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1 This directory contains *CMake* files that can be used to build protobuf
2 with *MSVC* on *Windows*. You can build the project from *Command Prompt*
3 and using an *Visual Studio* IDE.
4 
5 You need to have [CMake](http://www.cmake.org), [Visual Studio](https://www.visualstudio.com)
6 and optionally [Git](http://git-scm.com) installed on your computer before proceeding.
7 
8 Most of the instructions will be given to the *Сommand Prompt*, but the same
9 actions can be performed using appropriate GUI tools.
10 
11 Environment Setup
12 =================
13 
14 Open the appropriate *Command Prompt* from the *Start* menu.
15 
16 For example *VS2013 x64 Native Tools Command Prompt*:
17 
18     C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64>
19 
20 Change to your working directory:
21 
22     C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64>cd C:\Path\to
23     C:\Path\to>
24 
25 Where *C:\Path\to* is path to your real working directory.
26 
27 Create a folder where protobuf headers/libraries/binaries will be installed after built:
28 
29     C:\Path\to>mkdir install
30 
31 If *cmake* command is not available from *Command Prompt*, add it to system *PATH* variable:
32 
33     C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin
34 
35 If *git* command is not available from *Command Prompt*, add it to system *PATH* variable:
36 
37     C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd
38 
39 Good. Now you are ready to continue.
40 
41 Getting Sources
42 ===============
43 
44 You can get the latest stable source packages from the release page:
45 
46     https://github.com/protocolbuffers/protobuf/releases/latest
47 
48 For example: if you only need C++, download `protobuf-cpp-[VERSION].tar.gz`; if
49 you need C++ and Java, download `protobuf-java-[VERSION].tar.gz` (every package
50 contains C++ source already); if you need C++ and multiple other languages,
51 download `protobuf-all-[VERSION].tar.gz`.
52 
53 Or you can use git to clone from protobuf git repository.
54 
55      C:\Path\to> git clone -b [release_tag] https://github.com/protocolbuffers/protobuf.git
56 
57 Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *master*
58 if you want to get the latest code.
59 
60 Go to the project folder:
61 
62      C:\Path\to>cd protobuf
63      C:\Path\to\protobuf>
64 
65 Remember to update any submodules if you are using git clone (you can skip this
66 step if you are using a release .tar.gz or .zip package):
67 
68 ```console
69 C:\Path\to> git submodule update --init --recursive
70 ```
71 
72 Now go to *cmake* folder in protobuf sources:
73 
74      C:\Path\to\protobuf>cd cmake
75      C:\Path\to\protobuf\cmake>
76 
77 Good. Now you are ready to *CMake* configuration.
78 
79 CMake Configuration
80 ===================
81 
82 *CMake* supports a lot of different
83 [generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
84 for various native build systems.
85 We are only interested in
86 [Makefile](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#makefile-generators)
87 and
88 [Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators)
89 generators.
90 
91 We will use shadow building to separate the temporary files from the protobuf source code.
92 
93 Create a temporary *build* folder and change your working directory to it:
94 
95      C:\Path\to\protobuf\cmake>mkdir build & cd build
96      C:\Path\to\protobuf\cmake\build>
97 
98 The *Makefile* generator can build the project in only one configuration, so you need to build
99 a separate folder for each configuration.
100 
101 To start using a *Release* configuration:
102 
103      C:\Path\to\protobuf\cmake\build>mkdir release & cd release
104      C:\Path\to\protobuf\cmake\build\release>cmake -G "NMake Makefiles" ^
105      -DCMAKE_BUILD_TYPE=Release ^
106      -DCMAKE_INSTALL_PREFIX=../../../../install ^
107      ../..
108 
109 It will generate *nmake* *Makefile* in current directory.
110 
111 To use *Debug* configuration:
112 
113      C:\Path\to\protobuf\cmake\build>mkdir debug & cd debug
114      C:\Path\to\protobuf\cmake\build\debug>cmake -G "NMake Makefiles" ^
115      -DCMAKE_BUILD_TYPE=Debug ^
116      -DCMAKE_INSTALL_PREFIX=../../../../install ^
117      ../..
118 
119 It will generate *nmake* *Makefile* in current directory.
120 
121 To create *Visual Studio* solution file:
122 
123      C:\Path\to\protobuf\cmake\build>mkdir solution & cd solution
124      C:\Path\to\protobuf\cmake\build\solution>cmake -G "Visual Studio 14 2015 Win64" ^
125      -DCMAKE_INSTALL_PREFIX=../../../../install ^
126      ../..
