1import os 2 3Import('*') 4 5env = env.Clone() 6 7env.Append(CPPPATH = [ 8 '#src/mapi', 9 '#src/mesa', 10 '.', 11]) 12 13env.AppendUnique(CPPDEFINES = [ 14 '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 15 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 16 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx 17 '_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport) 18]) 19 20wgl = env.ConvenienceLibrary( 21 target ='wgl', 22 source = env.ParseSourceList('Makefile.sources', 'C_SOURCES'), 23) 24Export('wgl') 25