1<html>
2<head>
3<title>pcre2_set_character_tables specification</title>
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6<h1>pcre2_set_character_tables man page</h1>
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15<br><b>
16SYNOPSIS
17</b><br>
18<P>
19<b>#include &#60;pcre2.h&#62;</b>
20</P>
21<P>
22<b>int pcre2_set_character_tables(pcre2_compile_context *<i>ccontext</i>,</b>
23<b>  const uint8_t *<i>tables</i>);</b>
24</P>
25<br><b>
26DESCRIPTION
27</b><br>
28<P>
29This function sets a pointer to custom character tables within a compile
30context. The second argument must point to a set of PCRE2 character tables or
31be NULL to request the default tables. The result is always zero. Character
32tables can be created by calling <b>pcre2_maketables()</b> or by running the
33<b>pcre2_dftables</b> maintenance command in binary mode (see the
34<a href="pcre2build.html"><b>pcre2build</b></a>
35documentation).
36</P>
37<P>
38There is a complete description of the PCRE2 native API in the
39<a href="pcre2api.html"><b>pcre2api</b></a>
40page and a description of the POSIX API in the
41<a href="pcre2posix.html"><b>pcre2posix</b></a>
42page.
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