1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef GL_NIR_LINKER_H
25 #define GL_NIR_LINKER_H
26 
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
30 
31 struct gl_context;
32 struct gl_shader_program;
33 
34 struct gl_nir_linker_options {
35    bool fill_parameters;
36 };
37 
38 #define nir_foreach_gl_uniform_variable(var, shader) \
39    nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
40                                                 nir_var_mem_ubo | \
41                                                 nir_var_mem_ssbo)
42 
43 bool gl_nir_link_spirv(struct gl_context *ctx,
44                        struct gl_shader_program *prog,
45                        const struct gl_nir_linker_options *options);
46 
47 bool gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog);
48 
49 bool gl_nir_link_uniforms(struct gl_context *ctx,
50                           struct gl_shader_program *prog,
51                           bool fill_parameters);
52 
53 void gl_nir_set_uniform_initializers(struct gl_context *ctx,
54                                      struct gl_shader_program *prog);
55 
56 void nir_build_program_resource_list(struct gl_context *ctx,
57                                      struct gl_shader_program *prog,
58                                      bool rebuild_resourse_list);
59 
60 void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
61                                                  struct gl_shader_program *prog);
62 
63 void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
64                                                 struct gl_shader_program *prog);
65 
66 void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
67                                       struct gl_shader_program *prog);
68 
69 bool gl_nir_link_uniform_blocks(struct gl_context *ctx,
70                                 struct gl_shader_program *prog);
71 
72 #ifdef __cplusplus
73 } /* extern "C" */
74 #endif
75 
76 #endif /* GL_NIR_LINKER_H */
77