1Off-screen Rendering 2==================== 3 4Mesa's off-screen interface is used for rendering into user-allocated 5memory without any sort of window system or operating system 6dependencies. That is, the GL_FRONT colorbuffer is actually a buffer in 7main memory, rather than a window on your display. 8 9The OSMesa API provides three basic functions for making off-screen 10renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and 11OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for more 12information about the API functions. 13 14The OSMesa interface may be used with any of three software renderers: 15 16#. llvmpipe - this is the high-performance Gallium LLVM driver 17#. softpipe - this it the reference Gallium software driver 18#. swrast - this is the legacy Mesa software rasterizer 19 20There are several examples of OSMesa in the mesa/demos repository. 21 22Building OSMesa 23--------------- 24 25Configure and build Mesa with something like: 26 27:: 28 29 meson builddir -Dosmesa=gallium -Dgallium-drivers=swrast -Ddri-drivers=[] -Dvulkan-drivers=[] -Dprefix=$PWD/builddir/install 30 ninja -C builddir install 31 32Make sure you have LLVM installed first if you want to use the llvmpipe 33driver. 34 35When the build is complete you should find: 36 37:: 38 39 $PWD/builddir/install/lib/libOSMesa.so (swrast-based OSMesa) 40 $PWD/builddir/install/lib/gallium/libOSMsea.so (Gallium-based OSMesa) 41 42Set your LD_LIBRARY_PATH to point to $PWD/builddir/install to use the 43libraries 44 45When you link your application, link with -lOSMesa 46