1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_xfb_info.h"
27 
28 /**
29  * \file nir_lower_gs_intrinsics.c
30  *
31  * Geometry Shaders can call EmitVertex()/EmitStreamVertex() to output an
32  * arbitrary number of vertices.  However, the shader must declare the maximum
33  * number of vertices that it will ever output - further attempts to emit
34  * vertices result in undefined behavior according to the GLSL specification.
35  *
36  * Drivers might use this maximum number of vertices to allocate enough space
37  * to hold the geometry shader's output.  Some drivers (such as i965) need to
38  * implement "safety checks" which ensure that the shader hasn't emitted too
39  * many vertices, to avoid overflowing that space and trashing other memory.
40  *
41  * The count of emitted vertices can also be useful in buffer offset
42  * calculations, so drivers know where to write the GS output.
43  *
44  * However, for simple geometry shaders that emit a statically determinable
45  * number of vertices, this extra bookkeeping is unnecessary and inefficient.
46  * By tracking the vertex count in NIR, we allow constant folding/propagation
47  * and dead control flow optimizations to eliminate most of it where possible.
48  *
49  * This pass introduces a new global variable which stores the current vertex
50  * count (initialized to 0), and converts emit_vertex/end_primitive intrinsics
51  * to their *_with_counter variants.  emit_vertex is also wrapped in a safety
52  * check to avoid buffer overflows.  Finally, it adds a set_vertex_count
53  * intrinsic at the end of the program, informing the driver of the final
54  * vertex count.
55  */
56 
57 struct state {
58    nir_builder *builder;
59    nir_variable *vertex_count_vars[NIR_MAX_XFB_STREAMS];
60    nir_variable *vtxcnt_per_prim_vars[NIR_MAX_XFB_STREAMS];
61    nir_variable *primitive_count_vars[NIR_MAX_XFB_STREAMS];
62    bool per_stream;
63    bool count_prims;
64    bool count_vtx_per_prim;
65    bool overwrite_incomplete;
66    bool progress;
67 };
68 
69 /**
70  * Replace emit_vertex intrinsics with:
71  *
72  * if (vertex_count < max_vertices) {
73  *    emit_vertex_with_counter vertex_count, vertex_count_per_primitive (optional) ...
74  *    vertex_count += 1
75  *    vertex_count_per_primitive += 1
76  * }
77  */
78 static void
rewrite_emit_vertex(nir_intrinsic_instr * intrin,struct state * state)79 rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state)
80 {
81    nir_builder *b = state->builder;
82    unsigned stream = nir_intrinsic_stream_id(intrin);
83 
84    /* Load the vertex count */
85    b->cursor = nir_before_instr(&intrin->instr);
86    assert(state->vertex_count_vars[stream] != NULL);
87    nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
88    nir_ssa_def *count_per_primitive;
89 
90    if (state->count_vtx_per_prim)
91       count_per_primitive = nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
92    else
93       count_per_primitive = nir_ssa_undef(b, 1, 32);
94 
95    nir_ssa_def *max_vertices =
96       nir_imm_int(b, b->shader->info.gs.vertices_out);
97 
98    /* Create: if (vertex_count < max_vertices) and insert it.
99     *
100     * The new if statement needs to be hooked up to the control flow graph
101     * before we start inserting instructions into it.
102     */
103    nir_push_if(b, nir_ilt(b, count, max_vertices));
104 
105    nir_intrinsic_instr *lowered =
106       nir_intrinsic_instr_create(b->shader,
107                                  nir_intrinsic_emit_vertex_with_counter);
108    nir_intrinsic_set_stream_id(lowered, stream);
109    lowered->src[0] = nir_src_for_ssa(count);
110    lowered->src[1] = nir_src_for_ssa(count_per_primitive);
111    nir_builder_instr_insert(b, &lowered->instr);
112 
113    /* Increment the vertex count by 1 */
114    nir_store_var(b, state->vertex_count_vars[stream],
115                  nir_iadd_imm(b, count, 1),
116                  0x1); /* .x */
117 
118    if (state->count_vtx_per_prim) {
119       /* Increment the per-primitive vertex count by 1 */
120       nir_variable *var = state->vtxcnt_per_prim_vars[stream];
121       nir_ssa_def *vtx_per_prim_cnt = nir_load_var(b, var);
122       nir_store_var(b, var,
123                     nir_iadd_imm(b, vtx_per_prim_cnt, 1),
124                     0x1); /* .x */
125    }
126 
127    nir_pop_if(b, NULL);
128 
129    nir_instr_remove(&intrin->instr);
130 
131    state->progress = true;
132 }
133 
134 /**
135  * Emits code that overwrites incomplete primitives and their vertices.
