1; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s 2target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" 3target triple = "powerpc64-unknown-linux-gnu" 4 5; Function Attrs: nounwind 6define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 { 7entry: 8 br label %vector.body 9 10vector.body: ; preds = %vector.body, %entry 11; CHECK-LABEL: @foo 12; CHECK: lvsl 13; CHECK: blr 14 %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ] 15 %0 = getelementptr inbounds float, float* %y, i64 %index 16 %1 = bitcast float* %0 to <4 x float>* 17 %wide.load = load <4 x float>, <4 x float>* %1, align 4 18 %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load) 19 %3 = getelementptr inbounds float, float* %x, i64 %index 20 %4 = bitcast float* %3 to <4 x float>* 21 store <4 x float> %2, <4 x float>* %4, align 4 22 %index.next = add i64 %index, 4 23 %5 = getelementptr inbounds float, float* %y, i64 %index.next 24 %6 = bitcast float* %5 to <4 x float>* 25 %wide.load.1 = load <4 x float>, <4 x float>* %6, align 4 26 %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1) 27 %8 = getelementptr inbounds float, float* %x, i64 %index.next 28 %9 = bitcast float* %8 to <4 x float>* 29 store <4 x float> %7, <4 x float>* %9, align 4 30 %index.next.1 = add i64 %index.next, 4 31 %10 = getelementptr inbounds float, float* %y, i64 %index.next.1 32 %11 = bitcast float* %10 to <4 x float>* 33 %wide.load.2 = load <4 x float>, <4 x float>* %11, align 4 34 %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2) 35 %13 = getelementptr inbounds float, float* %x, i64 %index.next.1 36 %14 = bitcast float* %13 to <4 x float>* 37 store <4 x float> %12, <4 x float>* %14, align 4 38 %index.next.2 = add i64 %index.next.1, 4 39 %15 = getelementptr inbounds float, float* %y, i64 %index.next.2 40 %16 = bitcast float* %15 to <4 x float>* 41 %wide.load.3 = load <4 x float>, <4 x float>* %16, align 4 42 %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3) 43 %18 = getelementptr inbounds float, float* %x, i64 %index.next.2 44 %19 = bitcast float* %18 to <4 x float>* 45 store <4 x float> %17, <4 x float>* %19, align 4 46 %index.next.3 = add i64 %index.next.2, 4 47 %20 = getelementptr inbounds float, float* %y, i64 %index.next.3 48 %21 = bitcast float* %20 to <4 x float>* 49 %wide.load.4 = load <4 x float>, <4 x float>* %21, align 4 50 %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4) 51 %23 = getelementptr inbounds float, float* %x, i64 %index.next.3 52 %24 = bitcast float* %23 to <4 x float>* 53 store <4 x float> %22, <4 x float>* %24, align 4 54 %index.next.4 = add i64 %index.next.3, 4 55 %25 = getelementptr inbounds float, float* %y, i64 %index.next.4 56 %26 = bitcast float* %25 to <4 x float>* 57 %wide.load.5 = load <4 x float>, <4 x float>* %26, align 4 58 %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5) 59 %28 = getelementptr inbounds float, float* %x, i64 %index.next.4 60 %29 = bitcast float* %28 to <4 x float>* 61 store <4 x float> %27, <4 x float>* %29, align 4 62 %index.next.5 = add i64 %index.next.4, 4 63 %30 = getelementptr inbounds float, float* %y, i64 %index.next.5 64 %31 = bitcast float* %30 to <4 x float>* 65 %wide.load.6 = load <4 x float>, <4 x float>* %31, align 4 66 %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6) 67 %33 = getelementptr inbounds float, float* %x, i64 %index.next.5 68 %34 = bitcast float* %33 to <4 x float>* 69 store <4 x float> %32, <4 x float>* %34, align 4 70 %index.next.6 = add i64 %index.next.5, 4 71 %35 = getelementptr inbounds float, float* %y, i64 %index.next.6 72 %36 = bitcast float* %35 to <4 x float>* 73 %wide.load.7 = load <4 x float>, <4 x float>* %36, align 4 74 %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7) 75 %38 = getelementptr inbounds float, float* %x, i64 %index.next.6 76 %39 = bitcast float* %38 to <4 x float>* 77 store <4 x float> %37, <4 x float>* %39, align 4 78 %index.next.7 = add i64 %index.next.6, 4 79 %40 = getelementptr inbounds float, float* %y, i64 %index.next.7 80 %41 = bitcast float* %40 to <4 x float>* 81 %wide.load.8 = load <4 x float>, <4 x float>* %41, align 4 82 %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8) 83 %43 = getelementptr inbounds float, float* %x, i64 %index.next.7 84 %44 = bitcast float* %43 to <4 x float>* 85 store <4 x float> %42, <4 x float>* %44, align 4 86 %index.next.8 = add i64 %index.next.7, 4 87 %45 = getelementptr inbounds float, float* %y, i64 %index.next.8 88 %46 = bitcast float* %45 to <4 x float>* 89 %wide.load.9 = load <4 x float>, <4 x float>* %46, align 4 90 %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9) 91 %48 = getelementptr inbounds float, float* %x, i64 %index.next.8 92 %49 = bitcast float* %48 to <4 x float>* 93 store <4 x float> %47, <4 x float>* %49, align 4 94 %index.next.9 = add i64 %index.next.8, 4 95 %50 = getelementptr inbounds float, float* %y, i64 %index.next.9 96 %51 = bitcast float* %50 to <4 x float>* 97 %wide.load.10 = load <4 x float>, <4 x float>* %51, align 4 98 %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10) 99 %53 = getelementptr inbounds float, float* %x, i64 %index.next.9 100 %54 = bitcast float* %53 to <4 x float>* 101 store <4 x float> %52, <4 x float>* %54, align 4 102 %index.next.10 = add i64 %index.next.9, 4 103 %55 = getelementptr inbounds float, float* %y, i64 %index.next.10 104 %56 = bitcast float* %55 to <4 x float>* 105 %wide.load.11 = load <4 x float>, <4 x float>* %56, align 4 106 %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11) 107 %58 = getelementptr inbounds float, float* %x, i64 %index.next.10 108 %59 = bitcast float* %58 to <4 x float>* 109 store <4 x float> %57, <4 x float>* %59, align 4 110 %index.next.11 = add i64 %index.next.10, 4 111 %60 = getelementptr inbounds float, float* %y, i64 %index.next.11 112 %61 = bitcast float* %60 to <4 x float>* 113 %wide.load.12 = load <4 x float>, <4 x float>* %61, align 4 114 %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12) 115 %63 = getelementptr inbounds float, float* %x, i64 %index.next.11 116 %64 = bitcast float* %63 to <4 x float>* 117 store <4 x float> %62, <4 x float>* %64, align 4 118 %index.next.12 = add i64 %index.next.11, 4 119 %65 = getelementptr inbounds float, float* %y, i64 %index.next.12 120 %66 = bitcast float* %65 to <4 x float>* 121 %wide.load.13 = load <4 x float>, <4 x float>* %66, align 4 122 %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13) 123 %68 = getelementptr inbounds float, float* %x, i64 %index.next.12 124 %69 = bitcast float* %68 to <4 x float>* 125 store <4 x float> %67, <4 x float>* %69, align 4 126 %index.next.13 = add i64 %index.next.12, 4 127 %70 = getelementptr inbounds float, float* %y, i64 %index.next.13 128 %71 = bitcast float* %70 to <4 x float>* 129 %wide.load.14 = load <4 x float>, <4 x float>* %71, align 4 130 %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14) 131 %73 = getelementptr inbounds float, float* %x, i64 %index.next.13 132 %74 = bitcast float* %73 to <4 x float>* 133 store <4 x float> %72, <4 x float>* %74, align 4 134 %index.next.14 = add i64 %index.next.13, 4 135 %75 = getelementptr inbounds float, float* %y, i64 %index.next.14 136 %76 = bitcast float* %75 to <4 x float>* 137 %wide.load.15 = load <4 x float>, <4 x float>* %76, align 4 138 %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15) 139 %78 = getelementptr inbounds float, float* %x, i64 %index.next.14 140 %79 = bitcast float* %78 to <4 x float>* 141 store <4 x float> %77, <4 x float>* %79, align 4 142 %index.next.15 = add i64 %index.next.14, 4 143 %80 = icmp eq i64 %index.next.15, 2048 144 br i1 %80, label %for.end, label %vector.body 145 146for.end: ; preds = %vector.body 147 ret void 148} 149 150; Function Attrs: nounwind readonly 151declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1 152 153define <2 x double> @bar(double* %x) { 154entry: 155 %p = bitcast double* %x to <2 x double>* 156 %r = load <2 x double>, <2 x double>* %p, align 8 157 158; CHECK-LABEL: @bar 159; CHECK-NOT: lvsl 160; CHECK: blr 161 162 ret <2 x double> %r 163} 164 165attributes #0 = { nounwind } 166attributes #1 = { nounwind readonly } 167