127 
128 It will generate *Visual Studio* solution file *protobuf.sln* in current directory.
129 
130 If the *gmock* directory does not exist, and you do not want to build protobuf unit tests,
131 you need to add *cmake* command argument `-Dprotobuf_BUILD_TESTS=OFF` to disable testing.
132 
133 To make a *Visual Studio* file for Visual Studio 15 2017, create the *Visual Studio*
134 solution file above and edit the CmakeCache file.
135 
136 	C:Path\to\protobuf\cmake\build\solution\CMakeCache
137 
138 Then create the *Visual Studio* solution file again
139 
140 Compiling
141 =========
142 
143 To compile protobuf:
144 
145      C:\Path\to\protobuf\cmake\build\release>nmake
146 
147 or
148 
149      C:\Path\to\protobuf\cmake\build\debug>nmake
150 
151 And wait for the compilation to finish.
152 
153 If you prefer to use the IDE:
154 
155   * Open the generated protobuf.sln file in Microsoft Visual Studio.
156   * Choose "Debug" or "Release" configuration as desired.
157   * From the Build menu, choose "Build Solution".
158 
159 And wait for the compilation to finish.
160 
161 Testing
162 =======
163 
164 To run unit-tests, first you must compile protobuf as described above.
165 Then run:
166 
167      C:\Path\to\protobuf\cmake\build\release>nmake check
168 
169 or
170 
171      C:\Path\to\protobuf\cmake\build\debug>nmake check
172 
173 You can also build project *check* from Visual Studio solution.
174 Yes, it may sound strange, but it works.
175 
176 You should see output similar to:
177 
178      Running main() from gmock_main.cc
179      [==========] Running 1546 tests from 165 test cases.
180 
181      ...
182 
183      [==========] 1546 tests from 165 test cases ran. (2529 ms total)
184      [  PASSED  ] 1546 tests.
185 
186 To run specific tests:
187 
188      C:\Path\to\protobuf>cmake\build\release\tests.exe --gtest_filter=AnyTest*
189      Running main() from gmock_main.cc
190      Note: Google Test filter = AnyTest*
191      [==========] Running 3 tests from 1 test case.
192      [----------] Global test environment set-up.
193      [----------] 3 tests from AnyTest
194      [ RUN      ] AnyTest.TestPackAndUnpack
195      [       OK ] AnyTest.TestPackAndUnpack (0 ms)
196      [ RUN      ] AnyTest.TestPackAndUnpackAny
197      [       OK ] AnyTest.TestPackAndUnpackAny (0 ms)
198      [ RUN      ] AnyTest.TestIs
199      [       OK ] AnyTest.TestIs (0 ms)
200      [----------] 3 tests from AnyTest (1 ms total)
201 
202      [----------] Global test environment tear-down
203      [==========] 3 tests from 1 test case ran. (2 ms total)
204      [  PASSED  ] 3 tests.
205 
206 Note that the tests must be run from the source folder.
207 
208 If all tests are passed, safely continue.
209 
210 Installing
211 ==========
212 
213 To install protobuf to the specified *install* folder:
214 
215      C:\Path\to\protobuf\cmake\build\release>nmake install
216 
217 or
218 
219      C:\Path\to\protobuf\cmake\build\debug>nmake install
220 
221 You can also build project *INSTALL* from Visual Studio solution.
222 It sounds not so strange and it works.
223 
224 This will create the following folders under the *install* location:
225   * bin - that contains protobuf *protoc.exe* compiler;
226   * include - that contains C++ headers and protobuf *.proto files;
227   * lib - that contains linking libraries and *CMake* configuration files for *protobuf* package.
228 
229 Now you can if needed:
230   * Copy the contents of the include directory to wherever you want to put headers.
231   * Copy protoc.exe wherever you put build tools (probably somewhere in your PATH).
232   * Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries.
233 
234 To avoid conflicts between the MSVC debug and release runtime libraries, when
235 compiling a debug build of your application, you may need to link against a
236 debug build of libprotobufd.lib with "d" postfix.  Similarly, release builds should link against
237 release libprotobuf.lib library.
