1<html>
2<head>
3<title>pcre2_maketables_free specification</title>
4</head>
5<body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB">
6<h1>pcre2_maketables_free man page</h1>
7<p>
8Return to the <a href="index.html">PCRE2 index page</a>.
9</p>
10<p>
11This page is part of the PCRE2 HTML documentation. It was generated
12automatically from the original man page. If there is any nonsense in it,
13please consult the man page, in case the conversion went wrong.
14<br>
15<br><b>
16SYNOPSIS
17</b><br>
18<P>
19<b>#include &#60;pcre2.h&#62;</b>
20</P>
21<P>
22<b>void pcre2_maketables_free(pcre2_general_context *<i>gcontext</i>,</b>
23<b>  const uint8_t *<i>tables</i>);</b>
24</P>
25<br><b>
26DESCRIPTION
27</b><br>
28<P>
29This function discards a set of character tables that were created by a call
30to
31<a href="pcre2_maketables.html"><b>pcre2_maketables()</b>.</a>
32</P>
33<P>
34The <i>gcontext</i> parameter should match what was used in that call to
35account for any custom allocators that might be in use; if it is NULL
36the system <b>free()</b> is used.
37</P>
38<P>
39There is a complete description of the PCRE2 native API in the
40<a href="pcre2api.html"><b>pcre2api</b></a>
41page.
42<p>
43Return to the <a href="index.html">PCRE2 index page</a>.
44</p>
45