136  *
137  * A primitive is considered incomplete when it doesn't have enough vertices.
138  * For example, a triangle strip that has 2 or fewer vertices, or a line strip
139  * with 1 vertex are considered incomplete.
140  *
141  * After each end_primitive and at the end of the shader before emitting
142  * set_vertex_and_primitive_count, we check if the primitive that is being
143  * emitted has enough vertices or not, and we adjust the vertex and primitive
144  * counters accordingly.
145  *
146  * This means that the following emit_vertex can reuse the vertex index of
147  * a previous vertex, if the previous primitive was incomplete, so the compiler
148  * backend is expected to simply overwrite any data that belonged to those.
149  */
150 static void
overwrite_incomplete_primitives(struct state * state,unsigned stream)151 overwrite_incomplete_primitives(struct state *state, unsigned stream)
152 {
153    assert(state->count_vtx_per_prim);
154 
155    nir_builder *b = state->builder;
156    unsigned outprim = b->shader->info.gs.output_primitive;
157    unsigned outprim_min_vertices;
158 
159    if (outprim == GL_POINTS)
160       outprim_min_vertices = 1;
161    else if (outprim == GL_LINE_STRIP)
162       outprim_min_vertices = 2;
163    else if (outprim == GL_TRIANGLE_STRIP)
164       outprim_min_vertices = 3;
165    else
166       unreachable("Invalid GS output primitive type.");
167 
168    /* Total count of vertices emitted so far. */
169    nir_ssa_def *vtxcnt_total =
170       nir_load_var(b, state->vertex_count_vars[stream]);
171 
172    /* Number of vertices emitted for the last primitive */
173    nir_ssa_def *vtxcnt_per_primitive =
174       nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
175 
176    /* See if the current primitive is a incomplete */
177    nir_ssa_def *is_inc_prim =
178       nir_ilt(b, vtxcnt_per_primitive, nir_imm_int(b, outprim_min_vertices));
179 
180    /* Number of vertices in the incomplete primitive */
181    nir_ssa_def *num_inc_vtx =
182       nir_bcsel(b, is_inc_prim, vtxcnt_per_primitive, nir_imm_int(b, 0));
183 
184    /* Store corrected total vertex count */
185    nir_store_var(b, state->vertex_count_vars[stream],
186                  nir_isub(b, vtxcnt_total, num_inc_vtx),
187                  0x1); /* .x */
188 
189    if (state->count_prims) {
190       /* Number of incomplete primitives (0 or 1) */
191       nir_ssa_def *num_inc_prim = nir_b2i32(b, is_inc_prim);
192 
193       /* Store corrected primitive count */
194       nir_ssa_def *prim_cnt = nir_load_var(b, state->primitive_count_vars[stream]);
195       nir_store_var(b, state->primitive_count_vars[stream],
196                     nir_isub(b, prim_cnt, num_inc_prim),
197                     0x1); /* .x */
198    }
199 }
200 
201 /**
202  * Replace end_primitive with end_primitive_with_counter.