238 
239 DLLs vs. static linking
240 =======================
241 
242 Static linking is now the default for the Protocol Buffer libraries.  Due to
243 issues with Win32's use of a separate heap for each DLL, as well as binary
244 compatibility issues between different versions of MSVC's STL library, it is
245 recommended that you use static linkage only.  However, it is possible to
246 build libprotobuf and libprotoc as DLLs if you really want.  To do this,
247 do the following:
248 
249   * Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake
250   * Follow the same steps as described in the above section.
251   * When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`.
252 
253 When distributing your software to end users, we strongly recommend that you
254 do NOT install libprotobuf.dll or libprotoc.dll to any shared location.
255 Instead, keep these libraries next to your binaries, in your application's
256 own install directory.  C++ makes it very difficult to maintain binary
257 compatibility between releases, so it is likely that future versions of these
258 libraries will *not* be usable as drop-in replacements.
259 
260 If your project is itself a DLL intended for use by third-party software, we
261 recommend that you do NOT expose protocol buffer objects in your library's
262 public interface, and that you statically link protocol buffers into your
263 library.
264 
265 ZLib support
266 ============
267 
268 If you want to include GzipInputStream and GzipOutputStream
269 (google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few
270 additional steps.
271 
272 Obtain a copy of the zlib library.  The pre-compiled DLL at zlib.net works.
273 You need prepare it:
274 
275   * Make sure zlib's two headers are in your `C:\Path\to\install\include` path
276   * Make sure zlib's linking libraries (*.lib file) is in your
277     `C:\Path\to\install\lib` library path.
278 
279 You can also compile it from source by yourself.
280 
281 Getting sources:
282 
283      C:\Path\to>git clone -b v1.2.8 https://github.com/madler/zlib.git
284      C:\Path\to>cd zlib
285 
286 Compiling and Installing:
287 
288      C:\Path\to\zlib>mkdir build & cd build
289      C:\Path\to\zlib\build>mkdir release & cd release
290      C:\Path\to\zlib\build\release>cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release ^
291      -DCMAKE_INSTALL_PREFIX=../../../install ../..
292      C:\Path\to\zlib\build\release>nmake & nmake install
293 
294 You can make *debug* version or use *Visual Studio* generator also as before for the
295 protobuf project.
296 
297 Now add *bin* folder from *install* to system *PATH*:
298 
299      C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin
300 
301 You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake.
302 
303 Note that if you have compiled ZLIB yourself, as stated above,
304 further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`.
305 
306 If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put
307 the headers or the .lib file in the right directory.
308 
309 If you already have ZLIB library and headers at some other location on your system then alternatively you can define following configuration flags to locate them:
310 
311 	-DZLIB_INCLUDE_DIR=<path to dir containing zlib headers>
312 	-DZLIB_LIB=<path to dir containing zlib>
313 
314 Build and testing protobuf as usual.
315 
316 Notes on Compiler Warnings
317 ==========================
318 
319 The following warnings have been disabled while building the protobuf libraries
320 and compiler.  You may have to disable some of them in your own project as
321 well, or live with them.
322 
323 * C4018 - 'expression' : signed/unsigned mismatch
324 * C4146 - unary minus operator applied to unsigned type, result still unsigned
325 * C4244 - Conversion from 'type1' to 'type2', possible loss of data.
326 * C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by
327   clients of class 'type2'
328 * C4267 - Conversion from 'size_t' to 'type', possible loss of data.
329 * C4305 - 'identifier' : truncation from 'type1' to 'type2'
330 * C4355 - 'this' : used in base member initializer list
331 * C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning)
332 * C4996 - 'function': was declared deprecated
333 
334 C4251 is of particular note, if you are compiling the Protocol Buffer library
335 as a DLL (see previous section).  The protocol buffer library uses templates in
336 its public interfaces.  MSVC does not provide any reasonable way to export
337 template classes from a DLL.  However, in practice, it appears that exporting
338 templates is not necessary anyway.  Since the complete definition of any
339 template is available in the header files, anyone importing the DLL will just
340 end up compiling instances of the templates into their own binary.  The
341 Protocol Buffer implementation does not rely on static template members being
342 unique, so there should be no problem with this, but MSVC prints warning
343 nevertheless.  So, we disable it.  Unfortunately, this warning will also be
344 produced when compiling code which merely uses protocol buffers, meaning you
345 may have to disable it in your code too.
346