1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef SAMPLES_SOUNDGENERATOR_H 18 #define SAMPLES_SOUNDGENERATOR_H 19 20 21 #include <Oscillator.h> 22 #include <TappableAudioSource.h> 23 24 /** 25 * Generates a fixed frequency tone for each channel. 26 * Implements RenderableTap (sound source with toggle) which is required for AudioEngines. 27 */ 28 class SoundGenerator : public TappableAudioSource { 29 static constexpr size_t kSharedBufferSize = 1024; 30 public: 31 /** 32 * Create a new SoundGenerator object. 33 * 34 * @param sampleRate - The output sample rate. 35 * @param maxFrames - The maximum number of audio frames which will be rendered, this is used to 36 * calculate this object's internal buffer size. 37 * @param channelCount - The number of channels in the output, one tone will be created for each 38 * channel, the output will be interlaced. 39 * 40 */ 41 SoundGenerator(int32_t sampleRate, int32_t channelCount); 42 ~SoundGenerator() = default; 43 44 SoundGenerator(SoundGenerator&& other) = default; 45 SoundGenerator& operator= (SoundGenerator&& other) = default; 46 47 // Switch the tones on 48 void tap(bool isOn) override; 49 50 void renderAudio(float *audioData, int32_t numFrames) override; 51 52 private: 53 std::unique_ptr<Oscillator[]> mOscillators; 54 std::unique_ptr<float[]> mBuffer = std::make_unique<float[]>(kSharedBufferSize); 55 }; 56 57 58 #endif //SAMPLES_SOUNDGENERATOR_H 59