203  */
204 static void
rewrite_end_primitive(nir_intrinsic_instr * intrin,struct state * state)205 rewrite_end_primitive(nir_intrinsic_instr *intrin, struct state *state)
206 {
207    nir_builder *b = state->builder;
208    unsigned stream = nir_intrinsic_stream_id(intrin);
209 
210    b->cursor = nir_before_instr(&intrin->instr);
211    assert(state->vertex_count_vars[stream] != NULL);
212    nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
213    nir_ssa_def *count_per_primitive;
214 
215    if (state->count_vtx_per_prim)
216       count_per_primitive = nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
217    else
218       count_per_primitive = nir_ssa_undef(b, count->num_components, count->bit_size);
219 
220    nir_intrinsic_instr *lowered =
221       nir_intrinsic_instr_create(b->shader,
222                                  nir_intrinsic_end_primitive_with_counter);
223    nir_intrinsic_set_stream_id(lowered, stream);
224    lowered->src[0] = nir_src_for_ssa(count);
225    lowered->src[1] = nir_src_for_ssa(count_per_primitive);
226    nir_builder_instr_insert(b, &lowered->instr);
227 
228    if (state->count_prims) {
229       /* Increment the primitive count by 1 */
230       nir_ssa_def *prim_cnt = nir_load_var(b, state->primitive_count_vars[stream]);
231       nir_store_var(b, state->primitive_count_vars[stream],
232                     nir_iadd_imm(b, prim_cnt, 1),
233                     0x1); /* .x */
234    }
235 
236    if (state->count_vtx_per_prim) {
237       if (state->overwrite_incomplete)
238          overwrite_incomplete_primitives(state, stream);
239 
240       /* Store 0 to per-primitive vertex count */
241       nir_store_var(b, state->vtxcnt_per_prim_vars[stream],
242                     nir_imm_int(b, 0),
243                     0x1); /* .x */
244    }
245 
246    nir_instr_remove(&intrin->instr);
247 
248    state->progress = true;
249 }
250 
251 static bool
rewrite_intrinsics(nir_block * block,struct state * state)252 rewrite_intrinsics(nir_block *block, struct state *state)
253 {
254    nir_foreach_instr_safe(instr, block) {
255       if (instr->type != nir_instr_type_intrinsic)
256          continue;
257 
258       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
259       switch (intrin->intrinsic) {
260       case nir_intrinsic_emit_vertex:
261          rewrite_emit_vertex(intrin, state);
262          break;
263       case nir_intrinsic_end_primitive:
264          rewrite_end_primitive(intrin, state);
265          break;
266       default:
267          /* not interesting; skip this */
268          break;
269       }
270    }
271 
272    return true;
273 }
274 
275 /**
276  * Add a set_vertex_and_primitive_count intrinsic at the end of the program
277  * (representing the final total vertex and primitive count).
278  */
279 static void
append_set_vertex_and_primitive_count(nir_block * end_block,struct state * state)280 append_set_vertex_and_primitive_count(nir_block *end_block, struct state *state)
281 {
282    nir_builder *b = state->builder;
283    nir_shader *shader = state->builder->shader;
284 
285    /* Insert the new intrinsic in all of the predecessors of the end block,
286     * but before any jump instructions (return).
