1<html><body> 2<style> 3 4body, h1, h2, h3, div, span, p, pre, a { 5 margin: 0; 6 padding: 0; 7 border: 0; 8 font-weight: inherit; 9 font-style: inherit; 10 font-size: 100%; 11 font-family: inherit; 12 vertical-align: baseline; 13} 14 15body { 16 font-size: 13px; 17 padding: 1em; 18} 19 20h1 { 21 font-size: 26px; 22 margin-bottom: 1em; 23} 24 25h2 { 26 font-size: 24px; 27 margin-bottom: 1em; 28} 29 30h3 { 31 font-size: 20px; 32 margin-bottom: 1em; 33 margin-top: 1em; 34} 35 36pre, code { 37 line-height: 1.5; 38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; 39} 40 41pre { 42 margin-top: 0.5em; 43} 44 45h1, h2, h3, p { 46 font-family: Arial, sans serif; 47} 48 49h1, h2, h3 { 50 border-bottom: solid #CCC 1px; 51} 52 53.toc_element { 54 margin-top: 0.5em; 55} 56 57.firstline { 58 margin-left: 2 em; 59} 60 61.method { 62 margin-top: 1em; 63 border: solid 1px #CCC; 64 padding: 1em; 65 background: #EEE; 66} 67 68.details { 69 font-weight: bold; 70 font-size: 14px; 71} 72 73</style> 74 75<h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.pushtokens.html">pushtokens</a></h1> 76<h2>Instance Methods</h2> 77<p class="toc_element"> 78 <code><a href="#remove">remove(body)</a></code></p> 79<p class="firstline">Removes a push token for the current user and application. Removing a non-existent push token will report success.</p> 80<p class="toc_element"> 81 <code><a href="#update">update(body)</a></code></p> 82<p class="firstline">Registers a push token for the current user and application.</p> 83<h3>Method Details</h3> 84<div class="method"> 85 <code class="details" id="remove">remove(body)</code> 86 <pre>Removes a push token for the current user and application. Removing a non-existent push token will report success. 87 88Args: 89 body: object, The request body. (required) 90 The object takes the form of: 91 92{ # This is a JSON template for a push token ID resource. 93 "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId. 94 "ios": { # A push token ID for iOS devices. 95 "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64. 96 "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server. 97 }, 98} 99 100</pre> 101</div> 102 103<div class="method"> 104 <code class="details" id="update">update(body)</code> 105 <pre>Registers a push token for the current user and application. 106 107Args: 108 body: object, The request body. (required) 109 The object takes the form of: 110 111{ # This is a JSON template for a push token resource. 112 "kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken. 113 "clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are: 114 # - IOS - Push token is for iOS 115 "id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token. 116 "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId. 117 "ios": { # A push token ID for iOS devices. 118 "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64. 119 "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server. 120 }, 121 }, 122 "language": "A String", # The preferred language for notifications that are sent using this token. 123 } 124 125</pre> 126</div> 127 128</body></html>