1import os
2
3Import('*')
4
5env = env.Clone()
6
7env.Append(CPPPATH = [
8    '#src/mapi',
9    '#src/mesa',
10    '.',
11])
12
13env.AppendUnique(CPPDEFINES = [
14    '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
15    'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
16    'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
17    '_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
18])
19
20wgl = env.ConvenienceLibrary(
21    target ='wgl',
22    source = env.ParseSourceList('Makefile.sources', 'C_SOURCES'),
23)
24Export('wgl')
25