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75<h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.pushtokens.html">pushtokens</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#remove">remove(body)</a></code></p>
79<p class="firstline">Removes a push token for the current user and application. Removing a non-existent push token will report success.</p>
80<p class="toc_element">
81  <code><a href="#update">update(body)</a></code></p>
82<p class="firstline">Registers a push token for the current user and application.</p>
83<h3>Method Details</h3>
84<div class="method">
85    <code class="details" id="remove">remove(body)</code>
86  <pre>Removes a push token for the current user and application. Removing a non-existent push token will report success.
87
88Args:
89  body: object, The request body. (required)
90    The object takes the form of:
91
92{ # This is a JSON template for a push token ID resource.
93  "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
94  "ios": { # A push token ID for iOS devices.
95    "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
96    "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
97  },
98}
99
100</pre>
101</div>
102
103<div class="method">
104    <code class="details" id="update">update(body)</code>
105  <pre>Registers a push token for the current user and application.
106
107Args:
108  body: object, The request body. (required)
109    The object takes the form of:
110
111{ # This is a JSON template for a push token resource.
112    "kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken.
113    "clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
114        # - IOS - Push token is for iOS
115    "id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token.
116      "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
117      "ios": { # A push token ID for iOS devices.
118        "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
119        "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
120      },
121    },
122    "language": "A String", # The preferred language for notifications that are sent using this token.
123  }
124
125</pre>
126</div>
127
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