287     */
288    set_foreach(end_block->predecessors, entry) {
289       nir_block *pred = (nir_block *) entry->key;
290       b->cursor = nir_after_block_before_jump(pred);
291 
292       for (unsigned stream = 0; stream < NIR_MAX_XFB_STREAMS; ++stream) {
293          /* When it's not per-stream, we only need to write one variable. */
294          if (!state->per_stream && stream != 0)
295             continue;
296 
297          nir_ssa_def *vtx_cnt;
298          nir_ssa_def *prim_cnt;
299 
300          if (state->per_stream && !(shader->info.gs.active_stream_mask & (1 << stream))) {
301             /* Inactive stream: vertex count is 0, primitive count is 0 or undef. */
302             vtx_cnt = nir_imm_int(b, 0);
303             prim_cnt = state->count_prims
304                        ? nir_imm_int(b, 0)
305                        : nir_ssa_undef(b, 1, 32);
306          } else {
307             if (state->overwrite_incomplete)
308                overwrite_incomplete_primitives(state, stream);
309 
310             vtx_cnt = nir_load_var(b, state->vertex_count_vars[stream]);
311             prim_cnt = state->count_prims
312                        ? nir_load_var(b, state->primitive_count_vars[stream])
313                        : nir_ssa_undef(b, 1, 32);
314          }
315 
316          nir_intrinsic_instr *set_cnt_intrin =
317             nir_intrinsic_instr_create(shader,
318                nir_intrinsic_set_vertex_and_primitive_count);
319 
320          nir_intrinsic_set_stream_id(set_cnt_intrin, stream);
321          set_cnt_intrin->src[0] = nir_src_for_ssa(vtx_cnt);
322          set_cnt_intrin->src[1] = nir_src_for_ssa(prim_cnt);
323          nir_builder_instr_insert(b, &set_cnt_intrin->instr);
324       }
325    }
326 }
327 
328 bool
nir_lower_gs_intrinsics(nir_shader * shader,nir_lower_gs_intrinsics_flags options)329 nir_lower_gs_intrinsics(nir_shader *shader, nir_lower_gs_intrinsics_flags options)
330 {
331    bool per_stream = options & nir_lower_gs_intrinsics_per_stream;
332    bool count_primitives = options & nir_lower_gs_intrinsics_count_primitives;
333    bool overwrite_incomplete = options & nir_lower_gs_intrinsics_overwrite_incomplete;
334    bool count_vtx_per_prim =
335       overwrite_incomplete ||
336       (options & nir_lower_gs_intrinsics_count_vertices_per_primitive);
337 
338    struct state state;
339    state.progress = false;
340    state.count_prims = count_primitives;
341    state.count_vtx_per_prim = count_vtx_per_prim;
342    state.overwrite_incomplete = overwrite_incomplete;
343    state.per_stream = per_stream;
344 
345    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
346    assert(impl);
347 
348    nir_builder b;
349    nir_builder_init(&b, impl);
350    state.builder = &b;
351 
352    b.cursor = nir_before_cf_list(&impl->body);
353 
354    for (unsigned i = 0; i < NIR_MAX_XFB_STREAMS; i++) {
355       if (per_stream && !(shader->info.gs.active_stream_mask & (1 << i)))
356          continue;
357 
358       if (i == 0 || per_stream) {
359          state.vertex_count_vars[i] =
360             nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
361          /* initialize to 0 */
362          nir_store_var(&b, state.vertex_count_vars[i], nir_imm_int(&b, 0), 0x1);
363 
364          if (count_primitives) {
365             state.primitive_count_vars[i] =
366                nir_local_variable_create(impl, glsl_uint_type(), "primitive_count");
367             /* initialize to 1 */
368             nir_store_var(&b, state.primitive_count_vars[i], nir_imm_int(&b, 1), 0x1);
369          }
370          if (count_vtx_per_prim) {
371             state.vtxcnt_per_prim_vars[i] =
372                nir_local_variable_create(impl, glsl_uint_type(), "vertices_per_primitive");
373             /* initialize to 0 */
374             nir_store_var(&b, state.vtxcnt_per_prim_vars[i], nir_imm_int(&b, 0), 0x1);
375          }
376       } else {
377          /* If per_stream is false, we only have one counter of each kind which we
378           * want to use for all streams. Duplicate the counter pointers so all
379           * streams use the same counters.
380           */
381          state.vertex_count_vars[i] = state.vertex_count_vars[0];
382 
383          if (count_primitives)
384             state.primitive_count_vars[i] = state.primitive_count_vars[0];
385          if (count_vtx_per_prim)
386             state.vtxcnt_per_prim_vars[i] = state.vtxcnt_per_prim_vars[0];
387       }
388    }
389 
390    nir_foreach_block_safe(block, impl)
391       rewrite_intrinsics(block, &state);
392 
393    /* This only works because we have a single main() function. */
394    append_set_vertex_and_primitive_count(impl->end_block, &state);
395 
396    nir_metadata_preserve(impl, 0);
397 
398    return state.progress;
399 }
400