neon.vst2.p0i8.v2f32(i8*, <2 x float>, <2 x float>, i32) nounwind 135declare void @llvm.arm.neon.vst2.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, i32) nounwind 136 137declare void @llvm.arm.neon.vst2.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, i32) nounwind 138declare void @llvm.arm.neon.vst2.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, i32) nounwind 139declare void @llvm.arm.neon.vst2.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind 140declare void @llvm.arm.neon.vst2.p0i8.v4f32(i8*, <4 x float>, <4 x float>, i32) nounwind 141