1<html> 2<head> 3<title>pcre2_set_character_tables specification</title> 4</head> 5<body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB"> 6<h1>pcre2_set_character_tables man page</h1> 7<p> 8Return to the <a href="index.html">PCRE2 index page</a>. 9</p> 10<p> 11This page is part of the PCRE2 HTML documentation. It was generated 12automatically from the original man page. If there is any nonsense in it, 13please consult the man page, in case the conversion went wrong. 14<br> 15<br><b> 16SYNOPSIS 17</b><br> 18<P> 19<b>#include <pcre2.h></b> 20</P> 21<P> 22<b>int pcre2_set_character_tables(pcre2_compile_context *<i>ccontext</i>,</b> 23<b> const uint8_t *<i>tables</i>);</b> 24</P> 25<br><b> 26DESCRIPTION 27</b><br> 28<P> 29This function sets a pointer to custom character tables within a compile 30context. The second argument must point to a set of PCRE2 character tables or 31be NULL to request the default tables. The result is always zero. Character 32tables can be created by calling <b>pcre2_maketables()</b> or by running the 33<b>pcre2_dftables</b> maintenance command in binary mode (see the 34<a href="pcre2build.html"><b>pcre2build</b></a> 35documentation). 36</P> 37<P> 38There is a complete description of the PCRE2 native API in the 39<a href="pcre2api.html"><b>pcre2api</b></a> 40page and a description of the POSIX API in the 41<a href="pcre2posix.html"><b>pcre2posix</b></a> 42page. 43<p> 44Return to the <a href="index.html">PCRE2 index page</a>. 45</p> 46